League of Legends Releases Skarner and Major Balance Patch
It’s another Tuesday at OnRPG and that means two things we get to look forward to. Taco Tuesday at El Torrito and League of Legends’ newest champion patch! Any moment now Skarner will be released to the public, an odd ball scorpion that seems to be half tank, half ap spam caster, half melee dps, and able to give 150% in a team fight! Since we are stuck waiting for his release, here is a quick overview of his skill set:
Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner’s target will be dealt additional damage.
Energize (Passive): Basic attacks lower the cooldowns of Skarner’s abilities by 1 second against champions and 0.5 seconds against non-champions.
Although he seems entirely built for tanky melee dps, his skills scale on AP rather than AD. This champion is truly something unique so look forward to Jason Harper’s full review of Skarner and related patch buffs/nerfs soonTM. In the meantime check out our OnRPG boards to discuss your thoughts on Skarner.