Huh, this is kind of fun so far. I admit I didn't expect much but so far the demo has been entertaining. Is there any plans for stuff at endgame? This game seems like it would end up falling into the same trap as Diablo eventually, grind for loot to kill mobs to grind for loot to kill mobs to...etc.
It's easy. What created the confusion, at least for me, was the fact that they didn't mention that you have to land back on the arrow pads. You can't exit your "phase form" anyhwere else but the arrow pads. So in order to get to the chest you have to align things in a way that the last bounce is aimed towards the arrow pad.
Last edited by marcipaans; 04-19-2014 at 06:40 AM.
Summary: You know how I said the Stable release wouldn't be updated for a while? Well, I lied! This patch contains mostly bug fixes that hopefully won't introduce new bugs. If it does, I'll rollback the stable version to 0.56g again. Some more promised bug fixes, that are less critical, will come in a patch later today or tomorrow (this patch will target Frontline though).
The server will now attempt to retrieve and display its external IP while in the lobby
The chat box is no longer offensive when someone tries to connect to a dead host
Changing style at the stylist while in 4 player co-op no longer crashes the server
Frosty Friend now remains knocked down if you phase shift or jump, allowing you to revive him
You should no longer run into unclearable rooms in Arcade Mode (with enemies missing)
Players now revive properly after defeating the boss of the first temple
Actions such as fishing and using phase plates as a client with gamepad no longer causes the server to think they're shielding
Smashing a Guardian that's firing its laser with the smash skill should no longer crash the game
Lag can no longer cause the host to miss getting the wooden sword in Startington
Berserker spell instances now gets destroyed properly upon disconnect (this prevents crash upon reconnect)
Butterflies from the Butterfly trinket no longer stay up after their owner disconnects (this prevents crash upon reconnect)
The alchemist has gotten an HP buff of 500 % to catch up with the changes to damage
You can no longer run behind the guard in the Arena waiting room