Square-Enix announced today that outside of the trial accounts, in just three years FFXIV has over six million cumulative accounts. That’s pretty damn huge for an MMO that was basically a failure in 1.0. So many people hated it that Yoshi-P sat his team down and they made sure that when they relaunched, “A Realm Reborn” would not disappoint. It was a huge success, and Heavensward was a welcome addition to my life as a person who enjoys video games. The latest patch of Final Fantasy XIV was a minor one, but it did come with one thing in particular that caught my eye. Palace of the Dead/Deep Dungeon is adding a Roguelike to Final Fantasy XIV! A dungeon that is new and different everytime, with different rules compared to the outside world. Deep Dungeon originally appeared in Final Fantasy Tactics, but through a very short quest [Level 17 requirement] will let you in! Even Trial/Non-Heavensward people can do this, but not all the way down to floor 50. I believe non-Heavensward accounts can go to 40.
It functions quite a bit different than the rest of the game. You start as level 1, and it has no real “meta” requirements. We had two healers, a tank and a dps on a few occasions. Whatever you want to go in as, that is how it is. You have two “save slots”, and can go in a group of up to four, or queue solo. It works in groups of 10 floors, with a boss at the end. If you fail and wipe, you lose all of the progress up until your last save. You don’t get do-overs. When you go in on a save file, you are stuck in a class until you finish or clear the save data. You start at level 1 of that class like I said, and gain skills in the normal progression. You get no gear, just an “Aetherpool Arm and Armor”. Silver Chests have a chance to give upgrades to those, which are very important. Each set of floors has an “ivl” depending on that gear and nothing else. Each set of 10 floors has their own aesthetic and own encounters which are random. Chests can also drop items unique to this Dungeon which have a variety of effects. Buffs to stats, chances for more chests on this floor or next floor, you can turn local enemies to frogs, turn into a Monster and fight for a time, and much more.
There are side effects that can happen on the floors, both positive and negative. You could get Haste for the whole floor. You could gain Maximum HP or lose Maximum HP. You could be denied Sprint! There is an item to disable those too. You can only have three of each item at a time, and they are shared through the party; so if you have 3 and one drops, someone in the party should use one. But they don’t affect the whole party [the buffs], so teamwork is so very important here. There are also traps, that if you step on one can easily wipe your whole party and send you back outside! There’s also an item for that, so be aware of what each of them can do. This is definitely challenging, and the further down you go, the harder it gets. There will be more to come to this according to Yoshi-P, but this is where we start. My favorite part? Sure you can get gil and tomes at level 60, so you can start working towards new/better gear, but you can also use it as a “Trial By Fire” to test classes. Did you unlock Mechanist, Dark Knight, Dragoon or Ninja and not wholly positive how to go about using them, with a pile of abilities? Or maybe not so sure you want to work on them? Use Deep Dungeon low levels to try it for yourself! You can also level there. I was receiving about 89-109k exp in the 30s for my Mechanist. It promotes teamwork, thinking on the fly, and challenges players who want something out of the ordinary. Roguelikes are fun, Final Fantasy XIV is fun, and the Deep Dungeon? Again, is fun. There’s also a Campaign for people whose account has been inactive longer than 30 days. For five days, they can log in for free and see what they’ve been missing. To my friends and family that have shied away, I invite them to take another look!