Coming December 7th, 2018: Smash Bros. Ultimate. Nintendo has come out swinging this year, making virtually every Smash fans dream come true, with Smash Bros. Ultimate.
Nintendo has officially given the fans what they want on the Nintendo Switch, bringing back every single character that has appeared as a fighter in any Smash Bros. game ever. Whether it’s one appearance or more, everyone’s here. They also introduced a new fighter, Inkling! Though I think Waluigi would have been a better choice, but it’s not too late. That brings the total characters playable up to 64. There have been a ton of changes, such as Assist Trophies being able to be KOed and count towards your numbers – though some cannot be beaten. From Waluigi to Bomberman, over 50 assist trophies will be usable. Another feature that should be interesting is that virtually every character has had adjustments to gameplay, from Final Smashes on down. There are potentially tens of thousands of updates to the game, and the Gamecube Controller will be compatible.
The stage list is huge as well, from returning stages to brand new ones, with the old stages getting visual overhauls to be on par with the Nintendo Switch’s graphics engine. So far we have seen Spirit Tracks, Frigate Orpheon, Green Hill Zone, New Pork City, Wrecking Crew, Tortimer Island, Moray Towers, Great Plateau Tower, and all Stages have Battlefield/Omega forms. They also discussed new/returning techniques, like directional air dodges, short hop, smash attacks and perfect shield. 1-on-1 matches will also have higher damage than group matches. You’ll be able to see who is in the lead as they will occasionally glow with light. Smash Bros. Amiibo figures will also be usable, and data from previous titles will be transferable. If Inkling wasn’t enough, RIDLEY also makes an appearance as a playable character.
You win, Nintendo. I’m excited for Smash Bros. Ultimate. You win E3 2018. – Ragachak and MissyS