The Pride of Taern

  • Developer
    Whitemoon

  • Genre
    Fantasy

  • Category
    Browser Based

  • Platform
    Browser

  • Gamesite

  • Graphics

  • Control

  • Features

  • Customization

  • Community

The Pride of Taern is a browser-based MMORPG. Set in the fantasy world of Taern, players must fight to survive by questing to gain money and items. Players will also build up their guild with various buildings, and then set out to conquer their opponents. Battles are turn based, and your enemies and your parties each use various skills, attacks, and tactics to try and overcome.

Features

Unique characters: Pick from one of seven classes, and customize your character's looks. It's your choice to look like a fierce battle maiden, or a suave swashbuckler.


Party based combat: Engage in fierce battles with your party against a variety of foes. Battle vicious monsters, devious demons, and crafty human foes, and drive them away.

Guild system: Build your guild from modest beginnings to a world power. The buildings you construct shape how your guild will develop and grow.

Various PvP modes: Will you set out on a path to conquer the lands of Taern? Or perhaps your goal is to become a renowned gladiator? Both are possible within The Pride of Taern!

Cooperative gameplay: Explore and adventure with your friends. Communicate and conquer opponents together, using your combined strength and skills.


Social Media :

Screenshots

Game Videos

  • The Pride of Taern Trailer

    The Pride of Taern is set to push browser gaming one step further. Check out this gameplay trailer explaining how....

Game Articles

  • The Pride of Taern Proxzor Impressions

    The Pride of Taern Proxzor Impressions By Remko Molenaar (Proxzor), OnRPG Journalist     The Pride of Taern is a browser based RPG that le...

Comments

  • Guest

    Some other truisms about “The Pride of Taern”: While the game certainly does not get any award for graphics, some problems could have been solved, if “Whitemoon” wouldn’t be an anti-social moron about it all.

    * Fact is: With more active players it wouldn`’t hurt that much to offer more than one shop! The blacksmith is VERY limited, when it comes to optimized equipment by class & level. Consequence is, enforced grinding, or enforced platinum buy, to compensate a traditional no-go of roleplay.

    * Quests by classes are outright lacking. I do not consider it atmospheric to see my Fire-Mage “live” exactly like any barbarian, knight, or martial artist (sheed?).

    * The staff is too often hanging around with their “buddies” among players. Maltreating one player, while the next gets away with constant breaking of rules & laws, too. Such antidemocratic idiocy seems a bit weird, when posturing as a legal game company.

    * Known hangs, like quests not giving enough XP to cross the higher levels, were already known during early beat stages, and years later not one correction is done at all. To me it caused the impression that “Whitemoon” is actually not the true maker of the game, but someone only greedily focused on money-making. Greedily, as the opposite of legitimately here.

    * 2014 boredom & frustration seemingly settled-in. High-level players consider it fun, to ambush and pkill “newbies”. Given that it is pretty harsh to defeat a level 56 adversary with any level 20 to 25 character, such spoilers add an anti-social streak, as even paying customers are treated like ogre-dung-heaps.

    I still like some game moments, even with a new account. Further the main-story wasn’t bad either. So feel free to check the LINK:

    http://www.taern.com/user/Baronasi/

    Bye!

  • http://www.scribd.com/pauper Andrè M. Pietroschek

    PoT is certainly more fun in a good group, and teamplay levels MUCH faster (a day, not a week, of effort above lvl 20). Some other truisms about “The Pride of Taern”: While the game certainly does not get any award for graphics, some problems could have been solved, if Whitemoon” wouldn’t be an anti-social moron about it all.

    * Fact is: With more active players it wouldn`’t hurt that much to offer more than one shop, like, in example, a village trader! The blacksmith is VERY limited, when it comes to optimized equipment by class & level. Consequence is, enforced grinding, or enforced platinum buy, to compensate a traditional no-go of roleplay.

    * Quests by classes are outright lacking. I do not consider it atmospheric to see my Fire-Mage “live” exactly like any barbarian, knight, or martial artist (sheed?).

    * The staff is too often hanging around with their “buddies” among players. Moralizing unto one player, while the next gets away with constant breaking of rules & laws, too. Such antidemocratic idiocy seems a bit weird, when posturing as a legal game company.

    * Known hangs, like quests not giving enough XP to cross the higher levels, were already known during early beta stages, and years later not one correction is done at all. To me it caused the impression that “Whitemoon” is actually not the true maker of the game, but someone only greedily focused on money-making. Greedily, as the opposite of legitimately here.

    * 2014 boredom & frustration seemingly settled-in. High-level players consider it fun, to ambush and pkill “newbies”. Given that it is pretty harsh to defeat a level 56 adversary with any level 20 to 25 character, such spoilers add an anti-social streak, as even paying customers are treated like ogre-dung-heaps.

    I still like some game moments, even with a new account. So feel free to check the LINK:

    http://www.taern.com/user/Baronasi/

    Bye!