So, I decided to try and play Elsword. I used to play GetAmped 2 when I was bored and wanted to play some quick action fighting game. I'm not really a fan of 3D beat-em-ups like Vindictus, C9, Dragon Nest, ArcheBlade, and the like. I may be completely wrong about them (as I actually hope), but they seem like the kind of game where you play as some pre-made character (which is fine) and basically just mash on the left and right mouse button and hotkeys until all enemies in the dungeon are dead, and I prefer to play a fighting game that requires a bit more thought-process or at least some caution.
I liked GetAmped 2 because while the combat controls were simple, the combat felt very challenging, and it was very important and rewarding to know how to get a good combo going on someone and when to manually block. A simple block or attack interruption could turn the tide of a good fight. Even the PvE in instances were challenging with a group and required caution and skill, and were nearly impossible to beat alone.
It was also easy to tell fast attacks apart from strong ones, and it was easy to flow into a combo and tell WHEN to use fast attacks, and WHEN to use strong attacks. There were many fights where I beat players with powerful accessories while all I had were sneakers, simply because I knew when and how to get a lengthy combo going, when to launch and juggle with a strong attack, and actually manually blocked attacks, and paid close attention. I also appreciated how the combat kept itself from being too flashy, unlike most action MMOs.
All that being said, I got burned out on GetAmped 2, especially since it suffers from a lot of balance issues (manual guarders Vs. auto-guarders and OP premium accessories, mainly). [DASH]I was going to try Rumble Fighter, but apparently it got shut down like a month ago.[/DASH] Actually, there IS Rumble Fighter Evolution which I may try, but for now, I'm trying Elsword.
So far, it's kind of what I'm looking for, and IS charming, but I don't really like how the attacks feel. I assume it gets easier to perform combos later in the game, but right now, it's like I have all these different types of attack moves, and I don't know why I would use one attack chain over another, except that some attacks tend to launch the enemy forwards or into the air, which would be great if I could actually hit them mid-air.
Also, I don't entirely like that I can't block. It's not a big issue, but it's just something I kind of prefer.
I don't really like how I can't remove all the arrows and shit floating around my character, but again: Mostly just a nit-pick, and something I hardly let distract me in the heat of combat.
My biggest gripe about the game so far, is that it feels...just a liiiiitle bit cluster****-y at times. Now with there being several enemies on the screen, this is understandable, but at some points when playing with others, it kind of felt like combat went from being about trying to carefully clear the stage of all enemies while trying to get hit as little as possible, to basically crowding into one little spot, and mashing on the attack keys until all enemies in that small area were cleared.
Now, of course, I will recognize that I am still very early in the game, and that PvP is most likely different. I will also admit that the game feels vaguely addicting to some extent and very charming. If anyone wants to share their experience with it and give their opinion, well that's what I am looking for.