Archlord Review: Above All Pretty Graphics
By Shahrin Chowdhury (Sahat), OnRPG Journalist
The title sums up this game nicely. The game is pretty with sparkly graphics and fantastic armor designs but there is no real depth to the game. But first things first. Let’s start by further explaining the good things about this game.
The Good Sides
The graphics are fantastic. Armor sets, even the low level ones, are really well made. I found myself stopping many a times to just admire my armor and weapons. The skill animations and scenery were just as amazing. It was pretty surprising that it would it even run on my computer, let alone run with this much beauty.
There is a limited variety of races to choose from with also not as many archetype classes. These are humans, orcs, and night elves with their respective mage, warrior, scout classes. The only reason this is going under well is that it shows some customization in choosing races. However the actual customization of the game is pretty bland and without much variety. This makes me uncertain about the replay value of the game.
Amass godlike powers and rule over everything, including the weather, and reign terror over everything. The game is a giant competition to be the best (and become the archlord) in the game and rule over everything. It seems to be the only reason to play this game: to become the Archlord, get a gigantic awesome dragon mount, and control the weather for about four weeks before getting kicked off the throne. This sounds pretty awesome, you would be respected and feared by all the other players. That’s the theory.
Getting to this point however, is a real pain. It takes dedication, skill with a mouse, lots of free time, and the patience of a Tibetan monk. In short, anyone who under takes this quest will be grinding on monsters from dawn to the wee hours of the night to even hope to mount that dragon.
That patience of a Tibetan monk thing was not a joke. This game is pure generic grinding. From the start until whenever the player collapses, it’s a pure grind. A typical gaming experience will include a trip to the village/town to get potions, go out into the field and kill things until either A) your potions run out or B) your potions run out. Then it’s back to the village/town to re-stock, sell the loot, and repeat. You’ll be doing this for level after level, getting slightly stronger weapons (although they do look pretty), slightly stronger armor (again, so spiffy looking) and that’s pretty much it.
The PK penalties or “villian” points, as they’re called, are extremely painful to accumulate. Villian points are earned by killing players 4 levels below or killing someone who does not fight back. There are 3 stages of being Villian:
Level 1 – 40 Villain Points:
– Trading between players is disabled
– Guards will attack you
– You will drop more items upon PvP death
– Partying with other players is disabled
Level 2 – 60 Villain Points:
– All Level 1 Rogue disadvantages
– Trading with all NPC’s and the Auction House is disabled
Level 3 – 100 Villain Points
– All Level 1 & 2 Rogue disadvantages
– 9% xp loss upon death
– 50% decrease in xp gain
– You can not be the 1st attacker
Did you see level 2? No trading with NPCs. That is way more harsh than level 3, as most of your game interaction is going to be buying potions and what not.
Unless you are someone who enjoys a repetitive cycle of attack, potion, loot, and repeat then this is one game you will want to avoid. On the upside, the graphics are really pretty.