Disciples Of The Storm RTS Kickstarter to launch June 23rd
MAJOR UPDATE: Storm Isle Productions has confirmed matched funding from a game industry insider up of $50k if we can successfully reach our initial Kickstarter goal pushing us to $100,000 which will ensure that production can continue beyond the first release with features and content. However we will need the help of the old Netstorm and Kickstarter community to make the initial $50,000.
REMINDER: This Kickstarter begins Tuesday, June 23, 2015.
Storm Isle Productions Launches New Kickstarter Campaign
Following the success of being greenlit on Steam, my team at Storm Isle Productions is once again asking the faithful fans of Netstorm: Islands at War and fans of RTS games for help on our spiritual successor Disciples of the Storm.
After a year of regrouping and a solid focus on producing new content for DOTS, from unit models and new building designs, we are pleased to announce a re-launch on Kickstarter with the hopes that our new following from the Netstorm community and the greenlight on Steam will help push us forward to a successful Kickstarter.
During the Kickstarter, our developers will be releasing glimpses of new content that the team has been working on behind the scenes for the Kickstarter. Disciples of the Stormís newly launched Kickstarter can be found https://www.kickstarter.com/projects...token=5d24dfeb
This Kickstarter will launch Tuesday, June 23rd, 2015.
What is Disciples of the Storm?
Disciples Of The Storm is a fast past RTS that sets players against each other in a bitter fight to the death in a kill or be killed fantasy world. Players will gain territory of shattered, floating islands as they seek to capture and slay the enemy tribeís high priest while advancing their tribe toward their goal of total domination in an attempt to appease their god.
Construct temples along with attack and defense units from workshops, deploy a lattice of bridges linking the floating islands to gain more ground and resources forming the lifeblood of a player's expanding empire of islands.
Storm Isle Productions is an indie dev team from the East Coast with a solid group of talent. Talent such as the art directors from the original Netstorm: Islands at War, Morgan Ogburn and Beverly Garland (Beverly also worked on the Ultima series). They also brought in head coder, Nathan Fabian formerly from inXile Entertainment who worked on Torment: Tides of Numenera and a dedicated art team from Polywick Studios behind the animation and effect. NetStorm co-creator and founder of Kongregate, Jim Greer is also along for the ride.
Hello all, I am Nathan from Storm Isle Productions our studio has been working on a Fantasy RTS called Disciples Of The Storm over the past year that is an inspired reboot of the classic gameplay style seen in the old RTS netstorm islands at war but set in a strictly new game world and IP that we have been creating with help from some of the team that worked on the old Netstorm.
Disciples Of The Storm (DOTS) is a unique, fast paced Real Time Strategy (RTS) game set in the fantasy world of Sonus where an ancient feud between the deities, known as Tempests, have torn the world apart leaving little more than raging storms below and skies filled with floating remnant of islands where the people of Sonus now live. The four factions of rain, wind, sun and thunder must battle to survive in this harsh climate gathering resources and gain favor from the Tempests.
Build your temples and workshops to unlock units to wage war on your enemies and capture and offer up enemy high priests to gain favor with the deities.
With a unique bridging mechanic system that allows players to deploy networks of bridges to link islands along with a multitude of unique faction unit types combining elements of Tower Defense meets active Tower Offense.
New IP, New World Art: As a top-to-bottom concept reboot, Disciples of the Storm uses a new IP for long-term stability and to avoid confusion with the the old game NetStorm. Disciples of the Storm takes place in an entirely new world with redesigned units, spells and effects.
The factions of the Tempest: DOTS features 4 playable factions with the factions of Wind, Rain, Thunder and Sun. With each side having close to 12 unit types each, along with faction neutral buildings that can be constructed.
Fast Paced Game Play: Fast pace game play but easy to learn focuses on capturing and holding islands with control of paths through islands as vital to victory.
Bridging system: DOTS features a custom unique bridging and placement system which allows placement of different bridge types allowing for construction of bridge networks to support both resource collection and expanding the battle front.
Bridges not only act as pathway for resource collectors to move over the void of open air but also provide locations from which defense and attack units can be constructed off the end of bridge sections
DOTS use of different static defense and attack units with the ability to be built linked off side of bridge ends allow for construction both on islands and out over the void of the sky. DOTS attack and defense units although static and do not move each have their own ability and power which gives a tower defense meets tower offense mode.
Random Map Generation: DOTS feature on the fly map generation for both island generation in island shapes and with placement of islands and resources allowing for each multiplayer game to be unique.
Multi-platform support: DOTS supports running on Windows, Linux and Mac.
- Easy to learn gameplay.
- feature rich world with floating vine covered islands. ruined structures remnants from before the sundering that tore the land apart and cast the fragments to the skies.
- competitive play in Multiplayer with ranking and score tracking.
- carry over skills from game to game unlocked by players priest.
- High Priests in funny hats!