Recreating a mythical creature of her status was difficult to be sure. Medusa is not some no-name deity, she’s about as famous as you can get, so we faced two challenges – first how do we put our stamp on this creature so that it fit in our game, and would it live up to player expectations? We found some original artwork and monster pattern designs and then turned it over to our graphic designers for inspiration. The first design was fairly realisitic, which was ironic because it’s exactly what we asked for but not even close to what we wanted. Far too much detail was included, and it almost seemed to be ready to jump out of the screen and eat Sigourney Weaver.
The Next Step
With graphics resolved we planned how we would breathe life into her. It took us some time but we needed to make her seem like the deific creature she was. Clever, cruel, she would have no doubt have expected enemies to use magic against her, after all, she wielded powerful spells of her own. So we intengrated magic resistances that would render certain spells ineffective. Teamwork and proper tactics, not brute force, would be needed to defeat her. A dull and disorganized team would never win.
Medusa’s island has been geared more towards advanced players, and is not a newbie friendly instance – but we haven’t forgotten about our lower level players. In coming instances we will have some special places for these players to explore. Teamwork will play a key role in all instances, and along the way you may harvest exp, treasure, and even some new friends.