Camelot Unchained

  • Developer
    City State Entertainment

  • Genre
    Fantasy

  • Category
    N/A

  • Platform
    PC

  • Gamesite

  • Graphics

  • Control

  • Features

  • Customization

  • Community

Camelot Unchained is Mark Jacob's ultimate vision of the evolution of RvR MMORPG combat. With features all built around the central concept of Tri-Realm combat, those seeking a game without confrontation need not apply. Crafting, raids, housing, and more will all orbit around this central theme. The game also is promised to operate around the concept that death is meaningful or else PvP can't have meaning. Fast Travel is also likely to be non-existent as a strategic design philosophy for better RvR. Classes are likely to exist but skills will be leveled through use. More features to come.


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Game Videos

Game Articles

  • Camelot Unchained Spirit in the Sky SG Detailed

    Last week we reported briefly on the latest stretch goal being added to the ever growing list of game features in upcoming PvP focused tri-realm mmorpg, Ca...

  • Camelot Unchained: Extender Pack and Pet Class Announced

    City State Entertainment has recently announced a new stretch goal for Camelot Unchained that would be available for long time bacckers called the "Ext...

  • Camelot Unchained Teases Builder Tier Changes

    The latest update from CityState Games for Camelot Unchained offers plenty of information on the current state of alpha testing. However what likely may st...

Comments

  • waco

    here we go again,i want to address the stealther,.Everyone who invents a mmo always screw up the stealther.You try to dumb the toon down ,just lkie Daoc there is no reason to have a stealth if you are going to dumb him or her down and you will! Mr Jacobs uses the excuse about some silly veil,which just is another way fo dumbingdown the stealther.no one has figured out how to make a stealther.I have been playing mmo for about 17 years and the only way you can fix a stealther is leave them alone or take them out of the game

    • Raygar

      Sounds to me like your advocating against putting stealth in to the game. Funny I know more then a few stealth haters doing the same thing. ;) Jokes aside though, I thought DAoC has been the only one to get stealth right. Not too strong, not too weak, good amount of counters to fight against them. I didn’t play stealth much, but boy did they add to the fun and randomness of the game. I would much rather see no stealth added to the game then them get it wrong though, but I think we differ on that definition.
      Mark has yet to sell me on the Veilwalker Stealther yet, but I’m willing to hear him out before I start judging and bashing the idea, though that gets hard from time to time with so little info on it and no grantee will even try that idea.