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Thread: Elder Scrolls Online Imperial Edition Lore Giveaway (completed)

  1. #26
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    Whilst the first leg of my experience didn’t enchant me the way I wanted it to, spending more time with The Elder Scrolls Online was most definitely the remedy I needed. Not only did I hit level 10 and cast myself into the war-ravaged lands of Cyrodil, but I also spent a little more time questing, and sampled some of the crafting system.

    Firstly let’s talk about questing in a little more detail; whilst it’s standard-fare as far as MMOs go, it’s still got that Elder Scrolls feel and Skyrim aesthetic. The NPCS, for the most part, are fully voice-acted which adds depth and tone to the quests, allowing you to feel more invested in the quests you’re taking on. Particularly the more famous of the cast, who make their own unique mark on the characters they portray – in particular John Cleese’s comedic role as Cadwell, and Michael Gambon as The Prophet.

    That being said, I didn’t amass much appreciation for the quests in the earlier areas, but by the time I hit the later quests I felt much more interested in what was going on, and why I was being asked to perform certain tasks. Sure, some of them can be the run-of-the-mill ‘go and collect four <inanimate object>’ or ‘slay ten <nameless soldier>’. But with the addition of the surrounding environment, voice-acting, orchestral soundtrack, and the combat, I began to feel more involved in the story, and not like I was just filling my quest log to farm experience. This in turn caused me to lose myself in the game here and there, forgetting it was an MMO, amassing a more single-player-like experience - which slightly, although nowhere near completely, gave me delusions of Skyrim.

    Whilst I had next to no trouble questing, and didn’t have to group up with other players even once to complete my objectives, I was aware most of the time that other players were around me. Plenty of the quest areas were awash with people waiting for enemy or item respawns, although this was only a problem in a couple of quests I had, due to the sheer number of players attempting to complete the same task.

    The crafting system, whilst I didn’t spend much time with it, appears quite extensive and rewarding. And I focussed mainly on Blacksmithing in the short time I did spend with it. For instance, to level your Blacksmithing skill you will need to craft weapons and armour at the forge. Starting out being able to craft basic items, and as you gain in skill your repertoire of item possibilities will increase. Requiring raw materials to craft weapons and armour, you will need to mine ore deposits scattered about the world, although I only came across two in my time with the game, which you will be able to mine for raw materials to use in your crafting. Fortunately this isn’t the only way to gain raw materials – you can extract them from weapons and armour in your inventory at the forge. The quality of the item determines what you can extract, for instance a normal quality, or white item, will yield less materials or lesser quality materials than if you extracted from a green or blue quality item. The extraction system is a plus, as it gives you a choice on how you want to gain the materials you need, meaning gathering those materials isn’t so much of a slog as in similar games – sure you can mine ore deposits out in the great yonder, but if you’ve also got weapons or armour in your bag you’re not too bothered about selling, you can extract materials from those too. Some other crafting skills available are enchanting, woodworking, and alchemy.

    The Elder Scrolls Online Screen CraftingMy character had a very precise watch-making hammer...

    So I quested, I explored, and I crafted… I did all of these things right up until I hit level 10. As soon as that happened, it was time to see what the PVP side of things had to offer me.

    The PVP is really what opened the game up, and showed me what was truly exciting about it. When you first enter Cyrodil, the sole PVP area of the game, you’re first confronted by its size - the map is huge! All three of the warring factions – The Ebonheart Pact, The Aldmeri Dominion, and The Daggerfall Covenant – are planted into their own corner of the map. Each faction must battle for control of Cyrodil’s outposts, gates, keeps and Elder Scrolls etc. You will see which faction holds which area by its colour - red (Ebonheart Pact), yellow (Aldmeri Dominion), or blue (Daggerfall Covenant) – resources that are linked and held by the same faction will provide bonuses and fast-travel (transitus network) to the players within that faction. However, should one of those linked resources come under attack the fast-travel option will not be available. Not being able to fast-travel into the fray has it’s perks though, as this brings forth epic-looking scenes of tens of hundreds of players running or riding across the battlefield towards the contested area to help defend, or attack.

