Camelot Unchained BSC Days Wrap-Up


Final Thoughts

We’ve been talking about Camelot Unchained all week here on staff, and there’s more than one of us giddy with excitement about the infodump City State Entertainment dropped this week. Veterans who adored Dark Age of Camelot’s (or Warhammer’s) RvR system can probably see why: this isn’t DAOC 2, it’s DAOC on acid. Time and progress have changed the perspective on what a realm-versus-realm title can become, and it’s clear that Mark Jacobs and the rest of CSE have a vision that’s beyond the industry’s expectations.Cait Sith Concept

That isn’t to say we think these BSC revelations are faultless. There’s a lot of doubt and uncertainty at this stage of development, where almost everything revealed this week has been nothing more than a rough draft on paper. There’s no evidence that limited vertical character growth will work, no proof that players will take the bait for an alternative progression model, and no demonstration of crafter gameplay. Naturally, there’s also no test yet on how any of these concepts, even if they work in a small alpha environment, will work in a real public environment. Like it or not, the MMO community has changed in personality over the years, and may not take as kindly to this concept as we once did.

There were also times we just simply weren’t impressed. The stat system is practically nothing new, only a combination of some older and less common RPG concepts. The King’s reward system, while meant to balance the realms, seems underwhelming. And, while we realize the gameplay shown was on a month-old pre-alpha client, it was really nothing more than a small arena in which people beat each other with glowing swords by spamming an attack button. Camelot Unchained may be reaching for new heights, but the climb hasn’t yet begun.

Overall, though, Camelot Unchained’s BSC event was definitely bat-shit crazy. CSE is trying something new, and in some cases, off-the-wall. One thing we do have evidence for: the week has seen over $20,000 in additional builder tier funding for the game. If they can deliver on these dreams, Camelot Unchained is going to be a new power house for MMORPGs, pushing MMOs to new limits, new standards, and more innovation.

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  • Dan

    Lots of games have big ambition but the proof is in the pudding. If they can pull off their ideas then this game is going to be great. I’m really excited that companies are thinking outside of the box. Since WoW MMORPGs have all been basically the same. It kind of makes me think about a mix between DAoC and Shadowbane which is great because both of those games were good for different reasons. DAoC had RvR and Shadowbane had the player driven/build anywhere system that was ahead of its time. Anyone who is a fan of MMORPGs should keep there eye on this game in the coming years as it comes together. We could be looking at the next big thing.

    • ColdSteel

      I feel that we are looking at the next big thing, that is if you like RvR and building. and not grinding npcs to level up. The world being Dynamic would be a huge plus if they pull it off I am guessing they already are pretty confident they can or wouldn’t have suggested it. One thing this game has is CSE founders IMO willing to do different stuff and try things. Both IMO are geniuses.