From what I remember from early videos there is a much improved PVE mode including giants bosses that you have to have to climb and ***** slap.
Oh shit, thanks for the heads up Mike! I'll definitely be looking forward to this.
This game, and the first one were such turds. It amazes me people would actually play this more than one single try. Just poorly made on all fronts, an absolute waste of video game space.
Ever Quest 2: 80 Shadow Knight, 63 Warden, and other lowbie alts.
Guild Wars 2: (Ehmry Bay) 62 Ranger (and counting)
Diablo 3: 60/13 Demon Hunter & 60/15 Witch Doctor
Rift: 50 and counting...
Currently Playing: Rift (PvP server)
Everyone is entitled to their opinions but the first game was far from turd.
Everyone was so against how it turned out and there's really only one reason for that, they wanted some FPS third person environment and instead we were given a quick hack n slash third person environment.
Then there's the issue of people having something against the play styles that developed and to be honest there no valid reason to hate it unless you couldn't do k-style. If a player who hated it could do it they most likely couldn't do it better than a person that loved the game.
No one can contend that leading and different levels of playing were true value to that game. It wasn't simple shooting, it was more so that you only deserved to be shot at if a person could aim. Then it was a whole different story when people got close to each other in combat, whoever got caught slippin dies.
Regardless, game was great for WHAT IT WAS. If you expected, Halo, CoD, or some easy piece of shit, then you were gravely mistaken.
Pride is a wonderful trait.
R.I.P Tupac Amaru Shakur
"I'm not saying I'm gonna change the world, but I guarantee that I will spark the brain that will change the world."
— Tupac Shakur
- There was no natural progression of skill
- No proper counter play
- WAY too macro friendly
- Wasn't very fun to watch for public spectators that don't know how K-style worked
There's a reason that the competitive scene for GunZ 1 never took off, you know. While games like Quake 3 Arena or Street Fighter or Super Smash Bros. Melee or whatever (the ones that K-style supporters keep comparing GunZ 1 to) are still being played today with moderate competitive scenes, because they have gameplay that allows for individuality, as well as a natural progression of skill. GunZ 1 didn't allow for any individuality or natural skill progression, because of how limited players were in high level competition, and decent k-style users would sometimes discourage new players by playing against them.
If you wanted to K-style properly: You HAD to use shotguns. You HAD to use revolvers. You HAD to use katanas (and MAYBE rocket launchers during clan wars.) and that was about it. Trying to use any other weapon type in high level play was pointless D-style doesn't come anywhere close to being an effective play style compared to K-style. And E-style was... just playing the game normally but with some K-style tricks thrown in.
No one can deny that K-style helped to give GunZ 1 some lasting appeal, but it had way too many cons than pros. This is coming from someone that knows how to K-style moderately well.
And it's funny because K-style wasn't even all that deep. People always boast how many amazing techniques are possible in GunZ 1, but all you really needed to know was these three moves: Butterfly. Slashshot. Wall Slash. THAT'S ALL. All the other techs that people came up with were superfluous crap.
Last edited by Mikedot; 02-13-2014 at 05:20 PM.
HA HA... I have a blog.
(Nothing in particular)