    When I first entered Cyrodil I opened up my map, picked the first outpost that my alliance (Aldmeri Dominion) was attacking, and headed straight for it. I asked for an invite into a group that was heading up the attack, and promptly received one. As soon as I accepted that invite I could see a bunch of white arrow markers showing me where my allies in the group were. To my surprise they were all fairly well grouped together and heading for the right place - with my experience of online games in which teamwork is key (Dota 2, I’m looking at you) I mainly see a random haphazard approach to team objective based gameplay, especially when it comes to grouping with random people. There was plenty of coordination in the chat too, with everyone quickly agreeing on where to head next, focussing our strikes on key areas.

    As I was running toward my destination I could see a trebuchet on top of a rocky mound, slinging it’s payload into the distance – I knew I was close. Once I climb up onto the rock next to the trebuchet, my jaw literally dropped… it was a battlefield. The Ebonheart Pact were trying, and failing, to defend the small outpost we were hellbent on taking from them. Combat was a little sporadic in places, but you could clearly see the divide between factions. Now and again a brave individual would charge away from their group into the enemies attempting to pick off who they could. Smaller pockets of fighting were dotted around the area, which I jumped in and out of, trying to make a difference where I could. When we eventually took the outpost, it was time to move onto the keep, and that’s where the real battle began.

    We only had there keep’s main door to breach with our battering ram, and once we had that down it was a bloody battle to clear out the remaining Ebonheart Pact to claim the keep as our own.

    I also had some experience defending one of our own keeps too, which was quite a different story. Where previously everything seemed to be working perfectly, in this instance we were getting slaughtered. I was ambushed twice on my way to defend the keep, by three roaming enemy players, who were quite cleverly lying in wait to pick off lone reinforcements – one of them being me.

    When I finally got to our keep, the amount of players was quite staggering, and unfortunately so was the lag. Despite this I set up my trebuchet directly behind the wall our enemies had almost breached, to try and scatter them so my allies could repair our defences. Not long after setting up, our wall came down and about sixty enemy players came charging towards me… which was terrifyingly hilarious!

    I could have spent my entire experience of The Elder Scrolls Online just inside the PVP – it feels like a world all of its own. There are the alliance hub areas, where you can craft, sell your items, buy siege weapons, fast-travel, pick up quests. And then there’s the entire area of Cyrodil itself, with the many areas of it I didn’t even get to explore. I don’t know if the lag issues I had were a one-off, but if they can be kept to a minimum within the PVP then it’s going to be a solid, enjoyable experience, which will create intense and memorable battles 24 hours a day.

  2. #27
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    Loving the entries so far. Little bit of an update.

    We might be delaying the end of the event to Monday instead of during the Friday livestream. Sorry but we're in some final negotiations with our middleman rep.

    The good news? We may have a secondary physical prize available so that we can announce two winners instead of one. Nothing confirmed yet but keep the entries coming and I'll let you know when I know for sure.
    I’d rather risk confusing some people than disappointing them. - Mark Jacobs

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  3. #28
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    Rkak'zir was once a well-known defender of the Argonian people. In his forty-odd years as a commander, many a war he had fought, a monster he had slain, a dragon he had vanquished, and a child he had saved. One day, hours before dawn, he was awakened by terrifying screams and explosions surrounding his home. He rushed to don his armor and pick up his sword and shield, before running out the door.

    What he saw he could never forget. The entire city was in ruins. Bodies littered the street, all the homes were turned to ash, fields were ablaze... No one survived, but him. At the end of the city, he saw a mysterious figure, levitating...emitting a vivid, ominous purple aura.

    "Defend yourself," he bellowed across the battlefield, "and prepare to met with strict justice!". He took to a full sprint now, sword trailing in a rigid line behind him, as if the steadying tail of the powerful panther, as it prepares to pounce on its prey. As he neared, all went silent. Nothing existed outside of himself, and his target. There were no bodies, no fires, no ground... Time slowed down...

    As Rkak'zir leapt to strike, she vanished. Everything did...

    What seemed like a second later, Rkak'zir found himself sitting aboard a slave-trade ship on its way to Skyrim. Outside he could hear lightning, thunder, and crashing waves. He had no idea how he got there, or who he was. He remembered nothing of his past, and knew nothing of his present. The only thing he seemed to recall was that terrifying night and the ominous figure that caused it.

