Blogpost by Tully Ackland, OnRPG Journalist
Originally posted on Tully’s blog XPedition
Nearly 9 years ago I was playing Grand Theft Auto III for the first time and pondering over what it would be like if the game was made into an MMO, most likely seeing me and my buddies cruising around looking for some trouble. Most people growing up may have moved on to more sophisticated dreams, not me!
Its a good thing Real Time Worlds the developer of Crackdown, decided to try and make that dream a virtual-reality. All Points Bulletin is a MMOG set in the city San Paro in which players have the option between taking a part in the ongoing street war by being an Enforcer or a Criminal.
APB’s Head-start went live on the 28th of June and I had my client all ready waiting for the opening, while I’m no where near ready to put a review together I do have some good and bad points to say.
Lets start off by saying that APB’s character creation and customization is some of the greatest ever available in an online game, you really have absolute creative control when putting your look together.
With hundreds of items to choose from, choice on how to position them, what colors they are, the choice to place custom words and logos and with much more to purchase with in-game currency you’ll always be able to upgrade your “pimpness”
Of course the majority of launch day players chose either hooded up, hot-pant wearing females with tatooes or cyber punk muscle bound dudes in shorts.
Attempting for the more stylish looking character I put together a first formal outfit for my Enforcer, Arkez.
Similar to the character creator, players can customize virtually every aspect of their own personal vehicle. Beginning with pain jobs and liveries, you are able to recreate any artwork and place it on your car, be it gang tags, badges or just a Personalized Licence plate. Tully 2010 was mine – Too vain?
Later on in character development you unlock the ability to change the body of the vehicle with spoilers, wheels and seats.
My biggest gripe came with my initial moments of entering the Social District, being familiar with many MMO’s its second nature for me to believe that I can change clothes and weapons from my inventory. That’s not the case with APB and you’ll need to go to a number of different terminals spread over the social district to change: Clothing, Weapons, Vehicles and Theme songs.
APB is a great looking and sounding game, the payment model of “pay for hours” is a new one for me and its a clever way playing on the fact I’ll never stop wanting to make my characters and cars look more and more slick.
Full review to come.