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Thread: Spring Free, fun, great stuff.

  1. #1
    Marios's Mustache Wax Reputation: 10

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    Default Spring Free, fun, great stuff.

    RTS - TA inspired
    http://taspring.clan-sy.com/

  2. #2
    OnRPG Elite Member! Reputation: 23
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    I let out a big WOW when i saw the screenshots.





    Holy crap I wanna try this just to test the power of my computer.

  3. #3
    ChimaeraOne's Cookie Reputation: 22
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    oh crap...i wanna try that..it's cool blow stuff up

  4. #4
    Shadowsworn's Sandwich Reputation: 10
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    cool, most explosive action scene i ever seen, boom! , kab00m!!!

  5. #5
    Orc's Breathmint Reputation: 10
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    It looks amazing, i will try it out.

  6. #6
    HopeDagger's Henchman Reputation: 22
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    Uhm, yah.. This is just a mod for TH (total annihilation).

  7. #7
    Lockhart’s are forever Reputation: 10
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    LOL those screenshots are ridiculous! I wonder how can you not lag or how can you actually survive long enough.



  8. #8
    春光乍泄 Reputation: 193
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    Lagfest, you probably need a power house to play that thing, or at least turn down the details ALOT

    If you rescue me, I'll be your friend forever. -- Loric
    Last.fm
    Hey Raiyne

  9. #9
    Onrpg Film Producer Reputation: 28

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    I would hope you arent lagging there, considering those models are extremely low poly, and textures are piss poor.

    Edit: Ok textures arent PISS poor, but I've seen better, still might check it out sometime.
    Last edited by Suruxia; 05-19-2006 at 11:43 PM.

  10. #10
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    yea but you can still lag with 500 things on the screen moving at once, it doesnt matter how big the texture size is , its still there and taking up space :P

  11. #11
    Onrpg Film Producer Reputation: 28

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    Well it also depends on what type of processing each unit requires:

    Example, if each unit had a complex AI system, which was fully automated and such, the lag would be worse than if it was just "go here, shoot here".

    There are TONS of things taken into account when determining lag, other than just polycount and textures. The game engine makes a huge difference. I'm just saying judging by the looks of that game, it would take a lot more to bog a computer down than say, 500 units on Warhammer or AoEIII.

  12. #12
    Marios's Mustache Wax Reputation: 10

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    It is not a mod for TA it is standalone and TA inspired. Theres tons of custom mods and maps.... ranks... fairly large community... good stuff

  13. #13
    Shadowsworn's Sandwich Reputation: 24

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    Here's the catch.

    It uses TA artwork so to legally play this game, you need a actual, boxed copy of TA

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