After a successful launch, Laser Guided Games’ CCG/RTS fusion, Golem Gates is set to receive a post-launch update which should smooth out and improve existing gameplay functions. The difficulty curve was smoothed out for the single-player campaign and balanced several Glyphs to accommodate player strategies. A new Versus Game will tie Glyph to drawing in-game pickups instead of the traditional deck timer should also be fun. A new Survival Mode version of the “Vision” map will bring with it a challenging new enemy mechanic. In addition, two new Versus maps arrived and with it three new Trials. Visuals have also been enhanced, including additional cosmetic variants to various Glyphs and improved mini-map icons.
“We’re thrilled with the initial reaction to Golem Gates and are very pleased to see the community that’s building around the game,” said Matt Oelfke, Founder and Lead Developer at Laser Guided Games. “As a self-publishing studio, we thrive on feedback from our fans and we’re really excited about delivering a fresh approach to the strategy genre. This new update provides the perfect opportunity for newcomers to discover what Golem Gates is all about.”