Coming Soon: Buying Games on Twitch!

Warhammer 40k Twitch Bloopers

Okay, so Twitch has been making huge strides since becoming the premiere streaming service for video games on the Internet. Sure, you could go to one of the other places, but no other streaming site as far as I’m aware of has quite the same pull. Couple that with a partnership with Amazon Prime? They’re growing at a wild rate. Soon enough, they’re adding something else that will get people talking: Soon enough, you will be able to purchase games on Twitch! Specifically, titles that will be streamed will be able to be purchased on Twitch’s website.  And if you are fortunate enough to be a partnered streamer? [We’re still waiting, Twitch. . .] If you bought the game through them, you will receive 5% of the revenue to the partnered streamer. That could be pretty damn fantastic, at least it sounds that way. But I cannot help but wonder exactly what that means. The gross that they make from revenue for everyone that buys the game? They get 5% back from what they spent? I’m not great with accounting, so I’m not really sure what that means. This service is slated to begin sometime in Spring 2017, and as the weeks go, we’ll learn a bit more how partnered streamers can acquire more revenue for playing games bought through them.

But what does this mean? What kind of money will this net Twitch? I’m willing to bet those figures will be pretty damn stupendous. Twitch is going to make more partnerships through Amazon [I’m sure through their burgeoning gaming dept], and from game developers who want to see their games on such a huge scale. This could be a really wonderful move for indie devs who want to make a multiplayer game and assure that it is seen/played by thousands of globally recognized streamers. Whether they make huge piles of cash from Twitch is another matter, but even if those hypothetical devs don’t strike it rich, their name will get out there, and help spread their talent around the world. One of the hardest things for an indie developer is getting out there. I think this could be a great move not only for them, but also AAA developers who want their game making moves immediately. This could also be a pretty fantastic way to beta test a game, with thousands of players, millions of viewers watching, offering input. This is a terrific idea, at least, from the outset. Only time will tell if it really will be a game-changer, if you will.

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