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Their are some basic rules you need to know before playing Dungeons and Dragons.
To play Dungeons and Dragons, you do not necesserily need 20 die, or a 500 page rule book on Character Sheets, although this is recommended for a long and fun game.
All you need, is a Dungeon Master, and some Heroes.
The Dungeon Master is the individual that controls the game. He tells everyone what happens to them, after they perform a certain act, or make a certain decision. Basically, a Dungeon Master is the key difference between a D+D Roleplay, and a Non-D+D Roleplay.
In a roleplaying situation, the Dungeon Master usually gives Player's a form of "choice". For instance, if some creatures attack you, you will be given the option to "Attack or Flee". You may also be told that their are NPC (also known as Non-Player-Characters) in the area, and you will be given the decision to either "Talk/Attack/Ignore
For more information, view the "Dungeon Masters Guide" published by Wizard's of the Coast, available in all good book-stores and gaming outlets.
Heroes, are the complete opposite to the Dungeon Master. They make decisions, and the Dungeon Master informs them of the consequences.
For more information, view the "Player's Handbook" published by Wizard's of the Coast, available in all good book-stores and gaming outlets.
Example:
Player :Player walks into the room.
Dungeon Master : Several small creatures jump at Player. Attack or Flee?
((Let's say for the sake of this, he wants to attack))
Player :Player attacks the creatures with his bare hands.
Dungeon Master :
((Conflict will be represented by the colour Olive. Let us say that all three Creature, have 3HP Each, and our Player has 30HP, and is not armed with any weapons.))
((This is the players turn.))
Player hits Creature 1 for -3 HP. Critical Hit!
Player kills Creature 1!
((Now, Player has ended his turn, and the Creatures turn starts.))
Creature 2 and Creature 3 attack Player together, biting and scratching.
Creature 2 deals -1HP to Player.
Creature 3 deals -2HP to Player.
((It is now the Player's turn again))
Player kicks and punches Creature 2 and Creature 3.
Player hits Creature 2 for 3HP! Critical Hit!
Player kills Creature 2!
Player kicks Creature 3 for 3HP! Critical Hit!
Player kills Creature 3!
You get the idea? Fairly simple. For ideas on different forms of "creatures", the Dungeons and Dragons "Monster's Manual for more interesting concepts.
You can use Character Sheets, and Stat Sheets if necessary, but it is not compulsory.
That should be enough for you to get a good D+D Roleplay going. Enjoy your Dungeon and Dragons career!
Joined: Sep 23, 2004 Posts: 5 Location: New York, NY
ChimaeraOne wrote:
To play Dungeons and Dragons, you do not necesserily need 20 die, or a 500 page rule book on Character Sheets, although this is recommended for a long and fun game...
For more information, view the "Dungeon Masters Guide" published by Wizard's of the Coast, available in all good book-stores and gaming outlets.
Wizards has also made almost all the rules of the game available for free online in the System Reference Documents, or SRD. The SRD is available as a text file from www.wizards.com/d20, or as a hyperlinked set of web pages at www.swordproject.com.
You'll still want the books eventually, but the SRD is a good way to start getting into the rules![/url]
_________________ Behemoth3: Thirty years of roleplaying, thirty thousand years of imagination
Joined: Mar 11, 2004 Posts: 1130 Location: Lost in the Pathways of my Mind.
Something else that's necessary to add.
Bad Roleplaying:
DM: Your character is surrounded by 50 red dragons. Whatd do you do?
Player: My character grabs his broken off sword and slices each and every dragon attacking him into tiny pieces.
DM: (stares incredulously at the player)
Good Roleplaying:
DM: The bats come down from the trees and begin flying towards you in a swarm.
Player: My character raises his sword and begins slashing at the bats, hoping to kill a few, or at least keep them away from him.
DM: Your sword strikes three of the bats, who fall at your feet. The others rush over you in an unstoppable wave, throwing you down to the ground with the weight of the onslaught.
Player: I roll to one side and attempt to dash towards any cover I can see
DM: As you attempt to escape, the bats rise into the sky once more, and swarm in a cloud above you. As you fall behind a rocky outcropping, they begin attacking once more.
_______
There. The first way is just stupid. Your characters are not invincible. Who the heel would want to play an invincible character anyway? It's boring. Keep it realistic, and remember. the DM decides the effects of actions you take, not you.
Joined: Jan 21, 2004 Posts: 2262 Location: My house. Stupidface.
Didn't we already say that Wizards released the core rules to the public? Check www.wizards.com or www.systemreferencedocuments.org if you want. Additional material has to be bought, though.
_________________ I can't feel my sentience!
Goodnight song, played so wrong,
Blame ThatNinja, he screamed so loud so long.
(Tears For Fears reference)
Their are some basic rules you need to know before playing Dungeons and Dragons.
To play Dungeons and Dragons, you do not necesserily need 20 die, or a 500 page rule book on Character Sheets, although this is recommended for a long and fun game.
All you need, is a Dungeon Master, and some Heroes.
The Dungeon Master is the individual that controls the game. He tells everyone what happens to them, after they perform a certain act, or make a certain decision. Basically, a Dungeon Master is the key difference between a D+D Roleplay, and a Non-D+D Roleplay.
In a roleplaying situation, the Dungeon Master usually gives Player's a form of "choice". For instance, if some creatures attack you, you will be given the option to "Attack or Flee". You may also be told that their are NPC (also known as Non-Player-Characters) in the area, and you will be given the decision to either "Talk/Attack/Ignore
For more information, view the "Dungeon Masters Guide" published by Wizard's of the Coast, available in all good book-stores and gaming outlets.
Heroes, are the complete opposite to the Dungeon Master. They make decisions, and the Dungeon Master informs them of the consequences.
For more information, view the "Player's Handbook" published by Wizard's of the Coast, available in all good book-stores and gaming outlets.
Example:
Player :Player walks into the room.
Dungeon Master : Several small creatures jump at Player. Attack or Flee?
((Let's say for the sake of this, he wants to attack))
Player :Player attacks the creatures with his bare hands.
Dungeon Master :
((Conflict will be represented by the colour Olive. Let us say that all three Creature, have 3HP Each, and our Player has 30HP, and is not armed with any weapons.))
((This is the players turn.))
Player hits Creature 1 for -3 HP. Critical Hit!
Player kills Creature 1!
((Now, Player has ended his turn, and the Creatures turn starts.))
Creature 2 and Creature 3 attack Player together, biting and scratching.
Creature 2 deals -1HP to Player.
Creature 3 deals -2HP to Player.
((It is now the Player's turn again))
Player kicks and punches Creature 2 and Creature 3.
Player hits Creature 2 for 3HP! Critical Hit!
Player kills Creature 2!
Player kicks Creature 3 for 3HP! Critical Hit!
Player kills Creature 3!
You get the idea? Fairly simple. For ideas on different forms of "creatures", the Dungeons and Dragons "Monster's Manual for more interesting concepts.
You can use Character Sheets, and Stat Sheets if necessary, but it is not compulsory.
That should be enough for you to get a good D+D Roleplay going. Enjoy your Dungeon and Dragons career!
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