"I am a grenade," he explained. "I have a specific use. I'm really good at risk-taking and making other people take risks, I've always been good at that in my life.
"That's what I did with DayZ; I've done it twice now [once with the mod, again with the standalone] - two new code teams have separately done it.
"But eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."