Page 1 of 2 12 LastLast
Results 1 to 25 of 28

Thread: Sword Art Online

  1. #1
    Marios's Mustache Wax Reputation: 10

    Join Date
    Jun 2014
    Posts
    1
    Rep Power
    0

    Default Sword Art Online

    I think, that some company, should make an MMORPG F2P or buy once kind of game just like Sword Art Online. This game doesn't even have to be virtual reality or anything, but I really liked the concept of the game with the 100 levels and how you level your skills and there is player killing and not really any factions just sort of whoever you can trust. Tell me your thoughts.

  2. #2
    Fat Bowser Reputation: 22

    Join Date
    Aug 2008
    Posts
    209
    Rep Power
    8

    Default

    Aside from the virtual reality.. I am not sure what that game had that made it any more unique than our own game market.

    I am willing to say that if it were released in the USA it would flop really hard.
    Pride is a wonderful trait.

  3. #3
    Game Journalist Reputation: 484

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,687
    Rep Power
    20

    Default

    Most of the games portrayed in Anime aren't any better (or are often times worse) than what we have in reality. The only thing SOA had going for it, really, was the Virtual Reality. Without that, the game would flop in any market. What makes it so appealing to people is the stories and adventures the characters had in the game. That's the reason no one ever actually makes the MMOs from SOA, Log Horizon, .Hack, etc... - the games themselves just aren't fun enough without the VR element, and people who actually produce games know this.
    "....However, as with all things, you will encounter the odd retard and or ******."
    -Cingal
    -------(New Video!)------------------------(New Post!)[4/12]----------(Updated for ArcheAge!)[4/28]
    Youtube Channel | Twitch | Gaming Blog | Amitabha Gaming Guild

  4. #4
    Hoshigami Reputation: 427
    Kashis's Avatar
    Join Date
    Apr 2007
    Location
    Plainfield, New Jersey
    Posts
    7,981
    Rep Power
    21

    Default

    Like Sinnoh and Apoca said, most of the elements of those shows already exist in games, and actually many people currently hate some of the core concepts. Basically, most people are against grind anymore and in all of those shows, it took the characters months/years to reach the cap (hell just a decent level really). Also, the leveling of individual active skills/passive skills shown in SAO people detest as well, that's been mentioned about actual mmos such as Fly For Fun, PSU, etc. (and yet people don't mind it for life skills, go figure).

    In SAO's case, how combat worked was the only unique thing that'd I'd actually like to see implemented in a VRMMO. Oh, and the flying from ALf.
    "Rules do not exist to bind you, they exist so you may know your freedoms"

    Be careful of what you say, tomorrow or today, for the words you now speak, may become the poison your enemies later seek; truth.
    http://myanimelist.net/animelist/Kashis, https://www.neonmob.com/@sliphatos
    NNID Sliphatos (1762-2677-2366): Smash Bros Wii U/3DS, Fantasy Life, Monster Hunter 4, Splatoon.

  5. #5
    OnRPG Elite Member! Reputation: 257
    Phenoca's Avatar
    Join Date
    Jun 2006
    Location
    Demacia
    Posts
    6,162
    Rep Power
    18

    Default

    One problem: Humans form toxic communities.

    If you're into RP'ing you might be able to do it in Mabinogi with the SAO costumes.

  6. #6
    Sandman's Slave Reputation: 448
    TreyTrey12's Avatar
    Join Date
    Feb 2011
    Location
    Brooklyn Center, Minnesota
    Posts
    3,870
    Rep Power
    15

    Default

    No, the real issue here is the companies who are capable of producing such titles usually avoid doing so cause it's too much of a risk. Instead they try to, and fail totally mind you, be hip and current. The mmo market is totally mainstream now. Thankfully kick starter has given birth to some potential titles like star citizen. The sandbox element is just the black sheep of the industry

