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  1. #81
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    There one reason why mob grinding is by far superior to quest grinding and that is party play.

    No quests: You can party with anyone, anywhere you feel like.

    Quests: You have to find someone who was the same quest so that partying even makes sense.


    Imo almost all MMORPGs would be better off without quests.

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    Quote Originally Posted by Rya.Reisender View Post
    There one reason why mob grinding is by far superior to quest grinding and that is party play.

    No quests: You can party with anyone, anywhere you feel like.

    Quests: You have to find someone who was the same quest so that partying even makes sense.


    Imo almost all MMORPGs would be better off without quests.
    or atleast quests that don't involve KILL X DELIVER X.

    there's a wolf in my heart

  3. #83
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    I hate when they put like 40 quests in the first starter zone, so you have a million tedious objectives to complete within the first minute of gameplay.

    ''Go here kill 10 bores for 3 exp''

    ''Go there kill 3 foxes and pick up their poop for 4 exp''

    ''Talk to Ron the banker to learn how to use the bank system! for 2 exp''

    ''Now talk to Jane the general shop merchant to learn how to buy items! for 2 exp''
    Relax and enjoy life


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    Quote Originally Posted by Thetake View Post
    I hate when they put like 40 quests in the first starter zone, so you have a million tedious objectives to complete within the first minute of gameplay.

    ''Go here kill 10 bores for 3 exp''

    ''Go there kill 3 foxes and pick up their poop for 4 exp''

    ''Talk to Ron the banker to learn how to use the bank system! for 2 exp''

    ''Now talk to Jane the general shop merchant to learn how to buy items! for 2 exp''
    Run all the way over there and back for 2 exp!(mandatory quest)

  5. #85
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    Quote Originally Posted by Acreon View Post
    Run all the way over there and back for 2 exp!(mandatory quest)
    quests suck.

  6. #86
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    Quote Originally Posted by Exeunt View Post
    quests suck.
    They work when they're additional or otherwise side-notes.
    Guild wars 1 for example, you ran a long series of instanced adventures to advance the story and complete the game. The quests from towns you'd complete simply by running said story quest instance. Sometimes you'd have to go off the beaten path with your party but the reward was worth it in most cases.

    obviously open world Orpgs this is harder to achieve.

  7. #87
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    I actually think it's good if quests don't give much rewards. If they are more worthwhile than grinding, people will do them and they aren't really "optional". It automatically creates the problem about ruining partying as I mentioned earlier.

    Imo, the very old RO did it right. No quests except ones you can do for the story and maybe one just-for-looks headgear or something, no exp or gold reward at all. So there were only two reasons to do the quests: You want to know more about the lore or you aim for a specific headgear and collect the ingredients to create it. Both don't disturb partying at all.

    Also if there are kill quests at all, they should have really high numbers for kills (like 200 or higher), so you actually stay in the region for a while. Of course combined with random spawns so you can't just stand at the same spot for hours.

  8. #88
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    They should make a system where players make quests and put them on a board you can accept and deliver to.
    "Rules do not exist to bind you, they exist so you may know your freedoms"

    Be careful of what you say, tomorrow or today, for the words you now speak, may become the poison your enemies later seek; truth.
    http://myanimelist.net/animelist/Kashis

  9. #89
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    I agree. I really like Vanila RO's quests. They are there to unlock new maps or dungeons. Or, you know, make rare equipments.

    The reason old style camping is more fun is because, to me, it's about exploring. What to kill for best EXP per hour. Including rest time, profitable loots, nearby merchants selling supplies, and other players competing or joining party and so on.

    Quote Originally Posted by Kashis View Post
    They should make a system where players make quests and put them on a board you can accept and deliver to.
    How about 'Buy Order' on Auction ?
    It's WNxPyrZern. Pleased to meet you.
    Pyr3D.com - My Folio
    ---

  10. #90
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    A self-create quest system sounds actually very interesting!

    I imagine I could log into RO and then put a request like:
    "My sister was kidnapped by the orcs, please help me save her:
    - Kill 100 Orc Warriors
    - Kill 100 Orc Ladies"
    And then the rewards get automatically calculated out of the size of the quest. And people who accept it will automatically be added to my party.

    Yeah that could work quite well.

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