League of Legends Volibear Patch Preview


League of Legends Volibear Patch Preview

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

RiotGame’s hugely popular MOBA, League of Legends, has revealed a preview of their upcoming patch to release Volibear. This patch preview has heads spinning as the core mechanics of laning and jungling are being rocked to the core, and many veteran players will have to completely revise their current style of play to adjust. But before getting into these details, let’s look at Volibear himself!

 

 

Volibear initially seems to fit into the heavy pressure tanky dps role, with the ability to rapidly chase and CC a foe and then unleash hell on them. His abilities are as follows:

 

Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air.

Frenzy: Volibear’s repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked four times, he can perform a vicious bite on his target.

Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.

Thunder Claws (Ultimate): Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.

Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

 

 

As you can see his Rolling Thunder gives him the distance closure needed to face off with ranged attackers, while Majestic Roar will hold foes in place once they realize that fleeing is the ideal option. His Frenzy will allow him to stand toe to toe should the opponent choose to duel to the death, and thunder claws will make him an intimidating presence in any team fight. Chosen of the Storm seems there just to give opponents a false sense of confidence, tricking them to commit to a duel that they will be unable to win.

 

Sivir Rework

The long awaited Sivir rework is finally coming. Her passive (based on dodge) is being phased all like all things dodge. In exchange she is gaining a movement speed increase when she attacks a foe, making her more apt for chasing enemies but less skilled when fleeing. She is also gaining a toggle on her ricochet so that it can be used to give her ‘double strikes’ by toggling it on right after a standard basic attack. Another major complaint in her kit is that she is presented as a ranged DPS but lacks the range of most of her archetype. This is being extended to allow her to stay far from the fray when danger is present.

 

 

Minion Rework

Minions are getting their damage nerfed greatly in an attempt to make laners in the laning phase more aggressive. The logic behind this is that there will be less penalty for striking out at an opponent because the minions will take a smaller chunk of your health as your pursue your foe through them. Will this be the actual case? Hopefully next week we can test it out in actual combat and see for ourselves

 

 

Jungle and HP Pot Rework

This is the real buzz around the campfire that has players up in arms. First off, hp potions are losing some of their effectiveness to make lane sustain via multiple hp pots a thing of the past, or at least not as effective as previous builds made them out to be. In addition to this, jungle mobs are being weakened, and will be offering less experience and gold. Also, some of the smaller camps will be offering players new buffs never before present on Summoner’s Rift. To counter balance this all, the respawn time is being reduced so a constant stream of monsters will be available for the jungler to farm. And finally, they are nerfing the effectiveness of lizard’s red buff when used by a melee fighter.

 

 

All this combines to a new way of seeing the game! Junglers will have to decide when is ideal to gank lanes, rather than farming through all their side of the map and then ganking because there is nothing better to do. Depending on what the buffs are, we might see some interesting dynamics change in the laning phase as mid lane rushes over to farm wraiths of wolves to gain a buff advantage over their opponent.

 

 

Stay tuned in December as Hhean will give a more detailed review of all these changes and how it has changed League of Legends. If you’ve never played League of Legends I suggest checking out our epic forum thread or Riot Game’s website for more info!

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