Onrpg: Could you describe the combat of the game?
Battles are turn-based. A player can change equipment, including armors and classes, during combat. All monsters and enemies have at least some basic AI, and many of them have some very special abilities and AI that lead to some surprising effects on Players. Players, for their part, have access to literally thousands of pieces of equipment: pets, armors, shields, spells, weapons, helms, treasure and magical items, spoof and plain old wacky items, and more.
Onrpg: Are there any wars or PvP which allow you to fight with/against your friends?
All of our war events involve all players joining forces against armies of bad guys. All victories and defeats are tallied together. Some wars involve Players choosing sides. In the past we’ve had Ninjas vs. Pirates, Werewolves vs. Vampires, DragonSlayers vs. Dracomancer, and Paladins vs. Necromancers.
Onrpg: What makes Adventure Quest an appealing game?
AQ features a very mixed visual look, combining the work of half a dozen artists over the course of as many years, with an overall anime feel. The original art was quite primitive, but after the game rose in popularity we wasted no time in finding very talented artists and animators. So the look of AQ is unique, and always surprising. It also updates every single week of the year, and features a huge variety of equipment, thousands of unique monsters, and hundreds of quests, wars and events.
Onrpg: What are the extra features if you purchase a membership?
Our memberships in AQ are a one-time fee—not a subscription. We call it the “Guardian Upgrade.” For the small fee of $19.95 US, a Player unlocks hundreds of special items (featuring all types of equipment, armors, pets, and spells), and gains access to dozens of Guardian-only areas and quests. A Guardian, for paying that one single fee, will also get all future Guardian bonuses and perks.
Onrpg: Why is there no music ingame?
Being a browser-based game, music introduces a larger bandwidth cost. Aside from that, a majority of Players often play at school or work where sounds coming from your computer are often frowned upon. We do, however, offer some special items which can play background music in the game when you activate them, and we have sound effects which the Player can turn on or off.
Onrpg: Adventure Quest has a wide variety of monsters and spells which are element based. Could you tell us more about this feature?
There are a wide range of damage types in AQ. They are all a combination of elements (earth, air, fire, water, energy, wind, ice, light and darkness), weapon type (melee, ranged, magic), and effects (poison, paralyze, burn, freeze, etc.). Every Player armor/ class and monster has different defenses against these attacks, so Players have a choice to use strategy in battles or just brute force.
Onrpg: What are the other unique features of Adventure Quest?
Aside from weekly updates, a variety of items and enemies that rivals the biggest games ever made, and a robust, though simple, combat system, AQ offers a very safe environment for Gamers of all ages, a supportive community and community staff, a team of developers that listens to what Players like and don’t like – working every day to make the game better, and a very broad mix of parody, puns, satire, and pop culture humor.
Onrpg: What can we expect in the future?
AQ has gone through many major story arcs in the past 6+ years, and there is much more yet to come. Every storyline delves into a different and compelling part of the world and introduces interesting characters, items, monsters and events. A Player can follow the stories closely or just enjoy the gameplay and collecting items and rewards.
Onrpg: Is there anything else you would like to mention?
I would like to sign off with a hearty “Battle On!” and invite all of your readers to try playing AQ!
Onrpg: Thank you for your time!