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Thread: FireFall - Huge update and close to a full release

  1. #1
    Panda Moderator Reputation: 580
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    Default FireFall - Huge update and close to a full release

    http://www.firefallthegame.com/news/...nd-itemization

    • No more dropped items that permanently break when the durability drops to zero.
    • Visual change to battleframes as you level up , they get stronger and look nice in the process.
    • Removed the resources needed to upgrade and level up battleframes. Everything is unlocked through XP level progression.
    • Visual change [color and appearance] to weapons depending on item rarity.
    • New item called battleframe core , this item gives you special frame properties and boosts.
    • Perks added to each battleframe , 4 perks per frame and each one can be used on all bsttleframes , 10 total perks can be equipped on a battleframe with maxim level .


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    Well...this fixes about 70% of the problem I have with the game lol. Will come back when its implemented
    PSN--Solidai

  3. #3
    Marios's Mustache Wax Reputation: 10

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    Is the game world still as small as it was before (only 1 map) ?

  4. #4
    Pikachu's Flea Collar Reputation: 10

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    The issue that most annoys me is the lack of PvP. Still dunno why they cut it.

  5. #5
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    Quote Originally Posted by Earthmonger View Post
    The issue that most annoys me is the lack of PvP. Still dunno why they cut it.
    It was shitty, they didn't know what they wanted to do with it, and it was one of their lowest priorities. So they decided to just take it out of the game until they actually got a chance to spend time fixing it

  6. #6
    Ride emí Yoshi Reputation: 14
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    where is the helmets in this game?

    artstyle been a big issue for me.. anyways in term of gameplay.. this or Defiance?

  7. #7
    Pikachu's Flea Collar Reputation: 10

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    Allow us to play Chosen. PvP issue resolved.

  8. #8
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    ... So, still running around all over the place ?
    It's WNxPyrZern. Pleased to meet you. My 3D Character Artist Folio

  9. #9
    Pikachu's Flea Collar Reputation: 10

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    Well, no. You could glide all over the place. Or ride an LGV I guess. Or jump out of a shuttle.

  10. #10
    Dixie Banana Bar Reputation: 30

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    Quote Originally Posted by antarekFR View Post
    Is the game world still as small as it was before (only 1 map) ?
    this ^ coz its just embarasing to hawe such a small map. i mean, its not that hard to create new places, specialy when u dont need to put any q gives, populate zones with q mobs etc etc ... although i do like changes they gona do to progretion .. just wonder how much of that will stear u to paying them $

  11. #11
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    Quote Originally Posted by Drakas View Post
    i mean, its not that hard to create new places, specialy when u dont need to put any q gives, populate zones with q mobs etc etc ... although i do like changes they gona do to progretion .. just wonder how much of that will stear u to paying them $
    How do you know it's "not that hard"? Comments like this makes me vomit.


  12. #12
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    If this actually launches without large-scale PvP, it's just going to dry up and blow away into obscurity, like Dragon's Prophet.

  13. #13
    Shadowsworn's Sandwich Reputation: 125
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    Quote Originally Posted by Drakas View Post
    this ^ coz its just embarasing to hawe such a small map. i mean, its not that hard to create new places, specialy when u dont need to put any q gives, populate zones with q mobs etc etc ... although i do like changes they gona do to progretion .. just wonder how much of that will stear u to paying them $
    Aaa I hate this way of thinking.

    Even if we assume for a second they could be churning out random maps like a butter factory, the fact of the matter is something else is likely being worked on, and there will ALWAYS be something else that needs to be worked on as well. Just rememeber when asking why X hasn't been done in a games development it's because Y is being worked on, and there will always be more X's. Also need to consider the game design and world in general. These zones they would be making need to have pre-defined purpose, something that may not exist yet while another part of the game is still being worked on.

    The fun thing about development is the severe underestimation of estimated time to have something finished. It's like "Oh, I just gotta make this menu with some different functionalities, I can finish it in a day" can turn into a week even without procrastination like you wouldn't believe.
    bam pow bam

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