AdventureQuest Interview: Battles in Browsers?


Questions by Mohammed Afzal (MageMoa), Onrpg writer
Answered by Tony Deller, lead developer of AdventureQuest, Artix Entertainment
Adventure quest is a unique browser based RPG which has been created years ago. It is one of the oldest existing browser based RPGs. Adventure quest tells us the story about brave warriors that are trying to save their world and protect innocents (check Adventure quest’s site for the complete story) by fighting hundreds of unique, challenging monsters.
The game offers us many features, stunning turn based combat and thousands of weapons and colorful equipment without having to download anything! We of Onrpg had been given a chance to interview Tony Deller, lead developer of Adventure Quest.
 
Onrpg: Could you introduce yourself, please?
 
I am Tony Deller, creative lead for AdventureQuest for the past 5 years.
 
Onrpg: Adventure Quest is an online single-player browser game. Why is Adventure Quest browser based?
 
Being accessible from a web browser makes AQ available to anyone to play, anytime, from any computer in the world as long as one has access to the internet and, of course, a browser.  So accessibility is the main reason we went with the Flash format.
 
Onrpg: Will there ever be a downloadable version of the game?
 
At several points we considered a downloadable version, but we always come away with the same answer:  A large part of what makes AQ special, even after almost 7 years, is that it updates every single week of the year with new content.  Our other games (DragonFable, MechQuest and AQ Worlds) also update every single week.
 
Onrpg: Are there ways to have contact with other players?
 
We like to call AdventureQuest  a “massively single player game” because, even though players cannot see or chat with each other in-game, their actions can be counted together in wars, polls, votes, and other events and change the course of the game’s content and world in that way.  Players use our moderated, safe message boards to talk about our games.
 
Onrpg: Could you tell us more about the classes of the game?
 
Any player can train any number of classes they want to, and have access to those skills during every battle.  We began with what we saw as one of the most fun classes: DragonSlayer.  We soon added the likes of Paladin, Knight, Mage, Rogue, Wizard, Dracomancer, Berserker, Beast Master, Necromancer, Vampire Slayer, Ninja, Pirate, and others.  Every class has 10+ unlockable skills, unique animations, special items and unique armors/outfits to go with them.
 
Onrpg: What kind of (sub)races are there?
 
Players can become Vampires, Werewolves, and a hybrid called “Werepyres,” and level up their power in those subraces.  We have a unique hybrid subrace coming up called “Dracopyre” – which is part werewolf, part vampire, and part dragon.
AQ Dungeon
AQ Dungeon

Onrpg: Could you describe the combat of the game?
 
Battles are turn-based.  A player can change equipment, including armors and classes, during combat.  All monsters and enemies have at least some basic AI, and many of them have some very special abilities and AI that lead to some surprising effects on Players.  Players, for their part, have access to literally thousands of pieces of equipment: pets, armors, shields, spells, weapons, helms, treasure and magical items, spoof and plain old wacky items, and more.
 
Onrpg: Are there any wars or PvP which allow you to fight with/against your friends?
 
All of our war events involve all players joining forces against armies of bad guys.  All victories and defeats are tallied together.  Some wars involve Players choosing sides.  In the past we’ve had Ninjas vs. Pirates, Werewolves vs. Vampires, DragonSlayers vs. Dracomancer, and Paladins vs. Necromancers.
 
Onrpg: What makes Adventure Quest an appealing game?
 
AQ features a very mixed visual look, combining the work of half a dozen artists over the course of as many years, with an overall anime feel.  The original art was quite primitive, but after the game rose in popularity we wasted no time in finding very talented artists and animators.  So the look of AQ is unique, and always surprising.  It also updates every single week of the year, and features a huge variety of equipment, thousands of unique monsters, and hundreds of quests, wars and events.
 
Onrpg: What are the extra features if you purchase a membership?
 
Our memberships in AQ are a one-time fee—not a subscription.  We call it the “Guardian Upgrade.” For the small fee of $19.95 US, a Player unlocks hundreds of special items (featuring all types of equipment, armors, pets, and spells), and gains access to dozens of Guardian-only areas and quests.  A Guardian, for paying that one single fee, will also get all future Guardian bonuses and perks.
 
Onrpg: Why is there no music ingame?
 
Being a browser-based game, music introduces a larger bandwidth cost.  Aside from that, a majority of Players often play at school or work where sounds coming from your computer are often frowned upon.  We do, however, offer some special items which can play background music in the game when you activate them, and we have sound effects which the Player can turn on or off.
 
Onrpg: Adventure Quest has a wide variety of monsters and spells which are element based. Could  you tell us more about this feature?
 
There are a wide range of damage types in AQ.  They are all a combination of elements (earth, air, fire, water, energy, wind, ice, light and darkness), weapon type (melee, ranged, magic), and effects (poison, paralyze, burn, freeze, etc.).  Every Player armor/ class and monster has different defenses against these attacks, so Players have a choice to use strategy in battles or just brute force.
 
Onrpg: What are the other unique features of Adventure Quest?
 
Aside from weekly updates, a variety of items and enemies that rivals the biggest games ever made, and a robust, though simple, combat system, AQ offers a very safe environment for Gamers of all ages, a supportive community and community staff, a team of developers that listens to what Players like and don’t like – working every day to make the game better, and a very broad mix of parody, puns, satire, and pop culture humor.
 
Onrpg: What can we expect in the future?
 
AQ has gone through many major story arcs in the past 6+ years, and there is much more yet to come.  Every storyline delves into a different and compelling part of the world and introduces interesting characters, items, monsters and events.  A Player can follow the stories closely or just enjoy the gameplay and collecting items and rewards.  
 
Onrpg: Is there anything else you would like to mention?
 
I would like to sign off with a hearty “Battle On!” and invite all of your readers to try playing AQ!
 
Onrpg: Thank you for your time!
Thank you!

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