  7. #7
    Game Journalist Reputation: 484

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,687
    Rep Power
    20

    Default

    Quote Originally Posted by TreyTrey12 View Post
    No, the real issue here is the companies who are capable of producing such titles usually avoid doing so cause it's too much of a risk. Instead they try to, and fail totally mind you, be hip and current. The mmo market is totally mainstream now. Thankfully kick starter has given birth to some potential titles like star citizen. The sandbox element is just the black sheep of the industry
    Ah, that's kind of changing now. Almost all of the titles coming out now have at least a partial amount of sandbox features - and these features are usually the selling points. See ArcheAge, EverQuest Next, Pathfinder, etc...
    "....However, as with all things, you will encounter the odd retard and or ******."
    -Cingal
    -------(New Video!)------------------------(New Post!)[4/12]----------(Updated for ArcheAge!)[4/28]
    Youtube Channel | Twitch | Gaming Blog | Amitabha Gaming Guild

  8. #8
    OnRPG Elite Member! Reputation: 139
    Rya.Reisender's Avatar
    Join Date
    Mar 2011
    Posts
    5,625
    Rep Power
    10

    Default

    The PKing is the biggest problem. Not too many people like getting killed over and over by some idiot they don't have a chance against anyway because he intentionally stayed low level while getting good equip to get around any PK protection system. In the end those games always just end up with very few "super elitist" players and eventually they quit because they don't find weak victims to kill anymore and then claim that the isn't as "fun" as what it used to be.

    Only having a very small player base is not very good from a publisher viewpoint, so I hardly doubt this will ever be successful.

    Wizardry had all this to some extend. PK anywhere, losing all your items and often even your character on defeat/death, etc. but as you could see, it just couldn't survive despite being really unique and having amazing dungeon design.

    This stuff only works in the anime world.

  9. #9
    Game Journalist Reputation: 484

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,687
    Rep Power
    20

    Default

    Quote Originally Posted by Rya.Reisender View Post
    The PKing is the biggest problem. Not too many people like getting killed over and over by some idiot they don't have a chance against anyway because he intentionally stayed low level while getting good equip to get around any PK protection system. In the end those games always just end up with very few "super elitist" players and eventually they quit because they don't find weak victims to kill anymore and then claim that the isn't as "fun" as what it used to be.

    Only having a very small player base is not very good from a publisher viewpoint, so I hardly doubt this will ever be successful.

    Wizardry had all this to some extend. PK anywhere, losing all your items and often even your character on defeat/death, etc. but as you could see, it just couldn't survive despite being really unique and having amazing dungeon design.

    This stuff only works in the anime world.
    There are three MMOs that have open PVP and drop everything on you on death. They're all fun (in my opinion), but you're right in that they only appeal to a niche market. Wurm Online only has something like 15,000 active players (with an average 1,000-1,500 online at any one time). The other two (Darkfall and Mortal Online), have much lower populations. Of course, the small populations could be attributed to the fact that they're all "indie" games without big backers to have the size of development teams that they need.

    Who knows, maybe if Blizzard were to make a similar game and gave it the dev and PR support that they give World of Warcraft, maybe that type of game would actually be successful. I mean, literally hundreds of thousands (if not millions) of players go crazy for DayZ and Rust, and both of those games are hardcore PVP with drop-all-your-gear on death.
    "....However, as with all things, you will encounter the odd retard and or ******."
    -Cingal
    -------(New Video!)------------------------(New Post!)[4/12]----------(Updated for ArcheAge!)[4/28]
    Youtube Channel | Twitch | Gaming Blog | Amitabha Gaming Guild

  10. #10
    OnRPG Elite Member! Reputation: 829
    Abhorsen's Avatar
    Join Date
    May 2006
    Location
    The Netherlands
    Posts
    14,937
    Rep Power
    33

    Default

    Quote Originally Posted by Rya.Reisender View Post
    Wizardry had all this to some extend. PK anywhere, losing no items and never even your character on defeat/death, etc. but as you could see, it just couldn't survive despite being really unique and having amazing dungeon design.
    fixed for you lol, only the low levels could have their items stolen cause they are lootable much faster, at higher levels it takes so long to loot 1 item the victim could just resurect 10 times over before something even got loot. also perma dead percentage was always 90-100% and easily bumped up to a steady 100% with some medals we had hundreds of.

