Last edited by vesph; 11-19-2015 at 05:01 PM.
no hablo el spanish
You can change language in the options#11
Oh this is that rip off of elsword that closed down everywhere else
Looks ok I guess I won't be trying it tho
Wow it is Elsword. The classes even match the Elsword character color schemes.
I’d rather risk confusing some people than disappointing them. - Mark Jacobs
Follow my writing team at OnRPG.
Currently Playing: SMITE, Elsword, Dragon Ball Xenoverse
History: FFXIV, Lost Saga, Prime World, Path of Exile, League of Legends, Wizardry Online, The Secret World, TERA, Planetside 2, C9, Dragon Nest, Forsaken World, Dungeon Defenders, Realm of the Titans, Eden Eternal, Vindictus, Champions Online, PockieNinja, Black Prophecy, Warhammer, Perfect World, Maplestory, Guild Wars, Anarchy Online, Ragnarok.
Support Pancreatic Cancer Research
Why was Elsword more popular than Grand Chase? I preferred the latter.
How do I turn off signatures while reading?
Well at least they released it unlike that other company.....
Eruption Entertainment is game and software developer
Not to mention Elsword has more customization with cash shop items while Grand Chase hardly does and Grand Chase is alot easier to hack in!
I prefer their next game Closers over their previous two games though
For people who don't remember the graphic difference.
Last edited by Ryukiri; 11-19-2015 at 11:42 PM.
- GC's closing announcementGrand Chase in Korea is on its 12th year, and in North America the game would be going on its 8th year. In the earlier days Grand Chase was a force to be reckoned with in the fighting game genre, and it was home to some of the best competitive players. During the last 8 years it had gone through many changes; some good and some not so good, and at one point, we know that Grand Chase did lose a bit of its identity in what made it a great game for so many players. Within the last 8 months, we were very excited to see the many developments and changes that helped regain some of the lost light. Unfortunately it wasn’t enough to make the kind of impression needed on an industry that churns out new games by the day.
I won't lie, I stuck with GC ever since it's beta days in NA, back when it was on Elesis, Lire, and Arme, and to proceed to the next map, you had to break this menacing looking door. I've seen many players come and go along with the good, the bad, and the ugly changes of the damn.
A lot of people will blame the AP characters, the skill trees, or the revamps, sure. But I believe it was the huge difficulty drop in dungeons, leveling, and quests alone that might've killed it. For PvPers, I think it was the crit system and adding attributes to items. You could 1HKO people with high ass crits, and that alone was not fun. Okay sure, AP characters did have a hand in that (Dio, Zero, and Rufus mainly), but the community was already shrinking by the time they came around. The constant changes they broight out to try to undo their mistakes were not redeeming enough, and in some aspects made things even worse. Woohoo, you raised the dungeon dificulties again, but 1 life only? *shrug*