TERA Online Reveals Set of BAM Trailers
Frogster, European publisher of TERA Online, has released three trailers today and additional information on some of the keystone big ass monsters awaiting players in this non-target based fast action MMORPG. Furthermore, they gave us an insight into the development process of what went on in the creation of each boss! Have a look at our trailers and then read up on the story behind each impressive monster.
A window to the past, teraliths have served as protectors of ancient relics all over the land of TERA since the gods themselves roamed the globe. Imbued with powerful magic, teraliths guard such secrets as the Fountain of Shara in Blessing Basin and the remnants of the giant empire in Colossal Ruins. Soulcrusher, of course, protects the Bastion of Lok—the hidden base from which the Scions of Lok strike.
Visually, we wanted to show how magic can bring something as mundane as stone to life. Teraliths were designed without faces or heads because we wanted to emphasize that these are pretty mindless constructs. They have but one purpose—to protect something. We also wanted to avoid a lot of golem stereotypes. Initially, they would use spinning drills as their weapons, but that changed to have our teraliths blast enemies from the hole in their chests.
Much has changed for the kumas in recent times. In the days of old they were docile creatures, but much like the ghilliedhus, something changed that caused them to become much more aggressive in nature, and strangely attracted to sources of power. Whilst kumas can be found across the world of TERA, they’re more likely to be found near artifacts, relics and sacred sites. Players first encounter the kumas in the Celestial Hills, where powerful creatures can be found trying to unlock the many ancient secrets strewn across the environment.
Bluehole Studio’s main goal was to really emphasize the size of the kumas. They leave behind large footprints and are pretty menacing; especially with the lightning rods that run across their back and to their wrists. Initially their design incorporated a lot of Asian symbols, but that was later changed to reflect a more Western approach. Their basic movements remained the same though, in respect to their sumo wrestling roots. The armour they wore was also important, in that it had to retain the overall look of the kumas without obscuring each distinct element of their design.
Ovoliths, the largest of the arachnens, are the goddess’ Arachne beloved but hideous offspring. Like their mother, arachnens are known for their penchant for collecting all manner of found items. Their ability to survive in the hostile deserts of Val Aureum and the icy peaks of Westonia has also given them a reputation for being particularly hardy. Usually working alone, ovoliths are aggressive fighters with a dangerous assortment of attacks in their arsenal which ensure they’re always a challenge to bring down.
Bluehole Studio wanted a monster that players wanted to see more of after the first encounter. When they got their second look however, they soon discovered these monsters were far more deadly than they had originally imagined. The initial concept was for the creature to morph from an egg shape to its spider-like form for battle, which translated to the game so well the team made almost no changes from that original concept. The internal nickname for the creature is, ‘Fabergé’ death eggs’.