Diablo 3 Loot 2.0.1 goes live today on the official servers

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  1. #1
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    Default Diablo 3 Loot 2.0.1 goes live today on the official servers

    http://www.pcgamer.com/2014/02/25/di...ot-2-0-system/

    It's not quite Reaper of Souls - the Diablo 3 expansion that's bringing Act V and Adventure Mode - but the unassumingly named patch 2.0.1 will still significantly change the game. There's a revamped Paragon system, clan and community features, and the big Loot 2.0 - which paves the way for the Auction House's destruction. And while the expansion is still a month away, Blizzard plan to equip patch 2.0.1 later today.

    The update's release was revealed last night, via a Tweet by Diablo 3 lead producer Alex Mayberry.

    Alex Mayberry @Alex_Mayberry


    Patch 2.0.1 goes live tomorrow. RoS is will be here soon!
    6: 33 PM - 24 Feb 2014


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    Yay!!!!!! I'm just getting back into my 60s too!

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    Yep, I'll be there.

    Btag: Shoo#1314



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    I got like over 20 legendaries greens and browns in just 2 days when i played on the test server 3 days ago . And the items are so overpowered its crazy , even the blue items are powered up now . And the shops also sell yellow items now .


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    Geuss my 1 billion wizard items are not worth so much anymore..
    Miguel
    Kaleidoscope Dream

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    Good thing Its going live, I really wanted to get at least 1 char to lv 60 before RoS to unlock content for new toon I'm planing to make.

    I really didnt bother with D3 until these changes were made.
    Nano.. Nano.. Nano..
    "NO MATTER WHERE YOU PLAN TO SPEND ETERNITY"


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    The patch is up .

    howing the Latest Patch: 2.0.1.22044

    Diablo III - Patch 2.0.1 v.2.0.1.22044

    Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.1.
    GENERAL

    Pools of Reflection have been added to the game
    Pools of Reflection provide a 25% bonus to experience
    This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
    Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
    This experience bonus persists on logout
    Nephalem Glory has been added to the game
    Occasionally during battle, monsters will drop Power Globes when damaged or killed
    Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
    This buff can stack up to three times
    New Character statistics have been introduced
    These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
    Life Steal has been redesigned and is now less effective at higher character levels
    At level 60, Life Steal is reduced to 10% effectiveness
    Players now have the ability to resurrect in multiple places when they die in non-Hardcore games
    You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
    Players may not resurrect at their body during a Boss encounter
    Players may only resurrect at their body a maximum of three times in a row
    Player hit boxes have been adjusted to more closely represent character models
    Both male and female models of the same class share the same size hit box
    Followers now automatically level with characters
    Quests now occasionally grant item rewards when completed during the leveling process
    Gold can no longer be traded
    Nephalem Valor has been removed from the game
    Graphics engine has been updated to support reflections
    Reflections can be turned on in the Options > Video menu
    Note: This setting is not recommended for players running minimum system specifications

    BOSSES

    Many bosses have had their mechanics revisited and retuned
    The following bosses have received the largest changes to their encounters
    Maghda
    Siegebreaker
    Azmodan
    Iskatu
    In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above
    The Butcher
    Zoltun Kulle
    Belial
    Ghom
    Siegebreaker
    Rakanoth

    CLASSES

    All classes have undergone significant revision. Additional details and patch notes will be available in the near future. In the meantime, we encourage you to log in and explore the new changes for yourself!

    CRAFTING AND ARTISANS

    Crafting has received several quality of life changes
    Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
    This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes
    All crafting materials currently in character inventories and stash have been converted accordingly
    All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
    Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
    Items purchased from vendors are now flagged as such, and cannot be salvaged

    DIFFICULTY

    The difficulty system has been completely revised
    Nightmare, Hell, and Inferno modes have been removed
    Difficulty is now dynamic and monsters will level up with your characters
    There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
    Master unlocks upon completing Act IV
    Torment unlocks upon reaching level 60
    Torment level includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
    Each level offers new bonuses and rewards, visible in the difficulty selection menu
    You can now lower your difficulty setting in-game
    However, increasing your difficulty still requires exiting your current game
    This option is disabled in Hardcore mode
    To account for these changes, monster density has been adjusted across all Acts

    EVENTS

    Cursed Chests
    Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
    Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
    These events offer a variety of challenges, including endless monster waves and timed events
    Infernal Machines
    Torment level difficulty is now required to use Infernal Machines

