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Thread: Tree of Savior English Blog!

  1. #71
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    Quote Originally Posted by OmegaDivider View Post
    Ahh, there WILL be an Alchemist class. Finally another game that uses such an underused archetype. Keeping my eyes peeled on this one.
    tree of savior is the definition of underused archetypes.

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    Seriously, most of the classes didn't even exist in my imagination beforehand!

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    I'm really excited for it all.
    But I'm also apprehensive due to the nature of hyping mmos/orpgs

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    Finally a new Q&A appeared!

    Q&A 13: http://blog.treeofsavior.com/en/?p=243

  5. #75
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    Quote Originally Posted by Candyholic View Post
    tree of savior is the definition of underused archetypes.
    Rodelero underused, needs to be in more games (I'm biased)

    I have a couple of concerns that I didn't find in the questions;

    Is single clienting encouraged. I see this game being multicliented because specialized classes.

    How encouraged is teamplay (though from the Videos, it looks highly reccommended)

    That's all I really care about. I was going to ask about the grind, but I don't really care about it. As long as it's intense
    Last edited by Heartyace; 08-25-2014 at 02:42 PM.
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    Since it's action gameplay multiclienting is probably much less effective than partying up.
    Party play is encouraged.
    Grinding is possible, but there are also quests available for those who don't want to grind.

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    As long as it's not crap tons of stupid quests everywhere to gain 1-2% of a level bar... Would rather go out and camp the old style.
    It's WNxPyrZern. Pleased to meet you.
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  8. #78
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    I'm not for grinding at all. I had enough of that in Ragnarok and I think the only time I could deal with grinding is if it was only Ragnarok. Times change and now most MMOs are all about quest grinding, which I prefer much more. But I agree with the post above; the quest grinding has to give a large amount of experience in order for it to be bearable.

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    Quote Originally Posted by KREVA View Post
    I'm not for grinding at all. I had enough of that in Ragnarok and I think the only time I could deal with grinding is if it was only Ragnarok. Times change and now most MMOs are all about quest grinding, which I prefer much more. But I agree with the post above; the quest grinding has to give a large amount of experience in order for it to be bearable.
    i'm pretty sure they said quests would be scarce and grant rare items, or something.

    either way, quest grinding is far worse than regular mob grinding imo. it's essentially the same, only disguised.

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    Quote Originally Posted by Candyholic View Post
    i'm pretty sure they said quests would be scarce and grant rare items, or something.

    either way, quest grinding is far worse than regular mob grinding imo. it's essentially the same, only disguised.
    Well to me, seeing it as something that's objective based is better to me than mindlessly grinding the same mobs. I guess to each their own. I'm used to the strategy of quest grinding from playing WoW for so long.

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