Camelot Unchained

  • Developer
    City State Entertainment

  • Genre

  • Category

  • Platform

  • Gamesite

  • Graphics

  • Control

  • Features

  • Customization

  • Community

Camelot Unchained is Mark Jacob's ultimate vision of the evolution of RvR MMORPG combat. With features all built around the central concept of Tri-Realm combat, those seeking a game without confrontation need not apply. Crafting, raids, housing, and more will all orbit around this central theme. The game also is promised to operate around the concept that death is meaningful or else PvP can't have meaning. Fast Travel is also likely to be non-existent as a strategic design philosophy for better RvR. Classes are likely to exist but skills will be leveled through use. More features to come.

Social Media :


No screenshots have been uploaded for this game, yet.

Game Videos

  • Camelot Unchained Mages Class Reveal

    Meet the Camelot Unchained mages: the Druid, Flame Warden, and Wave Weaver. More details on these classes are available here....

  • Camelot Unchained The Devout Archetype

    Camelot Unchained reveals The Devout healer archetype, featuring non-mirrored classes across the three realms. Archetype reveals will continue on a weekly...

  • Camelot Unchained Melee Combat Animations

    Camelot Unchained showcases some more advanced melee combat animations, and explains their 6 step animation process....

Game Articles

  • Camelot Unchained Reveals Spirit Mages Archetype

    The eighth archetype reveal has just concluded from City State Entertainment for upcoming Tri-Realm PvP MMORPG, Camelot Unchained. And while official pets...

  • Camelot Unchained Reveals Support and Mage Archetypes

    Camelot Unchained has just concluded their livestream reveal of the Support Archetype, taking on the form most commonly identified in MMORPGs as bards. As...

  • Camelot Unchained Reveals Scout Archetype

    CityState Games has revealed its most unique archetype yet for upcoming PvP MMORPG, Camelot Unchained! The scout class brings something simply not possible...

  • waco

    here we go again,i want to address the stealther,.Everyone who invents a mmo always screw up the stealther.You try to dumb the toon down ,just lkie Daoc there is no reason to have a stealth if you are going to dumb him or her down and you will! Mr Jacobs uses the excuse about some silly veil,which just is another way fo dumbingdown the one has figured out how to make a stealther.I have been playing mmo for about 17 years and the only way you can fix a stealther is leave them alone or take them out of the game

    • Raygar

      Sounds to me like your advocating against putting stealth in to the game. Funny I know more then a few stealth haters doing the same thing. šŸ˜‰ Jokes aside though, I thought DAoC has been the only one to get stealth right. Not too strong, not too weak, good amount of counters to fight against them. I didn’t play stealth much, but boy did they add to the fun and randomness of the game. I would much rather see no stealth added to the game then them get it wrong though, but I think we differ on that definition.
      Mark has yet to sell me on the Veilwalker Stealther yet, but I’m willing to hear him out before I start judging and bashing the idea, though that gets hard from time to time with so little info on it and no grantee will even try that idea.