Tree of Savior English Blog!

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  1. #61
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    Q&A 12: http://blog.treeofsavior.com/en/?p=236

    More class introductions.


    Unlike the one person who asks for Exp being shared by contribution, I'm glad they have an option to evenly share exp. Otherwise healers and supporting classes never get any Exp.

    Though I guess if healing and supporting counted as contribution somehow, that would be pretty cool.

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    Quote Originally Posted by Rya.Reisender View Post
    Q&A 12: http://blog.treeofsavior.com/en/?p=236

    More class introductions.


    Unlike the one person who asks for Exp being shared by contribution, I'm glad they have an option to evenly share exp. Otherwise healers and supporting classes never get any Exp.

    Though I guess if healing and supporting counted as contribution somehow, that would be pretty cool.
    so far, all the support classes they've shown have skills that drop down onto the ground where players walk onto to get heals.
    They seem capable of killing monsters just as well also.

    Also, Pardoner class sounds pretty awesome haha.
    Setting up shop to sell your buffs reminds me when I was an acolyte when I first started.
    People were constantly asking for buffs so I thought it would be fun to make a chat room really quick telling them to line up, one after another people came for buffs it was pretty cool haha.



    I hope they put in a Bard class.
    Last edited by markca; 08-12-2014 at 03:54 AM.
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  3. #63
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    i hope ppl wont exploit that, multi client n sell buffs etc. lol

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    Yeah they already said there won't be any ally targeting in the game.

    But classes will still deal different damage each. If it's like RO where on "Each Take" exp was contributed simply by how much damage was dealt then it wouldn't be so fair for support/healing classes even if they are able to deal damage themselves, because it probably won't be as high as of the party member you buffed.

    Also what's so bad in multi-clienting to sell buffs? Plus as far as I understood you can leave shops open even when logged out, so you can do that even without having to multi-client.

  5. #65
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    This is open world, and not instanced, right ?
    It's WNxPyrZern. Pleased to meet you.
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  6. #66
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    Quote Originally Posted by ASNZern View Post
    This is open world, and not instanced, right ?
    it's open world but.. not.

    Quote Originally Posted by plotto View Post
    ps @varon: its called grammatical errors. so far as i can c, u have no clue about gamer language.

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    Yes, it's open world like Ragnarok Online. There will be far more instanced dungeons, though.

  8. #68
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    Oh look,an MMO that actually peaks my interest!

    Visually graceful and Mechanically pleasing from what i can tell so far.
    Hello there memory.I recall trying to forget you before.
    But it seems you're obsessed with me,oh how lucky i am.


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    XD this game will be soo much fun when it comes out in 2016 </3

  10. #70
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    Ahh, there WILL be an Alchemist class. Finally another game that uses such an underused archetype. Keeping my eyes peeled on this one.

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