Guild Wars 2: My Most Anticipated MMORPG
By Joshua Temblett (Dontkillmydreams), OnRPG Journalist
From the second ArenaNet announced Guild Wars 2, I’ve been hyped for it. The reason is quite simple; ArenaNet is one of the best game developers around. What makes them one of the best is that the company thinks outside of the box. They don’t follow trends or copy others; they go their own way, and create a fresh game play experience for all to enjoy. That’s not the only reason I’m looking forward to Guild Wars 2 though. Read on and see why I can’t wait to get my hands on this gem.
Guild Wars Was Such A Great Game!
The first Guild Wars is amazing. It is designed to fit both the casual and hardcore gamers’ schedule. For the casual gamer, there is easy to get into PVP content, and a low level cap. For the hardcore gamer there is a variety of armour/weaponry to get, as well as Elite Missions and Guild V Guild Tournaments.
To put it simply, there is something for everyone in Guild Wars. Not only that, but every segment of game is perfectly crafted for its purpose. Everything from mission structure to the fundamental game play elements were created with passion, and care. Guild Wars is a masterpiece of design, so when I think about how the sequel will take the core concept of the original and expand it, I can’t help but get excited.
I don’t know about you, but I’m a bit tired of the standard MMORPG format. The one where you just watch your character stand in front the monster, slowly but surely depleting its health. I want to feel like I’m actually doing something, that I’m actually in control and determining what my avatar is doing. I don’t just want to be his baby sitter. Guild Wars 2 hopes to change the status quo with a more action orientated battle system.
By action I don’t mean running around, blowing things up. Instead I mean actually doing actions and controlling my character. Yes, I know in World of Warcraft I am controlling my character, but it doesn’t feel like that. I don’t feel like I’m getting any response from combat system. It shouldn’t be me sitting at my PC, watching my character hit an enemy with his sword automatically. Instead it should be me deciding when my avatar should hit the enemy with his sword.
Enter, Guild Wars 2. Every action in battle, you decide. After you make the choice of which action to do, you get a response. You might see your character rush towards the enemy and strike them, and you’ll hear the sound of your character’s sword hitting. You get that kind of response with Guild Wars 2. You can see what you’re doing and see how you, as a gamer, are contributing to the fight. Don’t believe me? Then maybe you should check out the battle system.
Let’s not beat around the bush here, MMORPGs aren’t very good at engrossing you in the world. Now some would argue that this is because of the multiplayer aspect of the genre. For example, you might be walking around “The Undercity” in World of Warcraft when all of a suddenly a Tauren will run up to you and say “Lolz, haiz man! I lovez ur gear? Cnaz u trade wit me? Then I go quest n kill n00bs.” Which completely destroys the atmosphere previously set by the environment.
In fact I’ve been playing Final Fantasy IX as of late, and I find myself becoming incredibly engrossed in the game’s world. This is partly because I haven’t got someone running up to me every five minutes asking “LFP Warrior!” But it’s also because the world has been carefully crafted, and the story elements fit together with the world. There’s nothing to disengage me from the world. With MMORPGs it’s different though. Whilst the worlds in MMORPGS are normally crafted with great care, having someone standing still next to a market with a giant exclamation mark over their head, doesn’t exactly pull you into the game.
Guild Wars 2 hopes to provide a dramatic change to this quest format. Long gone are the exclamation wearing NPCs that dish out quests like they were hot sauce. Instead world changes and quests will appear in real time.
Instead of going up to an NPC who asks for your help, and then having to go to a particular area to complete the quest, Guild Wars 2 does it much differently. You might be walking along in the persistent world (more about that later), only to be suddenly confronted by an NPC who asks you for help. This NPCs house might be getting attacked by a horde of monsters, and it’ll be your job to get rid of them. Once you get rid of the monsters, they’ll stay gone until something in the world triggers the monsters to attack again. There’s no “Accept” button either, instead you just help the character out. Not only that, but other players can help to and they gain experience, just like you do, depending on how much they contribute to the dynamic event. Once again, this shows that Guild Wars 2 is breaking the mold, and that’s why I love it.
You Only Pay Once
This is one of the best things about Guild Wars 2. You only have to pay for the game once, and that’s when you purchase it. You won’t have to pay for anything else. There are no monthly, or hidden, fees. This means that I can stop playing the game at any point in time, and then return to it whenever I want to. My characters will always be there, waiting for me. I suspect that there will be a small cash shop for Guild Wars 2, as there was for the original Guild Wars, which will contain a few, fun items. For example, character costumes, another character slot, or extra storage space.
But that’s the thing, I have no problem with giving ArenaNet some money for another character slot, and that’s because the company is just so darn nice. You can tell that the guys at ArenaNet love their community, and the games that bring them together. To put it simply, ArenaNet is awesome.
The Co-Founder of ArenaNet, Jeff Strain, once said: “Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It’s not true – you know it, and they know it.” The fact that Guild Wars 2 will have a fully realised, persistent world and ArenaNet won’t charge you a dime to play in it is a tribute to Jeff’s statement. It’s also challenging the status quo, its forcing MMORPG developers to think about where they get their revenue. After all, why should consumers pay-to-play a game, when he/she could get the same experience for free?
So there we have it, the reasons why I am so incredibly hyped for Guild Wars 2. If you’re an MMORPG gamer, then you should be excited as well. Why? Because it’ll completely change the genre forever.