i have some tech i've been making in c++ that is basically ready to have a text adventure made with it. only thing it still really desperately needs is savegames, but i'll have that in the next few days. what i am not is a writer. i have plenty of neat gameplay ideas, and my technical writing ability is quite good i think, but i have no talent for coming up with stories. so idunno, if you, random person out there, have any ideas for a little game that you've had floating around and want to be used, now is yr chance, i guess. sort of.
here is the tech, what i have right now, if yr curious:
edit: so, tl;dr what this implies is that you do all of the writing that a player might see in the game, and also design the world of the game.
edit2:ok so features that my program will be able to handle by the end of this coming weekend hopefully are:
- as many rooms as you want, with as many items as you want in them.
-option to make immovable items
-containers that can hold other items
-doors that can be locked or whatever, and can lead to other rooms.
- people that you can talk with and use items on.
-people can move from room to room
-inventory which you put items from the environment into
-potentially alter anything in the game
-use items on other items whether in inventory or environment
-event triggering system (ie. you could set a thing to happen when you walk into a room)
-examine items, get description of a room that takes into account the changing state and location of everything in it.
-trigger stuff happening in other rooms
give me a little bit longer and i'll have a separate program that you'll be able to use to write in yr input and it will automatically store it in a format i can use.
also i'm flexible. if you have some ideas that i didn't plan for that aren't too crazy, i can put them in.
edit3: the writing that the player will see in the game is:
a) item names.
b) item descriptions for when they are in the environment
c) item descriptions for when they are in the inventory
d) descriptions of actions taken by the player or of other events that are otherwise triggered in the environment and their effects.
e) new item names if an item is altered
f) new item environment descriptions depending on if the item is altered
g) variant item descriptions for the environment depending on if other items in said environment are altered
h) basic room/environment descriptions
i) descriptions of people in the environment
j) all possible conversation options when communicating with a person.
i may have left some things out, and not all of these are totally implemented yet, but i think that's more or less what you should expect.
in addition, you will be designing the world, ie. placing objects, and thinking up ideas for items, and deciding what room(s) a door leads to, deciding what events will happen when/where etc.