PC elitist tend to forget that there is a large portion of gamers(and PC users as well) who're not actually capable of doing all that. I mean, people are still clicking stupid banners and installing spyware, getting infected by viruses etc. to this day. I know plenty of people who're capable of turning the PC on, surfing the net, and watching movies, but don't know how torrent works, or how to patch a video-game.
I agree that technical issues have increases with newer consoles, but I suspect that is because producers are insisting on turning consoles more and more into dumbed down computers.
As for handhelds -
The only reason handhelds can't play Shogun 2 at this moment, is because of limited hardware, and lack of interest.
The fact of the matter though, is that Vita offers several console game ports from earlier generations, which clearly shows that there is nothing inherent about the handhelds as a format that limits them from offering console-type pacing and console-type narratives.
That kind of backwards thinking is what is bogging down handheld productions to this day.
I'm pretty sure the PS Vita hardware could support earlier titles of Total Ware, so this argument really just boils down to time constraints. A couple of more years, and a handheld capable of running Shogun 2 might very well exist - if not with the same graphical fidelity as a computer, at least with the same game-play.
The problem is that the PSP logic still reigns, and producers still seem to think that they need handheld games to be short, episodic and so forth.
This is flawed when you consider that the Vita can be paused at any time, put into standby mode, and because it's a handheld, you don't need to fret over interruptions of game-play, as you can essentially carry on at any time, or any place.
FF10/10-2 HD, and MGS2/3 suffer non of this logic, yet new titles are consistently dumbed down for the sake of a player demographic that only exists because of the limitations of the PSP, and the DS, to begin with.
Another argument I've seen against handheld-gaming is screen-size, but this is really messed up. Firstly, "screen size" essentially boils down to how much space a foreign object takes up on the field of vision of the human eye. Since you'll usually hold the handheld very close to your face, the screen will most likely cover just as much space of your field of vision as a TV would, if you were sitting on your couch 1-2 meters away. As long as the hardware is good enough(OLED screens, high resolution support), then there really is no difference.
In either case, this argument too, will become even more irrelevant when streamlined versions of the gaming goggles become mass-produced and the norm on the market, and can be hooked up to the handhelds.