Results 1 to 15 of 15

Thread: Allegra - Cryengine Indie Sandbox MMORPG

  1. #1
    Panda Moderator Reputation: 580
    Seya's Avatar
    Join Date
    Mar 2008
    Location
    ►Bamboo Forest◄
    Posts
    10,123
    Rep Power
    24

    Default Allegra - Cryengine Indie Sandbox MMORPG

    http://www.allegragames.com/index.php



    YouTube Video
    ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


    YouTube Video
    ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


    YouTube Video
    ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


    Amazing screenshots here


    The game will employ many sandbox elements. Intention is to push limits of what the players have been experiencing in this type of the game in the past.
    The game will also contain a number of mini-games, that will be available for play both in-game, and on alternative mediums, such as Web, Smart Phones, and Tablets.

    • fully customizable characters (animation, morphing, shading and texturing)
    • customizable abilities (create and share your own abilities)
    • true crafting system (recipes are not hard-coded in the engine, they're shareable)
    • customizable world (including morphing and texturing)
    • competitive pvp, and world pvp
    • mini-games, that offer alternative gameplay with leveling rewards (for example racing, chess, texas-holdem, with weekly tournamens and in-game rewards)
    • no server downtime
    • dynamic screen-lag management
    • dynamic network lag management


    Races
    Allegra will have 10 races for players to choose from, each with male and female gender. Gender differences will be just visual, no effect on the stats. Within each race, players will have ability to tweak and customize character shape and color.
    Although certain starting stats will vary depending on the race, all sides will have equal distribution of possibilities. During character creation, players will chose the side, race, class, and then customize appearance of the character. Customization will be based on real time morphing, rather than picking a preset from selection. You will shape the body of your character, paint the skin, shape the hair and paint the hair. Or, just pick from one of the presets.
    Depending on the race you selected, some of the slider bars will have limited range, to ensure your character stays within its genetic look. For example, tall races will not be able to be too short. Skin and hair color will also have allowed ranges depending on the race.
    To allow for further customization during character creation, alternative character creation tool will be provided. In this version player has complete freedom of morphs/colors, and at the end they are advised which (if any) races are possible, depending on what ranges your creation conforms to.
    If none are possible, player will be allowed to enter the world and play as an 'outsider', neutral side. Later in game, outsiders must choose one of the mainstream sides to ally with. As certain characteristics of 'outsiders' become popular, we will start identifying these as separate - new - races. This mechanism allows players to 'vote' towards establishment of a new race.

    Classes
    Class roles will be important in Allegra, within the 4 archetypes - tanks, healers, dps, and support.
    8 main classes will fill those roles. From there, depending on the way your character masters the secrets of the world of Allegra, you will have ability to further change your character into any of the other 3 directions.

    Combat
    We are developing real action-based combat system, where aiming is not a mere 'lock on target'. It will be possible to miss your target, and your enemy will have the chance to avoid your incoming attack, by moving out of the way. Naturally, you can swing your weapon or shoot your arrow into ground or a tree, no automatic-target locking will be possible.
    Your aiming skills will affect not just the chance to hit or miss your target, it will also affect damage bonuses, depending on where you hit the target. Your character stats will further affect your chances of such additional damage.
    For example, a head-shot will have very high chance to do critical damage and cripple your foe.
    Sneaking up on someone and firing from a great distance, to miss, will already alert the enemy by hitting the nearby wall or a tree, or the sound of the arrow flying.

    World
    Allegra is set in a massive open world. Every single landscape you can see is there for you to reach and explore. Our Massive Server will be providing all players access to one such world -- without the need to subdivide players per "server" or "realm". There is no player limit.
    To manage overcrowding, areas may be split into channels, and players will have some ability to switch channels, in order to join players they intended to play with. In most cases, our Massive Server will manage this without the need of players to manually switch channels. For example, players in your party will stay in the same channel. Players from your guild, will stay in the same channel.
    As players progress in the game, they will gain ability to purchase land. Player will be able to customize this area themselves, modify terrain, rearrange objects (trees, rocks, rivers, bridges, etc), and even design their own architecture.
    Upon this new land NPCs will adapt to the new landscape and continue their usual life.

    Customization
    In Allegra, every player will have ability to leave their own mark on the game landscape and gameplay.
    Players, as they progress with the traditional aspects of the game-play, will start gaining access to customize and create their own real-estate, in a persistent world. They will gain access to place NPCs, modify terrain, place props, create quest chains.
    They will be able to design house layouts and build these props. Advanced gameplay will include scripting (via LUA), 3D and 2D art creation and upload (via similar-to-sandbox tools), Advanced GUI/HUD customization will be available via actionscript and scaleform.
    Sharing these areas of gameplay via social media will open doors to new players.
    Player created content will be community self administered via voting and ratings. We'll provide these systems.
    Last edited by Seya; 04-19-2014 at 09:31 PM.


  2. #2
    Super Duper Uber Mega Ultra Extreme Reputation: 76
    Senseos's Avatar
    Join Date
    Nov 2012
    Posts
    871
    Rep Power
    5

    Default

    Cheap movement mehanic

  3. #3
    Game Journalist Reputation: 64
    Pwarp's Avatar
    Join Date
    Feb 2011
    Posts
    804
    Rep Power
    6

    Default

    I'm now interested.

    Thanks for the info Seya!
    Currently Playing: Paladins, Fallout 4 Random Steam Games

    What the hell is a Pwarp?

