:: Official Dungeon and Fighter Help Thread ::

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    Default :: Official Dungeon and Fighter Help Thread ::

    Alright I created this thread in hopes DnF players can help each other out here. Hopefully asked questions can be answered and I'll help the best I can. Please do not ask about registering in this thread and about KSSN.

    Edit: Still sprucing this sucker up.

    So far we have a few guides and answers to some common questions, this post will be edited from time to time to include new answers and guides.

    Classes and Jobs
    Starting jobs are Ghost Knight, Gunner, Fighter, Mage, and Priest
    Job change for each class is available at level 18 in which you do a quest for them.

    :Ghost Knight:
    Ghost knights are your standard swordsmen. You know the deal. Melee combat, swords.

    :Ghost Knight Weapons:
    The weapons they use are Short Swords, Katanas, Large Swords and Clubs/Maces. And for Weapon Masters, Lightsabers.

    Short Swords, have the shortest range, decent speed, decent attack, high magic attack

    Katanas, have medium range, high speed, low attack, high magic attack.

    Large Swords, have large range, very low speed, and high attack, low magic attack.

    Clubs, about medium range, very low speed, decent attack, decent magic attack.

    Lightsabers. Insanely fast, insanely weak.

    :Ghost Knight Job Classes:

    Weapon Master

    How to tell if they're one: White arm.
    Choice of armor: Light Armor
    Recommended weapon of choice: Lightsabers. Honorable mentions are large swords and clubs.

    Berserker

    How to tell if they're one: Red eyes.
    Choice of armor: Heavy armor.
    Weapon of choice: Large Sword or Katana.

    Soul Bringer

    How to tell if they're one: Black aura.
    Choice of armor: Cloth.
    Weapon of choice: Katana

    Asura

    How to tell if they're one: Much like GSD, a red cross blindfold over their eyes.
    Choice of armor: Plate/Steel armor.
    Weapon of choice: Short swords or katanas.

    :Ghost Knight Skills:

    :Gunner:

    :Gunner Weapons:

    Revolver: The middle man of the gunner weapons. Decent speed, decent range, decent attack, decent magic attack.

    Cannons: Low speed, only 2-4 hits, great attack, very low magic attack, medium range (BY MELEEING STANDARDS). They can be nice, but Stuck! can really get in your ***.

    Autoguns: Fast, high magic attack, weak physical attack, decent tange.

    Muskets: Slow but faster than a cannon, high attack, long range, low magic attack

    Bowgun: Fast, weak, high magic attack, good range.

    :Gunner Job Classes:

    Launcher

    How to tell if they're one: A big ol gun on their back
    Choice of armor: Heavy armor.
    Choice of weapon: Generally cannons, but you'll see bowguns also.

    Spitfire

    How to tell if they're one: A magazine on their back, a gun magazine, not the one you read.
    Choice of armor: Leather.
    Choice of weapon: Bowguns and Muskets

    Ranger

    How to tell if they're one: A cigarette in their mouth.
    Choice of armor: Leather.
    Choice of weapon: Revolver

    Mechanic

    How to tell if they're one: Silly looking flying robot follows them.
    Choice of armor: Cloth.
    Choice of weapon: Autoguns.

    :Gunner Skills:

    :Fighter:

    Under construction.

    :Fighter Weapons:

    :Fighter Job Classes:

    Street Fighter

    How to tell if they're one: They look like they've been in a few scraps. Bandaid on the face and cuts on their legs.
    Choice of armor: Heavy armor
    Weapon of choice: Claws

    Nen Master

    How to tell if they're one: A golden aura.
    Choice of armor: Cloth
    Weapon of choice: Gloves

    Grappler

    How to tell if they're one: White bandanna.
    Choice of armor: Light armor
    Weapon of choice: Gaunts for maps, tonfa for pvp.

    Striker

    How to tell if they're one: It took me a while to figure it out, but their hands shine.
    Choice of armor: Light armor
    Weapon of choice: Boxing Gloves. They're the only class that can use them.

    :Fighter Skills:

    :Mage:

    Under construction.

    :Mage Weapons:

    :Mage Classes:

    Elemental Master

    How to tell if they're one: Multicolored aura.
    Choice of armor: Cloth
    Weapon of choice: Staff for matk or Rod for cast speed

    Battle Mage

    How to tell if they're one: Gloves and slightly different standing pose.
    Choice of armor: Leather
    Weapon of choice: Spear or Pole

    Summoner

    How to tell if they're one: Book at their side.
    Choice of armor: Cloth
    Weapon of choice: Staff or Rod

    :Mage Skills:

    :Priest:

    :Priest Weapons:

    :Priest Job Classes:

    Crusader

    How to tell if they're one: Aura that looks like a cross.
    Choice of armor: Plate aka Steel

    Infighter

    How to tell if they're one: Their hands are on fire! Blue fire!
    Choice of armor: Light armor
    Weapon of choice: Totem pole

    Exorcist

    How to tell if they're one: Fire bird pet thing.
    Choice of armor: Heavy armor.

    :Priest Skills:

    :PVP:

    :Stress Meter::
    Stress Meter is the blue bar above your SP, you start with 156 stress and it decreases by 1 each time you go to a NEW screen on a play field (if you backtrack onto old screens it will not take stress). There is a set point each day when you regain stress, which would be 2 PM Pacific Time and 5 PM Eastern Time.

    :Making cubes:

    Perhaps you've noticed the old scientist man at the lowest screen of Hendon Myre. He is the key to making cubes. Talk to him and pick the choice where the icon is some sort of spiral thingy. This is the Grinder. You basically drag unwanted equipment into it and voila, cubes. Most of the time you'll get clear cubes, which aren't useless as many high level skills require one to use. Sometimes you'll get colored cubes, and if you grinded a rare item, you'll get crystallization which is often needed for item recipes.

