I would rather build my deck bit by bit, slowly learning how to play while also figuring out which cards I need/want or not.
Trump made Mage and Shaman to Legendary rank with new F2P accounts.
Well RNGesus must really dislike me, decided finally saved up enough gold to Arena again and picked shaman this time (since its a class I have the most experience playing), manage to put together what I think is a solid deck but end up getting stomped by a mage first (couldn't keep cards out long enough before she'd wipe the board). I eventually manage to win 1 while losing one to another shaman (who had a really amazing deck) and end up against another mage, I was down to 4 life but had 2 cards out and 2 cards in hand that would've got me the win (they had something like 17 hp left), they had no cards in hand and on their next turn draw that 4/2 card with charge that gives your opponent a mana crystal to win the game and bounce me out of arena. I mean holy crap that kind of crap shouldn't happen. I think the only game that has ever frustrated me more than Hearthstone is LoL and that's more due to the community.
-Basic knowledge about the game (know all cards)
-Make a deck with higher chances to win (Aka, if 80% of the matches are against the same deck, you could make a deck against it and therefor raise your chance to win).
-Guess what you or the opponent could do a few turns ahead and apply some basic maths to get probabilities of you/him drawing/having X card.
-Pray RNG to favor you
Sure, it's impossible to play "perfect", but that's due to RNG. No matter how you play each turn, if RNG doesn't want you to win you won't win. There are not ways to "control" your deck, the only available mechanic in the game to do so is drawing cards which is still based on RNG.
Obviously there are better and worse plays, but you can only "guess" what your opponent is going to do.
If there are players who can achieve top ranks often it's mainly because they don't go to a website and copy the last season/month/week deck. It's plain silly to do so because chances are most of the playerbase are doing the same.
The game heavily needs more mechanics and less RNG. But they certainly did a great job adding so much RNG because people barely notice the P2W model, which otherwise it would be quite heavy.
The card draw mechanics for Northshire Cleric, Acolyte of Pain and Starving Buzzard minimize the "luck" aspect of the game. For Hunter it's easiest to play out the Buzzard + UtH combo and then still summon several 1 mana beasts which gives you a boatload of cards.
I think there needs to be more "innovative" card effects that let you draw extra cards or effects that let you draw more specific cards.
The RNG issue gets kind of old. Its mainly because I guess most people arnt familiar with card games? EVERY card game has RNG, its the nature of the game type. And makes the outcome of games more enjoyable and less predictable. Its actually a good thing? O rly? Mind is blown!
There is nothing new to see here, really. Games as old as Magic:the gathering have it. And that started like 20 years ago. Guess what happens with RNG when 2 players play? It tends to even out between them. Not always, ofcourse. But in a serie of games. The best player, with the best deck WILL win. You could also see this in Dreamhack Bucharest.
I mean even games as obvious as poker. You see all-in's go lucky sometimes, even against the odds. And this is a huge shift. Still you also see the same players at the final table over and over. The same tourney winners over and over. This is the skill element. Its not obvious to see. Most people will only see the surface of plays and the end result.
Strong heavy control decks sometimes have ZERO card draw. Because they play strong heavy minions/legendaries. That most of the time go 1-2 card trade. So you dont really need card draw. A card like tracking in Hunter, lets you find the specific card you need.
More mechanics will probably be released over time. That much is sure. This summer we will get new cards, that will change the meta. And its deathrattle mechanic themed. I think the game has alot of potential to grow. More cards and more mechanics are certainly welcome.
Last edited by Beatrix23; 05-07-2014 at 10:44 AM.
Opened 40 packs. Did quick search on a "good" Priest deck, didn't have all the cards so just quickly improvised without giving much thought. Doing infintely better with all the new cards available to me. My Priest deck still sucks but it seems to focus on outlasting the enemy and just denying all the combos he tries to create and just force him into conceding.
In Ranked sure u can say there is some pay to win but isnt any card game like that, I seen worse.
While Arena is not pay to win at all, there u cant complain about P2W.
U can only complain about urself sucking at it . You cant expect to do good when u dont know how to play well.
Sure a lot of things in Arena are RNG but there is also a lot more skill involved then u guys think.
First of all, you can't control your deck like in the majority of other games. There is no mechanic for it other than pure draw. You can't do anything outside your turn other than a few secrets. Along with cards that are pure RNG.
If you mix all that, you have a heavily based RNG game like Hearthstone.
Comparing it to Poker is retarded, seriously. In a TCG or Hearthstone every deck has its pros and cons, you can't win everything with a single deck, unless it's due to RNG. Comparing it to Magic is also completely lame, Magic has a lot of mechanics and it's not based completely on what you draw.
If you could watch the so called "Hearthstone Pro players" you would notice that the majority of time they don't win/lose because of their huge skill, but because RNG favors them/their opponent just like it favors anyone else. And that's why if you ever watch one of the so called "pros" you'll notice all of them hit the "wall" in ranked play because the skill reaches a point where it doesn't matter anymore. At that point, it's X deck has higher chance to win Y deck.
Hearthstone is very limited, and it's a simple game. You can play a few turns ahead if you know the cards your opponent has on his deck but that's about it.
I've been playing since November, depending on how someone wants to play it will be P2W or not. The fact is that it's P2W but the enormous amount of RNG balances it out so it's not that big of a deal.
Last edited by Adamaris; 05-07-2014 at 01:03 PM.
Card games are boring as hell without the social aspect present in RL games like Magic.
Even Yugi would say "f*ck this" If he didn't get to banter about trap cards and such.
It's basically RNG vs RNG with no interaction. It's MS Checkers with less strategy.
Last edited by FarmerM; 05-07-2014 at 01:04 PM.
I understand why the is no chat options. It will be just
'OMG Legendary ***'
'YOU SUCK, TOP DECK MUCH?'
'NO SKILL ONLY LUCK'
RNG is RNG if you don't account for it then that's your fault. When I play, I play like the RNG is in their favor, and expect the worse.
Yes you are going to lose to RNG but if you are good at the game you WILL win more than you lose regardless of RNG. Most of all it's a game. have fun and if you are not having fun then why are you playing it...
So, so far I've levelled all classes up to around level 5 and I've taken a real interest into Priest.
I'm still in the process of unlocking all the cards from level up so I'll report back later. :3
Like getting a class to level 10 gives you a card pack. defeating all expert AI gets you 100 gold ETC
that helps getting some expert cards while you level to get class cards.
get rekt m8
UtH has been nerfed now. You can disenchant it for full value.