  4. #4
    Panda Moderator Reputation: 580
    Seya's Avatar
    Join Date
    Mar 2008
    Location
    ►Bamboo Forest◄
    Posts
    10,123
    Rep Power
    24

    Default

    Quote Originally Posted by Pwarp View Post
    I'm now interested.

    Thanks for the info Seya!
    Rep me


  5. #5
    Roon's Rogue Reputation: 117
    coldReactive's Avatar
    Join Date
    May 2010
    Location
    Madison, WI
    Posts
    4,291
    Rep Power
    10

    Default

    "and world pvp"

    No thanks.

    Only plays Magic DPS Classes, Healers and Machinist/Engineers.
    Playing MMO: FFXIV (Balmung)
    Waiting On: FFXV, KH3, Tree of Savior, RE:FFVII Saving For: New Computer

  6. #6
    やめてください! Reputation: 296
    Orpheus's Avatar
    Join Date
    Jul 2006
    Location
    Mexico
    Posts
    9,702
    Rep Power
    19

    Default

    "will be, will have, will make"

    Yeah... can't get excited about that.

  7. #7
    OnRPG Elite Member! Reputation: 758
    Abhorsen's Avatar
    Join Date
    May 2006
    Location
    The Netherlands
    Posts
    14,744
    Rep Power
    32

    Default

    well it got the looks, now lets hope they nail the gameplay as well, which is the hard part

  8. #8
    Chrono's Crony Reputation: 133
    markca's Avatar
    Join Date
    May 2006
    Location
    Over there
    Posts
    3,316
    Rep Power
    13

    Default

    Quote Originally Posted by Orpheus View Post
    "will be, will have, will make"

    Yeah... can't get excited about that.
    thats how all games are when its in "a work in progress" though..
    "will be, will have, will make" is just there for information to let us know whats to come, especially this early on its to be expected.
    LeagueofLegends-ChuckleButt


  9. #9
    やめてください! Reputation: 296
    Orpheus's Avatar
    Join Date
    Jul 2006
    Location
    Mexico
    Posts
    9,702
    Rep Power
    19

    Default

    Quote Originally Posted by markca View Post
    "will be, will have, will make" is just there for information to let us know whats to come, especially this early on its to be expected.
    In other words, to build hype around stuff that might not end up in the final product. Which is why I find it hard to get excited about such "features".

  10. #10
    Game Journalist Reputation: 484

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,652
    Rep Power
    20

    Default

    Quote Originally Posted by Orpheus View Post
    In other words, to build hype around stuff that might not end up in the final product. Which is why I find it hard to get excited about such "features".
    This :/ Getting tired of so many of these indie sandbox MMOs popping up and then taking forever to actually become available to play, and then when they finally do it's missing over half of the features they promised.

    Make the game and then get us hyped.
    "....However, as with all things, you will encounter the odd retard and or *******."
    -Cingal
    -------(New Video!)------------------------(New Post!)[4/12]----------(Updated for ArcheAge!)[4/28]
    Youtube Channel | Twitch | Gaming Blog | Amitabha Gaming Guild

  11. #11
    Sandman's Slave Reputation: 445
    TreyTrey12's Avatar
    Join Date
    Feb 2011
    Location
    Brooklyn Center, Minnesota
    Posts
    3,842
    Rep Power
    14

    Default

    Too bad im allergic to crappy uncoming mmos..I need some Allegra.

  12. #12
    HopeDagger's Henchman Reputation: 204
    FarmerM's Avatar
    Join Date
    Sep 2013
    Location
    Tennessee
    Posts
    1,263
    Rep Power
    7

    Default

    It's exciting to see more indie devs doing these ambitious projects.
    I'd give it a shot.

  13. #13
    Pellet Eater Reputation: 31
    Cripstar's Avatar
    Join Date
    Jul 2007
    Location
    In a house, in my room.
    Posts
    599
    Rep Power
    9

    Default

    Looks nice but there hasn't been a new video in a year.
    http://www.gameplank.tv/daeoc
    Come and stop by sometime, I stream just about every genre.

  14. #14
    Cloud's Hair Spray Reputation: 10

    Join Date
    Aug 2009
    Posts
    65
    Rep Power
    0

    Default

    Yikes..
    Have they ever seen anyone run,jump,swim,walk?
    and the way it shoots the bow crouches down and leans back so awkwardly..

    Who cares about all this so called "INDIE" games .. Indie games have been beatin to death by companies just like this making and releasing garbage to make a quick buck.

    Buy are Pre alpha or are founder package get a cool mount and a neat HAT whooopdie doo..
    Then the game comes out with not even half the features they wanted then the game goes down the shitter they keep all the money and walk away..

    Omg the name I just realized its a Allergies medicine haha wow what a bunch of idiots..
    Last edited by MrShull; 04-20-2014 at 02:31 PM.

  15. #15
    Forum PvPer Reputation: 610

    Join Date
    Jun 2006
    Posts
    11,357
    Rep Power
    0

    Default

    Quote Originally Posted by MrShull View Post
    Yikes..
    Have they ever seen anyone run,jump,swim,walk?
    and the way it shoots the bow crouches down and leans back so awkwardly..

    Who cares about all this so called "INDIE" games .. Indie games have been beatin to death by companies just like this making and releasing garbage to make a quick buck.

    Buy are Pre alpha or are founder package get a cool mount and a neat HAT whooopdie doo..
    Then the game comes out with not even half the features they wanted then the game goes down the shitter they keep all the money and walk away..

    Omg the name I just realized its a Allergies medicine haha wow what a bunch of idiots..
    this guy

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •