The Nature of Potions
It’s almost a law of nature (or maybe more of code) that gamers must be intrigued by a drink like this. Potions are one of the fundamental elements of games since some of the earliest (the Ultima Series from the 1980s, or The Legend of Zelda released in 1987). Some games even had potions that could kill you (Prince of Persia, 1990). In these games, the potions would randomly lie around and they would supplement your existing count of HP or MP (health or mana points). Because of potions, we associate red with ‘health’ and blue with ‘mana’.
Health Energy Potion
In the later MMOs they could even be crafted so you would no-longer depend on adventuring to acquire the potions, but you could choose to be a mage to create them or level a trade-skill like alchemy to craft them. Nearly every game, whether offline or online, has this concept of potions. It’s the simplest and yet one of the most consistent elements in game-design to date.
I’ll have to admit that I’m not very good with strong tastes and this has a damn strong taste! It’s super sweet, chemical and the energy just trickles down your tongue. Candy-squared! It’s so chemical you can nearly feel it as it heavily lands on your stomach and changes your perception of gravity for a moment. This is a heavy drink, people – not for the light-hearted! Only the strongest warriors, or those with an exceptionally sweet tooth should be advised to drink them as a sport! Otherwise, keep them (since they look so great) until you need them most!
In short, an absolute wanna-have! Drinking them is at your own risk! Find these potions at http://www.manapotions.com!