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Thread: Anyone else think the free players are restricted too much?

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    Default Anyone else think the free players are restricted too much?

    I don't want to Subscribe to any game other than WoW but i cant because i don't have any money. so i went and played SWTOR and i played their Free-to-Play model and i realized that they said that the game was more free to play than what it actually is. The Free-to_play people only have access to 2 action bars, they can only play 5 PvP matches a week(because that will keep me entertained) you have a credit cap of 200,000 credits. There is a chat restriction, you can only receive in-game mail not send it. you CANNOT wear any Purple item, UNLESS you have BOUGHT something from the cash shop. what kind of crap scam are they trying to pull here. this means that as a Free-to-play person you are always going to be under geared. you cannot Post to the Forums or contact support unless you are a subscriber. When i played I had some issues logging in so i attempted to contact support but all i could get was the FAQ. now what am I going to do with the FAQ. So if i am ever going to play again Bioware and EA need to revisit their Free-to-Play model because not being able to get help is completely retarded.

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    Just do what I did till I found a source of steady income...revisit your ps2/gamecube etc library and go through the nostalgia all over again.

    But yes f2p players in most games will always be lacking the edge that the cash shop gives other players. Except for a handful of them.

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    Quote Originally Posted by Igneius View Post
    Just do what I did till I found a source of steady income...revisit your ps2/gamecube etc library and go through the nostalgia all over again.

    But yes f2p players in most games will always be lacking the edge that the cash shop gives other players. Except for a handful of them.
    Now RIFT did Free-to-Play right and nice comment about going to the PS2 and GameCube......

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    tera. IF you want those stupid ugly female costumes with 50% discount.

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    Quote Originally Posted by prettietim View Post
    tera. IF you want those stupid ugly female costumes with 50% discount.
    hated the targeting system. played alot of the games before

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    Good games usually can't be 100% free; They have to entice players to spend money or they'll lose money. That's something most game developers do not want.

    Free-to-Play(F2P) offers players the chance to sample the games prior to investing anything but a little bit of time. That's always a huge plus. This results in much higher traffic in comparison to a Pay-to-Play game of matching quality.

    Despite the higher traffic, the ratio of paying players vs total players is usually low.

    What this means is that the company must attempt to increase the amount of money they receive per paying player OR focus on a higher conversion rate.

    Games that focus on getting more money from less players are usually less restrictive in my experience. They tend to rely mainly on "unnecessary" items such as convenience and cosmetic items. Sometimes selling things that do impact(gear) gameplay, but can generally be obtained without paying.

    Games that focus more on conversion(my experience again) can be a lot more restrictive. They often restrict levels, skills, equipment, and even the amount you can participate in free content. They are also more likely to sell balance affecting items resulting in Pay-to-Win(P2W) situations.

    To summarize, F2P games do not have to be restrictive to thrive, but some developers make that choice. It's just depends on the sub-business model the company has chosen.


    For SWtoR, I personally don't think they will change the business model. The last statements I read reported a very high payer:player ratio with player numbers remaining steady.
    Last edited by FarmerM; 01-04-2014 at 06:39 AM.

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    Quote Originally Posted by FarmerM View Post
    Good games usually can't be 100% free; They have to entice players to spend money or they'll lose money. That's something most game developers do not want.

    Free-to-Play(F2P) offers players the chance to sample the games prior to investing anything but a little bit of time. That's always a huge plus. This results in much higher traffic in comparison to a Pay-to-Play game of matching quality.

    Despite the higher traffic, the ratio of paying players vs total players is usually low.

    What this means is that the company must attempt to increase the amount of money they receive per paying player OR focus on a higher conversion rate.

    Games that focus on getting more money from less players are usually less restrictive in my experience. They tend to rely mainly on "unnecessary" items such as convenience and cosmetic items. Sometimes selling things that do impact(gear) gameplay, but can generally be obtained without paying.

    Games that focus more on conversion(my experience again) can be a lot more restrictive. They often restrict levels, skills, equipment, and even the amount you can participate in free content. They are also more likely to sell balance affecting items resulting in Pay-to-Win(P2W) situations.

    To summarize, F2P games do not have to be restrictive to thrive, but some developers make that choice. It's just depends on the sub-business model the company has chosen.


    For SWtoR, I personally don't think they will change the business model. The last statements I read reported a very high payer:player ratio with player numbers remaining steady.
    sure SWTOR is going to be around for some time but they need to change how they do Free-to-Play. They put a restriction on Cust**** support.....THAT IS COMPLETE CRAP!

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    Their F2P model is a glorified trial version.
    If you don't want to pay(ever), the game isn't meant for you.

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    What FarmerM just said.

    EA is most likely the ones on their back about the way they handle their free to play model anyways. Most Free to Play games don't limit these feature because they already built limitation into the game in a way where you don't really know unless you become a core player of that title.

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    Generally, a game which was originally P2P and went F2P will restrict content or severely limit capabilities for purely free players (lower caps on skills, locked classes/races, exclusion of the ability to wear high-tier gear, etc) but will allow for decent progression throughout while a game which starts F2P will usually devolve into mindless grind devoid of any attempt at variation around the mid-level range and will in turn sell convenience items to make things faster (double experience potions, mounts, etc) and/or enhancement stuff for gear upgrading (this way they don't get accused of outright selling gear, but actual upgrade success rates without cash shop help are horrendously low and they make a fortune on things like '5% success rate boost' and 'protects the item from breaking' stuff).

    So, outright restrictions aren't really on all that many F2P games, but the ones with restrictions tend to also have more content in the first place.