    still i will miss this game ;/ it had a amazing atmosphere and fear of dead even though "above"

  11. #11
    OnRPG Elite Member! Reputation: 139
    Rya.Reisender's Avatar
    Join Date
    Mar 2011
    Posts
    5,625
    Rep Power
    10

    Default

    Quote Originally Posted by Abhorsen View Post
    fixed for you lol, only the low levels could have their items stolen cause they are lootable much faster, at higher levels it takes so long to loot 1 item the victim could just resurect 10 times over before something even got loot. also perma dead percentage was always 90-100% and easily bumped up to a steady 100% with some medals we had hundreds of.

    still i will miss this game ;/ it had a amazing atmosphere and fear of dead even though "above"
    That didn't really matter so much because people would just go to the website and read "Permadeath" and "PK anywhere" and "Players can take items of killed players" and then just not download the game at all in the first place.

  12. #12
    HopeDagger's Henchman Reputation: 204
    FarmerM's Avatar
    Join Date
    Sep 2013
    Location
    Tennessee
    Posts
    1,263
    Rep Power
    7

    Default

    But Sword Art Online is in development and is being published by Aeria. Looks awesome.
    http://www.onrpg.com/games/sword-art-online/

  13. #13
    OnRPG Elite Member! Reputation: 139
    Rya.Reisender's Avatar
    Join Date
    Mar 2011
    Posts
    5,625
    Rep Power
    10

    Default

    Capitalizing on the recent marketing success of Wizardry Online's permadeath feature
    Marketing success? Hahahaha.

  14. #14
    OnRPG Elite Member! Reputation: 235
    Jermatoo's Avatar
    Join Date
    Jul 2008
    Posts
    6,229
    Rep Power
    15

    Default

    Wait, why would I want to play an MMO that would just make my life turn into a shitty anime?

  15. #15
    Heads or Tails Reputation: 10

    Join Date
    Apr 2009
    Location
    Canada
    Posts
    342
    Rep Power
    8

    Default

    Quote Originally Posted by FarmerM View Post
    But Sword Art Online is in development and is being published by Aeria. Looks awesome.
    http://www.onrpg.com/games/sword-art-online/
    That was an april fools joke, with scenes from the console/handheld game. (can't remember which)

  16. #16
    General Manager Reputation: 526
    DizzyPW's Avatar
    Join Date
    Feb 2011
    Posts
    5,354
    Rep Power
    10

    Default

    Shun the non-believer. Shunnnanananannnn....
    Id rather risk confusing some people than disappointing them. - Mark Jacobs

    Girls dont even look up [anymore], I feel like they're brainless zombies controlled by their iphones. - Abhorsen

    Follow my writing team at OnRPG.

    Currently Playing: SMITE, Stardew Valley
    History:Blade & Soul, Elsword, Dragon Ball Xenoverse FFXIV, Lost Saga, Prime World, Path of Exile, League of Legends, Wizardry Online, The Secret World, TERA, Planetside 2, C9, Dragon Nest, Forsaken World, Dungeon Defenders, Realm of the Titans, Eden Eternal, Vindictus, Champions Online, PockieNinja, Black Prophecy, Warhammer, Perfect World, Maplestory, Guild Wars, Anarchy Online, Ragnarok.

    Support Pancreatic Cancer Research


  17. #17
    Arri's Animal Reputation: 104
    The Great Beyond's Avatar
    Join Date
    Jul 2009
    Location
    Midgard
    Posts
    3,106
    Rep Power
    10

    Default

    Just give me an MMO with the system of .hack or .hack itself

  18. #18
    Chrono's Crony Reputation: 61
    SorenEmblem's Avatar
    Join Date
    Jul 2006
    Location
    Canada
    Posts
    3,358
    Rep Power
    12

    Default

    As much as I despise Sword Art Online with every fibre of my being, I wouldn't mind playing the actual game, even if there wasn't the VR element. So long as it kept the stuff that I thought made the game interesting, like a player run economy and stuff like that.


