Player vs. Player
When a player kills another player from a rival nation or guild, they will receive one honor point. When a player is defeated by another player from the rival nation, one honor point is taken away. When a player accumulates a certain number of honor points, he/she will receive a rank within their nation's standing. The general rule of rank is: the higher rank a player achieves the greater the bonus that player will get towards his attack and defense power (see Ranking System on website).
Fight players from your rival nation to increase your ability through rank and honor points! While players will begin their journey in "safe" zones, there will be areas of the map later in the game where both nations must venture. Players should be on their guard when in these areas!
Player-created guilds will help players to level, hunt, and quest; but that's not all. Guilds will be able to wage war against each other regardless of nation-association, and can even band together to form alliances against their enemies. Alliance vs. Alliance and/or Guild vs. Guild warfare will be another way for players to achieve rank and honor points.
There will be organized Nation vs. Nation events where players of each nation will fight for control of areas of the map. Each area will have their respective bonuses to bestow on the winning side in addition to increasing the size of the player's nation. In this way, players will have a direct impact on their nation's prosperity as well as an impact in the progression of the story. Needless to say, Territorial War will be a great way for players to gain rank through honor points.