    "Who am I," Rkak'zir thought to himself. "What is my name?"

    Was this all a dream? How did he get here?

    As the ship crashes upon some rocks near the shore, there was nothing left to do but escape the violent storm, and embark on a quest. A quest to find out who he was, where he was, and who that figure was. So began the journey of Rkak'zir, and how he regained his hero status, once again. This time for a new people, and a new cause; but he knew he someday he'd have to find out what happened...

  4. #29
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    Quote Originally Posted by DizzyPW View Post
    Loving the entries so far. Little bit of an update.

    We might be delaying the end of the event to Monday instead of during the Friday livestream. Sorry but we're in some final negotiations with our middleman rep.

    The good news? We may have a secondary physical prize available so that we can announce two winners instead of one. Nothing confirmed yet but keep the entries coming and I'll let you know when I know for sure.
    I think that kind of ruins the 5 day early start part, doesn't it?

  5. #30
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    Within these dead rock walls, the only happiness for us comes from fond recollection. Memories so soft and distant they seem like whispers. All too soon, these are stripped away, leaving nothing but the husks of the men and mer we once were. The scraps of identity left to me now are those which were strongest in life, but even now they fade like paintings abandoned beneath the desert sun. When I concentrate, I can almost see her face sometimes. At least on good days, such as they are. Always, I can hear her voice. It calls to me from the cracks of my cell, and from the fraying corners of my mind.

    “Ziq! Jo’Ziq, my esteemed brother, come see the gift I have brought you,” she exclaims, laughter bubbling through her speech. I am warm again, for the unforgiving sun and the baking sands of Elsweyr make even the air itself quaver with energetic heat. Her joy infects me, even as I shake my head reprovingly at her antics. She hands me a cat doll, a common toy in the markets; this one wearing an exaggerated wizard’s cap and cloak.
    “It’s you!” she beams.
    “What are you, an overgrown kitten? If you don’t stop acting like a child, you will never win yourself a respectable husband.”
    “Pah! Since when do people care for what is respectable? Only our father and his tribesmen pretend to, and that is because their ‘warrior’s honor’ makes them wealthy men.”
    “Fair enough, but they still disowned me for choosing to forgo it. You should be careful, else their foolish concepts endanger you too, Ma’Asshi.”
    She shifts uncomfortably and opens her mouth to respond, but we have already been spotted.
    “Come away from that renrij,” the armored soldier commands sternly.
    She meets my eyes in silent apology, but if this is the last time I see her I have only myself to blame. The Imperials who claim Khajiit are nothing but liars and thieves evidently never encountered my family. The man who was once my father glares with undisguised scorn until he has his obedience. She leaves.

    But I can still hear her.

    “Ziq!” she screams, repeatedly and urgently. It’s hard to hear her over the growling and keening of the lesser daedra pouring from the gate. It’s hard to hear them over the crash of the great grappling hooks burrowing into the ground, smashing through friend and foe alike. I try to reach her but I am thrown by the careless swipe of a hulking daedroth. The sky spins. I force myself forward again but, wheezing and crawling, all I see is blood and soot and grime. I fall again into a corpse-choked gully. I notice her sightless eyes gazing down on me from the opposite slope. The dremora watch me and laugh drily; the emptiness chills me to the bone. My vision fades, but somehow their mockery still echoes through the frozen air.

    It is so cold here. Again and again my thoughts turn to that searing pain before my soul was stripped. But still it is nice, in some ways, to feel the old hurts again. I would sooner feel that than empty nothingness. Nothing is what we all are now, but if I try hard enough I can still want more. Somewhere inside me, I still feel the sting of my father’s insults. The listless spirits moldering away in Coldharbour might be nothing more than pathetic scum now, but we were once something greater.

    “Jo’Ziq.” The voice is not hers, but that of some elder. An astral projection come perhaps to marvel at the damned as their sanity withers. I am vaguely curious why he would bother to learn our names. After all, we do not. Regardless, he insists on speaking with me. To speak of rescue. Rescue for me and for him, and then rescue for the entire world. But he is a fool to come here to this bare cell, for my world is already dead and gone.