    Currently playing: FFXIV (Elucifer Arclight, Leviathan server), LoL (Trash Tier Waifu, NA server), SMITE (Zacewing)

  19. #19
    SuperKenshin's Servent Reputation: 31
    Luppi's Avatar
    Join Date
    May 2009
    Posts
    1,042
    Rep Power
    8

    Default

    You guys should just play one of the PSO games.

  20. #20
    Marios's Mustache Wax Reputation: 10

    Join Date
    Nov 2013
    Posts
    11
    Rep Power
    3

    Default

    I've never understood the obsession with Shi..[explicit] Art Online.

    God knows how many "wouldn't it be nice if they made a SAO MMORPG" threads spawned on MMO forums everywhere.

  21. #21
    Sandman's Slave Reputation: 448
    TreyTrey12's Avatar
    Join Date
    Feb 2011
    Location
    Brooklyn Center, Minnesota
    Posts
    3,870
    Rep Power
    15

    Default

    Essentially, I believe in my opinion people don't want to exactly 'play' SAO specifically, but rather a game like it. Freedom of skills, sandbox environment, etc.

    Honestly the closest we have is Archeage but the combat system ruins it for me.

    I guess it would cost to much to develop, or we've just gotten lazy.

  22. #22
    HopeDagger's Henchman Reputation: 20
    Rewny's Avatar
    Join Date
    Jan 2007
    Location
    Modesto
    Posts
    1,212
    Rep Power
    10

    Default

    Quote Originally Posted by KREVA View Post
    Just give me an MMO with the system of .hack or .hack itself
    http://www.coldbird.net/ Closest we'll ever get to that haha
    PSN--Solidai

  23. #23
    Hoshigami Reputation: 427
    Kashis's Avatar
    Join Date
    Apr 2007
    Location
    Plainfield, New Jersey
    Posts
    7,981
    Rep Power
    21

    Default

    Quote Originally Posted by lazyluong View Post
    That was an april fools joke, with scenes from the console/handheld game. (can't remember which)
    Sword Art Online: Infinity Moment, a PSP game. It's kinda meh.
    "Rules do not exist to bind you, they exist so you may know your freedoms"

    Be careful of what you say, tomorrow or today, for the words you now speak, may become the poison your enemies later seek; truth.
    http://myanimelist.net/animelist/Kashis, https://www.neonmob.com/@sliphatos
    NNID Sliphatos (1762-2677-2366): Smash Bros Wii U/3DS, Fantasy Life, Monster Hunter 4, Splatoon.

  24. #24
    OnRPG Elite Member! Reputation: 139
    Rya.Reisender's Avatar
    Join Date
    Mar 2011
    Posts
    5,625
    Rep Power
    10

    Default

    Well I personally like grinding over quest-chains and I also like how in SAO you can basically make a carrier as a blacksmith and there are basically no NPC shops, it's all player-driven. And leveling up skills individually doesn't seem like a too bad idea, but needs to be implemented very carefully.

    So yeah I can see the charm of SAO.

    Modern MMORPGs almost all just feel exactly the same with their quest chains, auction houses and main focus on instances. SAO would be different for a change.

  25. #25
    Roon's Rogue Reputation: 117
    coldReactive's Avatar
    Join Date
    May 2010
    Location
    Madison, WI
    Posts
    4,291
    Rep Power
    10

    Default

    Quote Originally Posted by Rya.Reisender View Post
    but needs to be implemented very carefully.
    Both Mabinogi and Final Fantasy II do it pretty well.

    Only plays Magic DPS Classes, Healers and Machinist/Engineers.
    Playing MMO: FFXIV (Balmung)
    Waiting On: FFXV, KH3, Tree of Savior, RE:FFVII Saving For: New Computer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •