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Thread: OnRPG Forum Dying?

  1. #26
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    In my opinion, it all comes down to change. With youtube, twitch etc in the market gamers are looking for an easier way to view/read articles and I just believe it's time for Onrpg to do a revamp. A revamp would not only bring back older members, if their still gaming, and make it easier for new members to view content. I've got a few idea's I'm going to suggest but, keep in mind, it all the resources have to be available budget wise. The way I envision a revamp is a cleaner homepage (with video reviews viewable via a slide) a place to see current Onrpg streamers and possibly even connected blogs. Of course, it's easy to say this but it all comes down to resources available and funds.

    Edit: Does anyone else have any ideas that could increase traffic? I'm sure suggestions are always welcome.
    Last edited by Pwarp; 12-30-2013 at 06:41 PM.
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  2. #27
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    Technical issues starting in October and not getting addressed until now hurt us pretty badly. Lack of interest in the site owner to reinvest in the product is also hurting. We basically run the site on 30% of the total profits which after paying James and my salary plus the writing staff, doesn't leave us very much to work with. And typically has me tying up a large portion of my time in ad optimization than actual content creation just to continue breaking even.

    Oh and there is the total lack of quality in MMORPGs released over the past two years. That's definitely not helping.
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  3. #28
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    Quote Originally Posted by DizzyPW View Post
    Technical issues starting in October and not getting addressed until now hurt us pretty badly. Lack of interest in the site owner to reinvest in the product is also hurting. We basically run the site on 30% of the total profits which after paying James and my salary plus the writing staff, doesn't leave us very much to work with. And typically has me tying up a large portion of my time in ad optimization than actual content creation just to continue breaking even.

    Oh and there is the total lack of quality in MMORPGs released over the past two years. That's definitely not helping.
    I agree. The Market has been pretty bad the past few years. I've got a few more ideas in mind that might help out with little money spent but it all depends on what's available. I'm working out a draft of what I have in mind, I'll email it to you when it's ready.
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  4. #29
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    People who want to min/max go on reddit now. I don't really enjoy that a whole lot, because now it's pretty much about filling in the blanks in the "generic" spreadsheet for each game.

    I used to use this site mainly to find new games to play. Now I mainly play single-player because I can't be bothered to put up with all the uninterested, pushy, unfriendly, arrogant, impatient, unemphatic people in games. I'd prefer real people to robots, but as long as 90% just want you to behave like a robot, it's no fun.

    Stay frosty.

  5. #30
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    The MMORPG model needs to be reinvented, the whole grind/raid/pvp model has been effectively perfected by WoW, but now the industry has to stop looking to imitate it with minor modifcations but come up with something else altogether.

  6. #31
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    Duno, when I look at GW2 it's mainly different in a bad way.

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  7. #32
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    In my opinion, we just need more TRUE sandbox games. Give people the choice to do what they want and be rewarded from it. If people want to be a traveling merchant let them..but let other players also have the option to take their stuff.

    Risk and Reward is what we need. It's become way to easy and most MMO's released lately have been mainly focused on combat classes. We need to feel like were in the game and doing what we want, not doing the same thing everyone else is.
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  8. #33
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    everykid uses snapchat and twitter these days

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  9. #34
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    There has been a steady decline on the forums ever since replying with images became cool.
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  10. #35
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    Don't really think its dead. Sure, there's not hundreds of random people posting "Tell me what game to play" threads nowadays (maybe 10 or so a week now), but we've got a decent core of regulars. Some of them focus on the Lounge, some on the MMORPG section, and some both. However, it's still active and you can usually get a lot of replies in a decent amount of time to any type of thread you create (almost). Too be honest, I'm more than happy with the community we have on OnRPG atm.

    New blood is always nice, but at the same time, it's reassuring to know that we have a solid community that is (almost) completely free of trolls, haters, and idiots. I'd be pretty damn pissed if I was stuck with MMORPG . com to discuss games, as it's basically a haven for the hateful and vile portion of the MMORPG community. You're lucky if you can discuss a game there without tens of trolls coming down and bashing the game for no other reason than to piss you off.

    Perhaps in 2014 we'll see a slight resurgence in population. Mostly for ESO, ArcheAge, Everquest Next, Repopulation, etc... as those games are put into beta and are released. There's a lot of good/decent games that will either enter into closed/open beta, or will be released, in 2014. That means a lot of people are going to be looking for places to find information (or discuss) the games. New people and veterans of the community alike.


    I've participated in forums that survived with just six people. Sure, there was usually only a few post a week, but it was still alive. And as long as a forum is still alive, there's always a chance for growth. As Dizzy said, a large part of the problem was due to technical issues and the state of the industry in 2013. I have good hopes for 2014. I'm pretty sure we wont magically become as popular as we were in 2006-2010 or so, but I'm sure we'll start seeing new faces again.
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  11. #36
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    Quote Originally Posted by Pwarp View Post
    In my opinion, we just need more TRUE sandbox games. Give people the choice to do what they want and be rewarded from it. If people want to be a traveling merchant let them..but let other players also have the option to take their stuff.

    Risk and Reward is what we need. It's become way to easy and most MMO's released lately have been mainly focused on combat classes. We need to feel like were in the game and doing what we want, not doing the same thing everyone else is.
    just wait for fall of the dominion homie

  12. #37
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    im sure it will pick up in due time and then die off again.

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