    I doubt there is even enough of me left to save.

  6. #31
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    Why does my character, Ceitach of the wood elves seek to claim the throne for himself? He lusts for power, pride and honor. Ceitach is by far the most skilled ranger of his kind, or so he believes. Ever since he was a child his father told him tales of the great kings of Cyodil and how they where the most powerful men throughout the land. His father always told him "Someday, my son, you will claim the throne for our family, for you carry pride, honor and courage" These words had an impact on Ceitach's life ever since he was a young elf.

    A few years ago Ceitach gathered a group of highly skilled warriors. The small group of adventurers took on many quests offered to them, proving there loyalty and power. After a while, the Aldmeri Dominion's high council caught site of Ceitachs achievements. Once Ceitach was informed that the eye of the council was upon him, he took it upon himself to conjure up an army, calling races from far and wide to his disposal, in hopes of taking the throne of Cyrodil, and bringing the Adlmeri Dominion back to there original power and glory. The last hurdle in Ceitachs journey to obtaining the throne, was to be granted a disc that would allow him to play the game, learning new skills, meeting new people and growing his army to unimaginable numbers. Ceitach will pray day and night to the Nine Gods he grew up around, in hopes that they will hear his faint voice, and grant him the wish he so desires.

  7. #32
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    Default The Soultaker

    Who am I, you may ask?

    I have many names, many callings all different and all terrifying, but whispered with the smallest amount of breath so that they don't draw my attention. I have been called Assassin, Shade, Hunter, The Soultaker. You don't see me comming. You see the blade protruding from your gut and only then do you learn of my existence as your body falls limp and the light fades away from your eyes. For you I am a demon, the Grim Reaper himself, who came to take your life away. For me ... it's just another job. After all I am a bountyhunter and I always finish my contract. I have a reputation to uphold. Or at least ... I had.

    I looked down on the hands that have taken so many lifes away and then at the empty lifeless walls of my cell. The last thing I remembered was getting my head chopped off by a brute with an axe. How did this happen ... I never make mistakes. I guess the wheels of fate have turned and the Soultaker is now only a soul to be eternally tortured by Molag Bal. I have after all done some horrifying things since I left Morrowind. I could not expect to escape karmic consequences forever. Nocturnal has finally forsaken me. She has lifted her vail and left all the darkness, I was so carelessly threading through all my life, crumble down underneath my feet.

    It is a strange thing, being dead. It changes your perspective of things. When I sit here in the damp cell of Coldharbour, I think of how the whispers of my name will fade from the minds of the living and I will be forgotten. No trace will be left of me. Well, maybe a story told to naughty kids to scare them into bed. It is not the way I wanted to be remembered. Maybe, if I could turn back and walk Nirn again, I'd choose a different path, use my abillities for others instead of for myself. Maybe ... But fate rarely gives second chances and never to people like me.

    That is when the air infront of me shimmered to life. Blue mist spread out and started forming up until a spectral image of an old man stood infront of me. I jumped to my feet.

    Maybe, just maybe fate hasn't forsaken me afterall.

  8. #33
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    Default Forgotten past...

    My story? ....Are you sure you want to bear the curse that walks with it....?

    My name is Jack....Jack Tsubame. I was a normal soldier serving the great Ebonheart Pact. Originally I was from an Imperial lineage, my father was a great warrior who served his country until the end of his days and so I honoring the family tradition walked upon the same path. I have two great sons and a loving wife, everything a soldier would want to have ,we lived near a village…oh it was such a splendid place…

    Until one day…the forces of Molag Bal came and burned everything I fought with everything I had , swords shattered in the heads of my enemies , shields were burned and broken I had no remorse for demons! With a short glimpse I saw a shadow , a dark being with cold chilling eyes , it was like winter was brewing inside of body. A chill ran down my spine and I froze for a moment. As the shadow forced his way pass me I could pray that my family was alive and well I felt a pain ….and passed out.
    As I regained my senses it was all over, the whole village was gone my memories with it. I had no idea what has happened in the time I was laying on the ground …until I saw it… the thing that scarred my soul forever the only thing that would drive me to insanity on my road to revenge. My family was butchered , their clothes waving as the terrible winds blew past them, at that moment a flashback occurred- …I remembered…. The shadow ..it…it… controlled me , it made me one of Molag Bals minions , I couldn’t regain control of my own body as I witnessed how that creature, that abomination of hatred and darkness ordered me to slay my own family. It found it amusing and as I drew my greatsword it laughed.
    ……….The flashback ceased … I knew what had happened , my own family …..by my own hands.

