The BIGGEST UPDATE EVER has occurred for Marvel Heroes 2016, and I want to talk about that for just a minute. At least, talk about my favorite part in it. One of the most tedious parts of Marvel Heroes 2016 were the sheer ludicrous number of abilities, and in addition to that, you were given shovelfuls of points to put into them! I was fine with abilities being locked behind levels [which is the way it still works], but then you had to really consider far too much to just play the damn game. Where to put them? Is it worth it to put points into this passive/buff? Or should I put some extra points into a damage skill or leap ability? Ugh. It was so damn tedious. This takes a lot of the guess work and experimentation out of the game, which does upset some people. But not me! I just want to enjoy a fun action-RPG that reminds me of Marvel: Ultimate Alliance. It’s a better version though, because it has loot drops, tons of characters, slotting abilities as I need them, and enjoying fantastic comic book action. I’m going to rate main heroes 1-10, and team-ups 1-5. We also live-streamed Marvel Heroes over on OnRPG’s Youtube! And will do so again on MMOHuts today, at 2:30! Though it doesn’t have quite as much Beast Gameplay, I’ll link it below, because it’s worth it!
So, one of the things I want to start doing with this column is highlight the new characters as they come out, and play them for a bit, and give my thoughts on them. Henry “Hank” McCoy is the latest character to show up, one of my favorite mutants. The Beast! He’s incredible mobile, and as he moves, he builds Momentum. I like this concept, but I don’t feel like he has enough options for building that Momentum back. But tons that use it! I love the voice, the feel, the strength, he’s pretty beefy, able to take quite a hit before needing to back off. However, he’s got a lot of claw-swiping going on, when I recall the Beast being more punches, kicks, throws, grappling, or throwing things. This is an aesthetic complaint, less than a gripe about the game/character. However, the big problem I have is Momentum. Love it as a mechanic, but I genuinely think his basic attack ought to generate, not use it. From a soloing perspective, that can be really really frustrating. He does need a way to generate it other than running about. But he’s got a pretty varied moveset though! He can leap, swing through the air, use technological gizmos like calling down drones to help heal, deal damage, and his ultimate involves him taking a break and letting the Danger Room do his damage for him! That’s awesome. Every genius needs to relax, yeah? Beast can solo, but it’s not remotely as fast as when I play Cyclops, Nova, or Cable. Once he has better Momentum generation, I think he’ll be barreling through baddies in no time.
The Beast: 5/10, will improve when Momentum Gen. does. Fun, cool skillset, but I’m disappointed that Kelsey Grammer did not voice him. Not gonna lie.
Then there’s Jubilation Lee [Jubilee]. Normally, the only Team-Up I use is Magik, because she’s fantastically powerful, I love her dialogue and her interaction with characters. In general, the character interaction lines are just fantastic. Jubilee does pretty great damage, fires off dangerous fireworks, but it can be a little distracting by just how much light and sound they produce. That’s the way it’s supposed to be, so I can’t really complain about it. But I do enjoy her, and she’s without a doubt, quickly becoming a mainstay on my team. Personally, I prefer to keep my Team-Ups out all the time, but she can be summoned in a pinch to obliterate anything you need her to, which will not disappoint. Overall, I think she’s a great partner, not on Magik’s level. . . But who is? Some of the Team-Ups just don’t make any damn sense. Carnage? Really? Who does he want to work with? But Jubilee? She was Wolverine’s partner in the comics for years and years. She just makes sense.
Jubilee: 4/5, definitely on the official “List of Ragachak’s Team-Ups”.