HiRez Studios has released the SMITE patch notes to coincide with the launch of Scylla, Horror of the Deep. The list is lengthy and detailed as the game nears official release later this month.
Notable highlights include massive work on the spectator system to not only improve performance and functionality, but actual changes to some of the map designs to improve overhead views of certain twisted jungle spots on the Conquest map. Ward costs have also been lessened while given a home security alarm to raise awareness when enemies pass through their field of vision. And the entire item tree has been rebuilt into a more cohesive pathing system, though many items including the infamous Fatalis have been removed pending further testing.
As far as Scylla goes, her kit can be seen below:
Passive – Quick Learner
Each of Scylla’s abilities gain an additional effect at max rank. In addition, Scylla gains 20 magical power for each max rank ability.
Scylla sends two hounds forward rooting and crippling the first enemy hit for 1.25/1.5/1.75/2.0/2.25s, and damaging for 60/110/160/210/260 +60% of Magical Power. At max rank, two additional enemies nearby the first target will also be hit. Cooldown 10s. Cost 60/70/80/90/100.
Scylla creates a magical field that applies a 30% slow to enemies in the radius. After 5s it detonates and damages 90/140/190/240/290 +80% of Magical power. Scylla may activate the ability again to detonate it early. At max rank, enemies in the area also have thier Magic Protection reduced by 25%, and targets hit by the damage are slowed for an additional 1s. Cooldown 10s. Cost 70/80/90/100/110.
Passive: Scylla gains 4/6/8/10/12 MP5 while this ability is not on cooldown. Active: Scylla summons a sentinel to the target area, granting 40/50/60/70/80 vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location. At max rank, the vision is granted through line of sight blockers, and placement range increases by 5. Cooldown 15s. Cost 70/75/80/85/90.
I’m a Monster
Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining +35% movement speed. She may make one powerful attack during this time, dealing 400/500/600/700/800 +120% of her magical power as damage. If she kills an enemy god with the attack, she gains another 6s and may attack again. At max rank, the movement speed bonus doubles. Cooldown 90s. Cost 100.
Full patch notes and god balance changes can be found on the official site.