    Now I walk this earth wanting revenge on the monstrosity that is Molag Bal. I shall have my revenge ….and in it I shall have my peace , because no one will stop me , I SHALL NOT DIE! I am a but a faint resemblance of my past self , my past forgotten , my honor torn apart .. my family torn apart.

    Well adventurer, will you help me on the path to madness and carnage? Or will you think of me as a madman?


    PS: Not a native speaker , sorry if the grammar doesn't add up.

  9. #34
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    Dro'Khanji, a dark furred Khajiit referred to by most as Khan, though born into a litter of 8 other brothers and sisters, was easily distinguishable due to his distinctive white markings. They contrasted heavily with his shadowy coat, becoming the focal point of his face and ultimately defining him physically. When referred to in his small hometown in Elsweyr by strangers as "the one with white markings", everyone knew Khan was the one in question. He was born Cathay-Raht, unlike his six other brothers and two sisters, who were Suthay-Raht. While his parents trained their children from a young age to be traders and merchants, Khan, being naturally more physically adept and larger than his siblings was given a different type of training along with his merchantry training.
    His father trained him expertly in the arts of combat, having years of experience from his work as a town guard. He taught Khan how to strike precisely with a sword and block expertly with a shield. While Khan proved to be talented in this category, he also showed his inborn skill for stealth by robbing food stands with his siblings and by slipping out of educational teachings at a young age. While she did not approve of his childish uses, his mother knew the benefits a stealthy khajiit possessed in combat. She taught him how to remain unseen in his activities, and gave him basic training with arcane arts that aided him in his stealthy pursuits. While Khan was the most skilled combatant in his family by the time he was a young adult, he was very modest and was happy to show his brothers and sisters some techniques he had learned. Throughout his years he never ventured far away from his hometown and remained very close with his family. He was content in his plan to act as a guard for his sibling's travelling caravan when they were ready to set out into the threatening world of Tamriel. He did not hope for an extravagant life, but one filled with purpose. Being the guard of his family's caravan served as just that.
    As the years passed and Khan developed into his own man, the day came that he and his siblings would finally leave his parents and hometown behind to embrace their caravan life filled with riches and exploration. As his family gathered near the town's gates, he was a ways away standing on the edge of a riverbed watching the sun set downstream. As he flicked rocks into the water gloriously reflecting the sun's orange glow he had a moment to reflect on the person he had become. He was Dro'Khan, an honourable, modest but confident khajiit who held the importance of his companions above all else. The luxury of of gold also held great importance to him, and while he was no stranger to scheming, he would not cheat an honest man out of an honest trade. He preferred to save his scamming for those who rubbed him the wrong way. His time guarding the caravan near the town showed him that he did not love fighting, but he had no problem spilling the blood of those who would spill his. He would never raise a blade to the innocent, however, and enjoyed stealth combat stealth combat much more than straight up fights. Getting pulled out of his thoughts by his brother, urging him to come to the gate and leave with them, he agreed, deciding to leave some aspects of his personality a mystery, as he would surely discover much about himself in his experiences to come. He parted from his father with a mutually respecting handshake and his mother with a loving hug when the caravan left that day. Promising to return one day, Khan and his siblings set foot out into the real world.
    Kahn was pleased guarding the caravan. It was a life filled with excitement and happiness, always protecting those he cared for. Occasionally when he would rest, he would dream of adventuring on his own, exploring dungeons and crypts. Upon awakening however he would dismiss these dreams and return to his content life of guarding. The allure of adventuring was always deep in the back of his mind, however. Occasionally, when the caravan was in a safe place on its own such as in a town for a night, Khan would wander off an explore nearby caves to satisfy his thirst for adventure. Meeting many questionable people during his adventures, he sometimes had to do things he was not proud of to obtain treasures he would find during his time exploring. While he still remained a very honourable person, he was no stranger to shame in pursuit of objects of desire.
