Today Guild Wars 2's blog posted an interesting look at what kind of system ArenaNet intends to program into their game to deal with microtransactions.
Today Guild Wars 2's blog posted an interesting look at what kind of system ArenaNet intends to program into their game to deal with microtransactions.
My wait is finally over and GW2's Mist will offer players the ability to gain loot including armor and weapons from fallen foes in PvP.
The sheer scale of the encounter felt amazing, the developer assured me that the content would always be challenging no matter how many players were involved. This is due to the dynamic scaling implemented into the public encounters.
At Gamescom in Germany ArenaNet revealed the first tidbits about PvP style and types in Guild Wars 2! They made it clear that they were catering PvP modes towards both the casual and hardcore when designing the match making system.
Guild Wars 2's driving force is one giant soup of innovation and new, different game mechanics and challenges. The premise is "What is wrong in today's MMOs and how are we going to fix it?"