So, World of Warcraft has changed how they deal with Legendaries, and I’m still kind of on the fence about it. The way it used to work is you’d have months and months [literally] of farming drops. Sometimes years! I still have a pile of incomplete legendaries across a plethora of characters. They are designed to take forever to craft so that when you have them, you feel a deep sense of accomplishment: Like you really earned that shit. I like that idea, but the percentages for some of these items to drop are so ludicrous that it’s not really worth the time invested in it. More recent legendaries like Shadowmourne, WhateverthatRogueitemwas, and the newer Mage Staff [RIP Vanilla/BC] are more or less guaranteed if you work at it and put the time in. But it will definitely take a billion years to do so. It will happen, that’s the important takeaway. But how did they change it you might ask?
It’s a Diablo 3 system. There are legendaries for pretty much every slot outside of weapons and there are specific ones for your class and generic ones as well [but that I’m not 100% on]. They drop from a variety of sources, such as the World Quest chests as a big example. They have cool abilities and are definitely worth finding, but that’s just it: Now they’re random. They could drop anytime or never drop at all [if you’re like me]. You can equip one at a time, unless you spend research time/resources into being able to equip more than one. Therein lies where I am at an impasse. I love the system because I could get them anywhere, but will I? At least with Shadowmourne I knew that it would happen, with enough time and dedication. Now, with enough time, dedication and RNG, they will be mine!
What do you guys think though? Is it fine this way? Was the old way better? Can you wait to be dripping in legendaries?