    ITEMIZATION (LOOT 2.0)

    Itemization has undergone a major overhaul
    Legendary and Set items are now Bind on Account
    Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
    The Smart Drop system has been implemented
    All items that drop have a chance to roll as "Smart Loot"
    Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
    Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
    New item affixes have been added to the game
    This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
    Item properties have been separated into two categories: Primary and Secondary
    Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
    Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
    This is to prevent stats that directly and indirectly increase character power from competing with one another
    Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
    Legendary powers now roll in a range, instead of a static amount
    Example: The Legendary Spirit Stone "The Laws of Seph" has the legendary affix "Using Blinding Flash restores [75-100] spirit"
    Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
    All Legendary items have been reworked with one or all of the above points in mind
    Please note that all of these changes will only affect new items that drop after the patch is live. Existing items will not be affected.
    Potions have been condensed to a single type; they now provide 60% of your total health when consumed
    All Potions currently in character inventories or stashes will be converted to the new Potion type
    Legendary and Set items can now be dyed

    MONSTERS

    Monster affixes have been revisited and retuned
    Arcane Enchanted
    Spawn effect now shows which direction it will start rotating
    Desecrator
    Damage now begins low, but quickly ramps up to its maximum damage
    Frozen
    Increased the number of Frozen crystals spawned by monsters with this affix
    Frozen no longer increases how many crystals are spawned based on the number of players in the game
    Frozen crystals now deal area of effect damage over time to players as they build up to their explosion
    Jailer
    Now does a small amount of damage when applied to the player
    Vortex
    Now does a small amount of damage when applied to the player
    Mortar
    Now has an outer impact area that does less damage than the center of impact
    Now detonates if they vertically hit a wall
    Plagued
    Monsters with this affix now sometimes drop a pool under players as well as under themselves
    Reflects Damage
    No longer reflects a portion of incoming damage
    Now reflects a fixed amount of damage per attack
    Elite and Champion monsters now have five new possible affixes
    Frozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
    Orbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
    Poison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
    Thunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
    Wormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
    Monster density has been revisited
    Density has been retuned around the new Difficulty system
    Elite and Champion packs can now spawn in a larger variation of pack sizes
    Wasp projectiles can now be dodged and blocked

    PARAGON (PARAGON 2.0)

    The Paragon leveling system has been completely revamped
    There is no longer a cap on the number of Paragon levels a player can gain
    Paragon levels are now account-wide and shared across all characters
    Note that Paragon levels are tracked independently between Hardcore and Normal modes
    Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
    Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
    Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
    With these changes in mind, the Paragon leveling curve has been updated
    Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
    Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)

    SOCIAL FEATURES

    Clans and Communities have been added to the game
    Clans
    Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
    Joining or creating a clan displays your clan tag next to your name
    Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
    Clans support up to 120 members and require an invitation to join
    Players may only be a member of one Clan at a time
    Communities
    Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
    Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
    Players may join any number of Communities they wish
    Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
    Communities can be designated as Private or Public; Private Communities require invitation to join
    Communities are organized by categories, including but not limited to Classes, Regional, and Game Type

    USER INTERFACE

    Several quality of life changes have been applied to the User Interface
    The Difficulty and Game Creation menus have been completely redone
    The in-game Menu has been revised
    The waypoint list has been replaced with a waypoint map
    Skill tooltips now show damage type if Advanced Tooltips are enabled
    Several new social options have been added to support Clans and Communities
    These can be accessed in the Options > Gameplay menu
    New chat colors associated with Clans and Communities have been added
    There is now an option to enable icons for dropped items instead of text
    This can be enabled in the Options > Gameplay menu
    There is now an option to automatically skip all cut scenes
    This can be enabled in the Options > Gameplay menu
    Item labels for Gold piles are no longer displayed
    This is to reduce visual clutter; values are still displayed when gold is picked up
    Last edited by Seya; 02-26-2014 at 03:29 AM.


  8. #8
    Power_Gamer_6's Pick Reputation: 35
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    "Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired"

    That is pretty strange, thats like donating good gear for free to others.

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    Its to stop the people from making sites to sell the items for real money . Like they did with diablo 2 .

    And now they increased the maintenance on the EU servers by 4 hours -.-
    Last edited by Seya; 02-26-2014 at 09:17 AM.


  10. #10
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    Well too late now, I dont really feel like playing at all.
    Maybe if they add offline mode i might play it when i dont have internet =p



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