if you take lucky 7 and the keen eyes needed to support it
you'll miss out 2 things: several points to disorder/dark sight and the
double stab skill.
The disorder/dark sight thing isn't so bad, as bandits get a few spare
points at the end of their jobs anyway so you can fill out your old skill
book if you feel you want to, but double stab can be quite useful. As an
example, if a dark stone golem takes 2 savage blows and 2 regular attacks to
kill, you'll save yourself either 13 mp or a few seconds by using double stab
instead of that 3rd savage or those 2 regular hits. Might not sound
like a lot, but when you need 1 million or more experience to level up it
adds up quite quickly, and we do use a lot of MP, after all. It's also
handy when you go to places like the deeper parts of the dungeon when you're
a fairly high level and quite powerful, but it's infested with weak enemies.
No sense in wasting all that mp, right? Kinda handy if you're the kind of
person who kills anything that moves and gets in their way on instinct, even
while travelling. That might just be me, though...
The other thing to consider is that once you hit level 45, possibly 40,
you won't ever use lucky 7 again. Never. Not having access to critical
shot makes it much weaker than an assassin's lucky 7, making savage blow the