    :Job Change:
    Job changing begins at 18 for all classes. Talking to your skill npc, you'll find a quest that is a purple book, you can pick any of the available jobs, but after that choice you're stuck so choose wisely.

    There are three to four quests in this series if I recall correctly. Most requiring you to have a certain item, amount of items, clear a map, defeat a number of monsters, beating a boss with a certain difficulty road, and anything else I may have missed.

    Now here are job change quests, for the most part, I copied and pasted them from other posts and edited where I felt needed editing. Credit goes to those who posted them.

    PROTIP: For difficult maps you need to do solo, you can have a party with you and before you defeat the boss, have your party members drop from the game and finish the boss off.

    Ghost Knight to Soul Bringer job change quest:

    Quest 1: Talk to Sharon

    Quest 2: Collect 10 Stones of Dead Person from blue zombies, 8 Stones of Grudge from red zombies, and 2 Stones of Revenge from the zombie boss on the zombie map.

    Quest 3: Talk to GSD

    Ghost Knight to Berserker

    Quest 1: Talk to Sharon.

    Quest 2: Acquire 60 red cubes and get 2 drops from the zombie boss on masters or higher (I believe you must do it solo as well)

    Quest 3: Talk to GSD

    Ghost Knight to Weapon Master

    1.talk to grinder
    2.get 60 white cubes
    3.bring quest item to GSD
    4.clear zombie map on expert.

    Ghost Knight to Asura

    Quest 1: Talk to Roton. The old man with the grinder.

    Quest 2: You need 60 blue cubes and to get 2 quest drops from the zombie boss. Solo the zombie map on experts.

    Quest 3: Talk to GSD

    Gunner to Launcher:

    1) Black Cow on Experts
    2) Fire Witch on Experts
    3) Zombies on Experts

    Gunner to Spitfire

    Quest 1: Talk to Kagon

    Quest 2: Complete zombies on expert, solo.

    Quest 3: Collect 30 red cube pieces and 30 white cube pieces.

    Quest 4: Talk to Kiri

    Changed, someone tell me.

    Gunner to Mechanic

    Quest 1: Talk to Sinda, the blacksmith next to GSD

    Quest 2: 60 white cube pieces and clear Fire Witch on masters

    Quest 3: Talk to Kiri

    Gunner to Ranger

    1st one: complete the grack crack (black taur) with less than 16 hits

    2nd one: complete burning grack crack(fire witch) with 70% style

    3rd one: Complete burning thunder land (zombie map) with A Rank.

    Mage to Battle Mage:

    Changed, tell me.

    Mage to Elemental Mage:

    Changed, tell me.

    Mage to Summoner

    Changed, tell me.

    Mage to Scholar

    Fighter to Striker:

    Changed

    Fighter to Street Fighter

    Changed

    Fighter to Grappler

    Changed

    Fighter to Nen Master

    Under construction.

    Priest to Crusader

    Priest to Infighter

    Changed

    Priest to Exorcist

    Step 1: Defeat 20 Blue Zombies on any difficulty, on the Zombie map.

    Step 2: Defeat 20 Red Zombies on any difficulty, on the Zombie map.

    Step 3: Defeat the Zombie boss, on expert, on the Zombie map.

    Priest to Avenger
    Last edited by THK; 02-11-2009 at 09:31 PM. Reason: Job changes

  2. #2
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    Heres some various useful tidbits:

    PVP:
    In PVP (the top right icon displayed in my friend aboves screen)
    there are three servers, the top server you can gain PVP points and PVP experience in, and the other two just for fun. PVP points can be used along with currency to purchase unique weapons or healing items.

    Stress Meter:
    Stress Meter is the blue bar above your SP, you start with 156 stress and it decreases by 1 each time you go to a NEW screen on a play field (if you backtrack onto old screens it will not take stress). Once it runs out some people say PVP raises it back up, I however have not seen it increase. There is a set point each day when you regain stress, which would be 2 PM Pacific Time.

    Job Change:
    Job changing begins at 18 for all classes. Talking to your skill npc, you'll find a quest that is a purple book, you can pick any of the available jobs, and only after you have COMPLETED the first quest for that job are you binded to that job, ex: you start the Ranger quest but drop it and take Spitfire.
    There are four quests to each job change if I'm correct. A few of the starting quests are simple things, such as accomplish 70% style or technic, get an A grade on a map, but progress into things most non-korean readers can't really understand.

    I'll post later with screens on how to do various things such as upgrade items etc. just simple things that arent too hard to figure out but some casual players may be wondering.

    Also help with the above question would be greatly appreciated.
    Last edited by Fael; 05-19-2006 at 10:43 PM.

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    its not nice needing victory points to buy potions lmfao -.- thats like saying if your not pking dont buy pots lol :P

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    And is a waste of money.
    and Vp's.
    I'll rather get those items that cost 800K with 1000 Vps.
    And using an item when PvPing, Healing item and such, is not a good thing also.



    LoL US - TrinityOni

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    how do i get a job change?

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    When you get to level 18?



    LoL US - TrinityOni

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    ok ty, that's all i need to know.

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    Alrighty.
    Job quest are going to be very hard if you don't get them translated.
    Ask Benny...
    ;P



    LoL US - TrinityOni

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    Default Help with gunner quest...

    anyone know how to become a launcher...i know how to get the 8 hairs but how do i get the potions and stuff? Can anyone make me a guide here...or aleast spare some hairs...

  10. #10
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    Sky Castle maps seem to drop HP and MP restoration items, try playing around there a few times.

    I still can't figure out what to do for my job quests. Does onrpg have any Korean readers at all? :P

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