    The event that changed Khan's life forever. It was a regular night of guarding. The caravan was on the outskirts of Cyrodiil. They had heard tales of the war brewing for the ruby throne, but they payed little mind to it. If anything the viewed it as a good thing, as the war would provide more service for them from people looking to buy weapons, armour and other wartime goods. Khan knew of his country's allegiance to the Aldmeri Dominion, and he knew the Dominion's motives for wanting the throne. He also agreed with their motives, but kept those thoughts to himself as he had no intent of involving himself in the war. The caravan was approached by two Nords and a Dark Elf. The Nords were armed to the teeth with steel, both had giant Battle axes on their backs. The Dark Elf had a dagger on her side, but small bolts of electricity sparking from her hands suggested she was a destruction mage. They asked for all the weapons the caravan had, and offered an unreasonable amount of gold in return. When told that they needed to pay more for the weapons, they attacked. Before Khan could intervene an arrow emerging from the tree line stuck him in the neck. It was dipped in a paralyzing poison and he was unable to move. The Argonian archer that shot him emerged from the tree line and helped the Nords and Dark Elf as they laid waste to his family. They packed all of the caravan's merchandise and gold into a sack and walked away. Except for the Argonian, who made his way over to Khan and took out a dagger, preparing to kill him as well. The smug look on the lizard's face was enough that Khan's rage and adrenaline overcame the poison's effects. He moved in the way of the dagger just in time and it stuck into his arm. He then swatted the Argonian with the back of his muscular hand, knocking him to the ground. He stuck his sword down through his stomach and into the ground. Ripping the dagger out of his arm, he caught up to the rest of the Ebonheart Pact patrol and laid waste to them as well, it was not an easy feat but Khan was fuelled by anger and grief.
    Khan mourned the loss of his brothers and sisters for weeks. He was making his way back to his hometown in Elsweyr when he was given a note by a courier. The note contained information that brought him to his knees in agony.
    "Dear Dro'Khanji,
    It is with great sorrow that we inform you of your loss. Your hometown, Corinth, was recently destroyed in an attack by the Daggerfall Covenant. Most of the town's citizens were killed, but your parents were not counted among the dead or survivors. We assume that they escaped with their lives, but of course we cannot be certain about this fact.
    We understand your need for grieving, however the Aldmeri Dominion is always accepting new soldiers. We would be honoured if you chose to avenge your family by fighting for the Dominion.
    ~Queen Ayrenn"
    Khan dropped the note and rubbed it into the dirt with hos foot. As tears filled his eyes he looked over the horizon. He could see the land of Elsweyr in the distance, and he contemplated not returning at all. Standing in silence for a few moments, he was interrupted by the sound of a horse galloping in the distance. It was coming closer and closer, until he finally turned to see the horse, ridden by a Wood Elf bolting in his direction. Behind the Wood elf and the horse, he could pick out the shapes of dozens of horses gaining behind. Nords, Argonians, Dark Elves. It was another Ebonheart Pact patrol chasing the Wood Elf. In a split second decision, Khan jumped onto the back of the horse as it passed him, joining the Wood Elf as they frantically tried to escape the patrol. Although they had no reason to attack him, he now knew the Pact attacked first and asked questions later. The Wood Elf, confused, looked back at Khan. She decided there was no time to argue and they both continued bolting away from the pursuing patrol. Eventually their horse was struck in the leg with an arrow and it collapsed, rolling down a hill taking Khan and the Wood Elf with him. The weight of the horse bashing against his skull on the ground knocked Khan unconscious.
    His eyes opened slowly, revealing shackles around his hands and the prison cell he was alone in. A new chapter in his life was about to begin.

  10. #35
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    Ok closing down entries. James will announce the winner in tonight's news recap video at MMOHuts.


    edit: Pretty intense entries. Read through the lot of them. Some met the expectations and narrowing it down from the final 5 to one winner was no easy task.

    In the end I'm going with doublespotted. Please PM me on your forum account for further information to claim your copy of the game.
    Last edited by DizzyPW; 03-31-2014 at 11:55 PM.
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