Camelot Unchained

  • Developer
    City State Entertainment

  • Genre
    Fantasy

  • Category
    N/A

  • Platform
    PC

  • Gamesite

  • Graphics

  • Control

  • Features

  • Customization

  • Community

Camelot Unchained is Mark Jacob's ultimate vision of the evolution of RvR MMORPG combat. With features all built around the central concept of Tri-Realm combat, those seeking a game without confrontation need not apply. Crafting, raids, housing, and more will all orbit around this central theme. The game also is promised to operate around the concept that death is meaningful or else PvP can't have meaning. Fast Travel is also likely to be non-existent as a strategic design philosophy for better RvR. Classes are likely to exist but skills will be leveled through use. More features to come.


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Game Videos

  • Camelot Unchained March 2014 Update

    Mark Jacobs offers an all encompassing update of new employees, new game developments, and corporate partnerships in the last CSE update....

  • Camelot Unchained Update December 11th, 2013

    CityState Entertainment Co-Founder Mark Jacobs reveals skin cancer as the reason he has been out of the spotlight since the Camelot Unchained kickstarter....

  • Camelot Unchained Bean Sidhe Animation Test

    CityState Entertainment demonstrates the banshee in action for Camelot Unchained....

Game Articles

  • Camelot Unchained April 2014 Producer’s Letter

    Slowly crawling out from the icy grip of one of the worst east coast winters in recent memory, the team at CityState Entertainment offers an update on...

  • Camelot Unchained Funds The Depths, Stretches for Giants

    With CityState Entertainment now surpassing the $2.5 million mark in crowdsourced funds for Camelot Unchained, The Depths at last is a confirmed (and rathe...

  • Mark Jacobs Reveals Foundational Principle #15 for Camelot Unchained

    It's been quite a while since Camelot Unchained saw a new Foundational Principle from the CityState Entertainment team. But #15 has arrived, making it...

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