Orcs Must Die! Unchained Beta Key Giveaway (Limited Event)

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  1. #71
    Marios's Mustache Wax Reputation: 10

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    The trap I'm thinking of would change depending on the type of enemy that stumbles across it.

    There are two main ways of doing this that I could see. The first would be to add a potion dispenser. The dispenser produces a potion every time 15 enemies pass or every 30 seconds, being activated upon whatever happens first. Each type of enemy that consumes that potion will have different corresponding effects. For example, if large enemies such as ogres and large orcs consume the potion, they will explode and deal damage to the surrounding enemies. Fire and water ogres will have their temperature neutralized, turning them into normal ogres. It could give ogres gas which would then enrage surrounding monsters, causing them to attack the ogre.

    Another trap idea I have would be poisonous bird seed. This would upset the flying monster's stomach, causing them to unload their cloaca's over their fellow minions, leading to the monsters underneath them becoming poisoned. Fire and frost flyers would have different effects, i.e the fire flyers would burn the enemies with their excrement, and the frost ones would eject shards of ice which pierce the enemies down below.

  2. #72
    Marios's Mustache Wax Reputation: 10

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    Fissure trap - Something like if an enemy walks into it, the trap will activate and form a wall / barricade

  3. #73
    Marios's Mustache Wax Reputation: 10

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    A trap that can make them confused or frightened and make them run back towards their base.

  4. #74
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    DizzyPW's Avatar
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    Sending out last batch of keys now.
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  5. #75
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    some form of s graveyard type tombstone that who ever hits it friend or foe, gets attacked by ghostly specters. possibly AOE triggered

  6. #76
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    I would love a beta key!

    Trap : I think the most amazing trap would be, is a bamboo board that comes right up and knocks the mobs upwards, with a semi-long cool down.

    Trap #2 : It would also be amazing to have moving animated fire/ice/poison?, trap that swirls, goes up and down... etc.

  7. #77
    Marios's Mustache Wax Reputation: 10

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    I'd like a key please!


    Trap idea~ Water trap, pushes back units with splash damage

  8. #78
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    Very interesting!

  9. #79
    Marios's Mustache Wax Reputation: 10

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    I think it would be cool to have lava traps be implemented which does continuous damage as long as they stay in it.

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