Sentient Play has teamed up with Ian Livingstone and Iain McCaig, the original designers of Deathtrap Dungeon, to create The Hero of Deathtrap Dungeon, the first sequel to that storyline since the 80s. The CRPG uses the Storybook Hero RPG Engine to give modern cinematic life to the best parts of “old-school” role-playing. With the convenience of a gamebook and the wide wonder of pen and paper roleplaying, this game is a revolutionary “Novel” RPG where your actions literally write the book as you play.
The Hero of Deathtrap Dungeon Gameplay Features
- All the Good RPG Stuff – Loot, exploration, quests, combat, puzzles, character customization, skills progression, equipment, crafting, base-building and more.
- Continual Progress, Increasing Depth: Constant progress and unlocks from leveling up, recruiting new mentors, learning new skills and crafting recipes.
- Creative Solutions and Approaches: Use creativity, wit, and strategy to overcome encounters in multiple realistic ways.
- Old-School Art: Black & white hand-drawn illustrations and maps bring back the gamecocks and roleplaying games of the early 80s.
- Cinematic Reading: Ink swirls, illustrations move, and a dynamic soundtrack adapts to what’s happening in the story. Art comes to life.
- Learning: More critical decisions come later in the game when you already understand what’s going on. The virtual Gamemaster handles all the record-keeping and calculation behind the scenes, delivering narrative and illustrations so you can stay immersed in the story world.
- Ease to Start, Pause, Pick Back Up: You already know how to “operate” a book. Pause for real world interruptions and later just pick right up where you left off—everything you’ve done has written a story you can reread. Play for five hours or five minutes; pause to deal with real-life.
For more information on The Hero of Deathtrap Dungeon, please visit: https://www.fig.co/campaigns/deathtrap-dungeon/about