Let’s Talk: Mega [Man] Maker


I’m genuinely shocked that Mega Maker is still available for download on the Internet. But maybe it’s because it’s a Capcom property and not a Nintendo property. If anyone makes a popular Nintendo fan game, you can bet your bottom dollar, nine out of ten times it will receive a cease-and-desist DMCA style request in response. It’s unfortunate though because these people aren’t trying to make games to steal Nintendo’s money; these are labors of love, fan games that will interest folks who have been waiting years [sometimes decades] for another game in a franchise that’s basically dead. You can’t even use the argument that they’re getting paid either because they’re not. Sure they might have a Patreon to fund costs or something … those tend to get shut down, I’ve found. But somehow, against all odds, Mega Maker still exists, and I’m glad for it. I don’t play it much, but I’ve sat down a few times in each update to give it a whirl. I wish it had a client that updated, and that I didn’t have to redownload the game each time. But since it doesn’t install to your PC, I guess it’s not an issue. Mega Maker canceled their Patreon, not out of fear, but because OneProvider offered to host the game for free, which is remarkably kind of them.

Mega Maker - Create your own Mega Man levels! - Official trailer - YouTube

Mega Maker’s premise is incredibly simple: It’s a level editor for Mega Man fans! It’s very much in the same vein as Super Mario Maker, without the story-style mode. You build levels and allow them to be played by other people online, and you can play theirs in turn, either by searching for certain parameters or by looking for a level ID or even random! It’s a delightful idea and even if I’m absolutely terrible at stage building, I know a lot of people who are not! Being able to play these challenging, creative, and sometimes insane levels is exactly what I wanted. It has controller support, a nice cast of bosses to choose from [which I imagine will grow as time goes on], music, tile choices and more. You can pick which Mega Buster you use, if you can slide, what powerups Mega Man has on that stage, and so much more. But you know what I would like to see? I’d like to see players/builders be able to create their own 4-8 stage gauntlet that culminates in a “Doctor” series of stages. Basically, to be able to build their own Mega Man game. Barring that, let the game compile a series of stages based on certain parameters [RE: Powers that would work together, so that stages aren’t impossible to complete for one reason or another]. There’s so much that can be done with Mega Maker, and I’m glad they’re still working on it. It’s simple, easy to use, and I’m glad that Capcom’s not such an asshole about how they view fan games. I imagine if they were making a huge profit off of it, that would be different.

Now if only Nintendo could get on board. Go download Mega Maker here! And be sure to hit us up if you make any cool stages! I’d like to do a Mega Maker stream sometime where we play fan levels. It’s a wonderful idea, and Mega Man is one of my favorite franchises. God bless you, Wrecking Programs.

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