Luke Halliwell, formerly a developer at Real Time Worlds, the company behind the now all but crashed MMO, has written a blogpost that gives us all a stunningly frank look into the kitchen of a failed MMO company.
Luke Halliwell, formerly a developer at Real Time Worlds, the company behind the now all but crashed MMO, has written a blogpost that gives us all a stunningly frank look into the kitchen of a failed MMO company.
Rumours have reached the OnRPG team that RealTime Worlds has laid off as many as 60 employees that were working on their only recently announced Project MyWorld. Since they were given notice 30 days ago, and announced the project roughly 14 days ago it seems they already knew the project would not actually go live.
You may remember another game called APB; it was released over a decade ago and played vaguely like the first GTA. With the second incarnation of the name, developer Realtime Worlds has created an MMO which has been marketed to seem like a persistent world version of Grand Theft Auto 4.
You don't see this very often, within weeks of its release the Community Officer of Realtimeworlds is playing open card about the state of APB.
Nearly 9 years ago I was playing Grand Theft Auto III for the first time and pondering over what it would be like if the game was made into an MMO, most likely seeing me and my buddies cruising around looking for some trouble. Most people growing up may have moved on to more sophisticated dreams, not me!