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    Some of these games, like SWTOR are pretty much "F2P!" disguised Freemium games. The vast majority really aren't that restricting, the problem arises when the game also sports a subscription model. What you DO have to worry about in legit F2p games is the pay2win element, mostly.
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    Personally, I don't think that f2p players are too restricted. It sucks that some people cannot afford subscriptions and whatnot that would allow them to play games fully unhindered, but a fully f2p game just isn't plausible unless it has an extremely huge population that includes wealthy players who are willing to spend thousands of dollars on cosmetic upgrades (League of Legends, DoTA2, PoE, etc..) Of course, some games get to a point where they've paid off all their investors/bills/whatnot and have been generally successful and therefore can offer a complete f2p experience, or they may just be such a small game that they can run off of donations from a few community members. Any of those cases is extremely rare in the gaming world, unfortunately.

    There's nothing more disappointing than wanting to play a game with friends, only to find that your friend can't afford to play. In those cases, I tend to pay for my friend. Luckily, I'm in a situation in my life where I can afford to do that. Most people aren't as they have bills to pay or families to take care of.


    I would suggest you stick to games that offer a fun free to play experience that is almost free of restriction. League of Legends, DoTA 2, Path of Exile, Shores of Hazeron, RIFT, Planetside 2, stuff like that. Or go with single player games.
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    League has no restrictions at all nor does Dota 2 The vanity items aren't restrictions and should never be considered as such.They are purely for looks and fun and not a part of the gameplay at all.

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    Quote Originally Posted by ApocaRUFF View Post
    Personally, I don't think that f2p players are too restricted. It sucks that some people cannot afford subscriptions and whatnot that would allow them to play games fully unhindered, but a fully f2p game just isn't plausible unless it has an extremely huge population that includes wealthy players who are willing to spend thousands of dollars on cosmetic upgrades (League of Legends, DoTA2, PoE, etc..) Of course, some games get to a point where they've paid off all their investors/bills/whatnot and have been generally successful and therefore can offer a complete f2p experience, or they may just be such a small game that they can run off of donations from a few community members. Any of those cases is extremely rare in the gaming world, unfortunately.

    There's nothing more disappointing than wanting to play a game with friends, only to find that your friend can't afford to play. In those cases, I tend to pay for my friend. Luckily, I'm in a situation in my life where I can afford to do that. Most people aren't as they have bills to pay or families to take care of.


    I would suggest you stick to games that offer a fun free to play experience that is almost free of restriction. League of Legends, DoTA 2, Path of Exile, Shores of Hazeron, RIFT, Planetside 2, stuff like that. Or go with single player games.
    so you are saying that the Free-to-Play people deserve not to talk to cust**** support?

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    SWTOR's "free-to-play" model is disgusting. It's a scummy glorified free trial that nickel-and-dimes the players who don't want to sub just to be able to access the features that other MMO's offer for free.


    Currently playing: FFXIV (Elucifer Arclight, Leviathan server), LoL (Trash Tier Waifu, NA server), SMITE (Zacewing)

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    Quote Originally Posted by SorenEmblem View Post
    SWTOR's "free-to-play" model is disgusting. It's a scummy glorified free trial that nickel-and-dimes the players who don't want to sub just to be able to access the features that other MMO's offer for free.
    It gives players more than enough room to decide if they like the game or not. People who want the full experience pony up the dough and people who dont move on to something else. Its not "scummy", it's business. At the end of the day, they dont have to provide you anything for free.

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    Quote Originally Posted by draggon7799 View Post
    so you are saying that the Free-to-Play people deserve not to talk to cust**** support?
    Kinda. Cust**** support is already busy enough dealing with the paying cust****s. I feel that I, as a paying cust****, should at least receive priority over the non-paying players. Dealing with the free characters as well can be troublesome for some companies, and if I'm paying $15 a month, I expect that I should get cust**** support over someone who isn't paying anything. However, there are companies that do Cust**** Service very well, even for free to play characters. Such as SOE.
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    Quote Originally Posted by ApocaRUFF View Post
    Kinda. Cust**** support is already busy enough dealing with the paying cust****s. I feel that I, as a paying cust****, should at least receive priority over the non-paying players. Dealing with the free characters as well can be troublesome for some companies, and if I'm paying $15 a month, I expect that I should get cust**** support over someone who isn't paying anything. However, there are companies that do Cust**** Service very well, even for free to play characters. Such as SOE.
    As a free player I wouldn't mind posting on the Forums but can't because of EA's Free-to-Play model.
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    Yes it is restricting and we have to deal with it. I say we because I've been broke for a long time now and I've played so many f2p games and even the most free games tempts me to buy stuff. Vindictus LoL and others. Just started playing Tera 2 days ago and it's a fun game for me but I'm not gonna pay (as if I could) unless I know I'd play it for more than a month. So if I got into Swtor I'd probably subscribe only if I could see myself stick to it. I think that's what F2P is about right now. Play the game see if you like it, if you don't then look for another, if you do then might aswell pay to get the most out of it. But I still believe you can enjoy alot of games without paying anything, just not Starwars right now.

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    Quote Originally Posted by draggon7799 View Post
    Now RIFT did Free-to-Play right and nice comment about going to the PS2 and GameCube......
    Paying to unlock classes......yea doing it right

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    I'm pretty sure the only game with good free to play model is Path of Exile. Buy to Play games are the next best thing. Then f2p games and lastly subscription games with free to play options.

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    I think B2P is the future for P2P games.

    I'd be a lot more inclined to buy a game if it was just B2P.

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    I think Tera and Aion do f2p right so far, but that might just be me.

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    Quote Originally Posted by Lina View Post
    I think Tera and Aion do f2p right so far, but that might just be me.
    Honestly i hate Tera, the game got really boring at level 4.
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    Quote Originally Posted by draggon7799 View Post
    Honestly i hate Tera, the game got really boring at level 4.
    That has nothing to do with their business model...

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