Camelot Unchained

  • Developer
    City State Entertainment

  • Genre
    Fantasy

  • Category
    N/A

  • Platform
    PC

  • Gamesite

  • Graphics

  • Control

  • Features

  • Customization

  • Community

Camelot Unchained is Mark Jacob's ultimate vision of the evolution of RvR MMORPG combat. With features all built around the central concept of Tri-Realm combat, those seeking a game without confrontation need not apply. Crafting, raids, housing, and more will all orbit around this central theme. The game also is promised to operate around the concept that death is meaningful or else PvP can't have meaning. Fast Travel is also likely to be non-existent as a strategic design philosophy for better RvR. Classes are likely to exist but skills will be leveled through use. More features to come.


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Screenshots

No screenshots are found for this game.

Game Videos

  • Camelot Unchained Mage Armor Update Video

    Mark Jacobs explains the general concepts of Camelot Unchained's Mage Armor. Catch our quick recap of the follow-up Q&A HERE....

  • Camelot Unchained TDD Armor and Stretch Goal Updates

    Mark Jacob discusses season TDD courts, reflecting armor, and plans for the next musical stretch goal in this Camelot Unchained video update. See full size...

  • Camelot Unchained Physics Reveal

    Andrew throws down the industry challenge to #FixYourShit in the reveal of Camelot Unchained's use of PhysX....

Game Articles

Comments

  • waco

    here we go again,i want to address the stealther,.Everyone who invents a mmo always screw up the stealther.You try to dumb the toon down ,just lkie Daoc there is no reason to have a stealth if you are going to dumb him or her down and you will! Mr Jacobs uses the excuse about some silly veil,which just is another way fo dumbingdown the stealther.no one has figured out how to make a stealther.I have been playing mmo for about 17 years and the only way you can fix a stealther is leave them alone or take them out of the game