Uforia, Inc., a new online game publisher specializing in massively multiplayer online games, today announced that they will publish Three Kingdoms: The Battle Begins, a new MMO based on one of the most famous Asian novels of all-time.
“The opportunity to bring Three Kingdoms to North American gamers is something we are very proud of,” said JK Kim, CEO of Uforia. “This story is one of history and vying for power and for the first time it is truly coming to life from the pages of the famous novel to an interactive online experience.”
Developed by G-rex Soft, Three Kingdoms: The Battle Begins tells the story of the fateful last reign of the Han dynasty (206 B.C.-A.D. 220), when the Chinese empire was divided into three warring kingdoms.
This decisive period in Chinese history became a subject of intense and continuing interest to historians, poets, and dramatists. Three Kingdoms: The Battle Begins tells this story and offers players a chance to choose from 4 exciting and unique character classes to help battle through 200 fantastic levels filled with boss monsters and their relentless minions. As players experience the world of Three Kingdoms: The Battle Begins they can rewrite world history by carefully planning and executing political assassinations.
Three Kingdoms: The Battle Begins also offers a one-of-a-kind quest system that delivers quests to players while they are still in the battlefield, maximizing the player’s enjoyment of and involvement in the battle. This unique feature allows the player to continue their travels while having the benefit of receiving items from completing quests. Player vs. Player (PVP) battlegrounds are available on the hour every hour 24/7 which allow the winners of the battle to become Lords who are granted access to exclusive skills and items. Honor points are awarded during these battles and can be used to purchase unique items and equipment from special merchants.
This game will also feature a Player Kill (PK) system with the unique “Death Note” feature. This feature was created so that if a player is killed by the same opponent numerous times, then that opponent is added to the player’s death note. The opponent’s location will be indicated on the player’s map as a blinking signal thus allowing the player to exact revenge more easily.