Monthly Archives: October 2007

Zu Online: Top 5 Male in Holy City

Shortly before the release of Zu Online–http://zu.igg.com IGG releases more information about the powerful NPCs of Holy City:

High Swordsman

The undisputed master of the Swordsmen in Holy City. While he appears quite respectable, and is regarded as the most talented swordsman in Zu, most people usually simply call him the “High Swordsman”, because nobody knows his real name… He usually wears golden robes and heavy armor, with 3 immense swords strapped to his back. A prominent scar mars his rugged face, testament to his many extraordinary experiences.

Gear Judge

A grizzled man resembling a blacksmith, he carries a large sword upon his back. He wears brown robes and red armor.

Medicine Master

He looks like a Taoist and rides a deer, wrapped in exceptionally elegant robes, a gourd hangs constantly from his waist.

Guild Envoy

This bureaucrat comes and goes as silently as a passing ghost, always clutching a book in his hand.

Spirit Master

He wears a sublime gilt-edged robe that impresses even those with the most discriminating taste. It has been said that he had an exalted status among the Swordsmen, and possessed a crystal orb which could predict the future.

For more information, please head over to the official site by clicking at the following URL: http://zu.igg.com/news/newscon.php?aid=159

Aeria Games Announces the Open Beta of Project Torque and Offers a $1000 Cash Prize Contest

California, U.S.A. (October 8, 2007) – Aeria Games announced today that the open beta for Project Torque has begun! Project Torque is one of the first MMORGs (Massively Multiplayer Online Racing Game) to hit North America. This game embodies the essence of competition and delivers all the fun of casual gaming. Tune your car, personalize it, and then show it off and race everyone at the track.

$1000 Cash Contest – In November, Aeria Games will randomly pick 32 people from our highest level players in Project Torque. These finalists will test their skills, luck, and mettle against each other in an all-out battle for the $1000 grand prize, a Philips amBX system, Logitech gaming equipment, and ultimate bragging rights!

For more regarding Project Torque, please visit: http://project-torque.aeriagames.com/

OGPlanet Launches “Albatross18 Season 3 Revolution”

El Segundo, Calif.-October 5, 2007- OGPlanet, an innovative provider of multiplayer online games, today announced that the latest season of their fantasy role-playing online golf game – Albatross18 – has launched. Season 3 of the hit game includes new community features, characters, courses and an extensive new storyline, which delves into the darker side of the Albatross18 game world. Players looking to jump into the exciting world of Albatross18 should visit: http://www.albatross18.com.

"This is easily the biggest development for Albatross18 to date," said Jack Liu, Chief Creative Officer of OGPlanet. "Season 3 is what we have always envisioned our game to be. Not only from a feature-rich standpoint, but from the dark aesthetics that veer away from the one-dimensional cutesy feel of versions past. We’ve rocked the Albatross18 world just enough to call it Revolution."

Albatross18 Season 3 introduces all new community features that make trading, selling, and socializing even better than before. In addition to an enhanced user interface, the new 3D virtual lobby, the PSquare, facilitates trading and socializing, and Personal Shops allow players to create their own virtual storefronts to sell goods at prices they determine. Players will also be able to purchase mascots, each with its own specialty that boosts your golf game.
Season 3 also features new gameplay additions, characters and courses, including:

  • Kaz, a new character rumored to be the successor to the infamous Demon King. A master of the sword, Kaz is an enigmatic character struggling with his own internal conflict between good and evil.
  • Deep Inferno, a new course covered with volcanoes, magma pits, and flowing rivers of lava. Deep Inferno provides a challenging setup to even the most experienced of Albatross18 players.
  • The Spike Shot, a new special shot allowing for greater accuracy. If mastered, it gives the skilled player a definite advantage on certain holes.

Anime MMORPG “Asda Story” Gears Up For the Closed Beta At GamenGame.com

(October 4, 2007 – Seoul, Korea) Looking for game mates? Then find the right soul mate in Asda Story. Anime 3D MMORPG “Asda Story” opens its website (asda.gamengame.com) by announcing its closed beta test on 12th October.

Based on a colorful, bright, and cheerful world, Asda Story features its “Soul Mate System”, the unique party system. “Soul Mate” can be made between two players, and when they decide to get together as “Soul Mates”, the couple is then able to wear their own unique costumes, and use unique skills. Furthermore, between “Soul Mates” one player can use the other player’s character during that player’s absence and all of the achievement during that substitutive game play will be saved in a “soul stone”. The owner of the character can open the soul stone, and all the achievement acquired will be restored to the character’s inventory or ability points. In addition, items like the “soul mate apple” help low level mates to get assistant from their partner.

Another unique feature of this game is the “Real Costume System”. This is the system that made Korean and Japanese female players heavily addicted to Asda online.  Of the total registered users, 40% are female in the Korean and the Japanese service. With this system, players can personalize the design of their items and make their character’s look stand out.

The closed beta test of Asda story online will be from 12th to the 21st October, and any players who join gamengame.com can participate in the test.  

SOE Breaks Out of the Box

p>WHAT: 
Box art revealed for upcoming EverQuest and EverQuest II expansions signals new marketing direction for flagship MMO titles.

Currently in development, the EQ expansion, Secrets of Faydwer™, and EQII expansion, Rise of Kunark™, are scheduled to be available at participating retail stores and via digital download on November 13th.  With the new box art, packaging and branding focus have shifted to emphasize the all-in-one nature of the products.  Both Rise of Kunark and Secrets of Faydwer will ship with the base game plus all previous expansions to date. 

Combined, EQ and EQII have sold more than 4.5 Million copies in the eight year history of the franchise.  Traditionally, the graphics of both games have been highly stylized and the key art box fronts have reflected the look and feel of a fantasy novel, complete with characters and action.  The new box art direction captures the mystery and adventure of game play, without the strict literal interpretation of the in-game characters and art.

New EverQuest® II Rise of Kunark™ Box Art and Logo!
Rise of Kunark (RoK) is the fourth expansion pack for the critically acclaimed EverQuest II franchise.  RoK introduces a new playable race, The Sarnak, and new starting area, Timorous Deep.  RoK provides a full range of content for new player’s levels 1-20, as well as for high level players who can now advance up to level 80 in their Adventure and Tradeskill classes. 
Download EQII RoK Assets

 

New EverQuest® Secrets of Faydwer™ Box Art!
Secrets of Faydwer (SoF) is the fourteenth expansion to the genre-defining EverQuest series.  With SoF, players can now advance up to level 80 and explore 15 new Adventure, Encounter and Raid Zones.  Along the way, players can challenge new NPCs and discover thousands of new items, including Heroic attributes that push abilities to new heights. 
Download EQ SoF Assets

WHERE: 
www.RiseOfKunark.com
www.SecretsOfFaydwer.com

ACCLAIMED COMPOSER KEVIN RIEPL SCORES WEBZENÂ’S MMOFPS HUXLEY

SEOUL, South Korea and LOS ANGELES – Oct. 2, 2007 – Huxley, the highly anticipated twitch-action massively multiplayer online first-person shooting (MMOFPS) game, now has a dramatic orchestral soundtrack to compliment the game’s creative and immersive post-apocalyptic storyline and intense game play.  Global online entertainment company Webzen, Inc. (NASDAQ: WZEN) announced today that acclaimed composer Kevin Riepl has scored the soundtrack for the upcoming sci-fi adventure.

A renowned musical composer for multiple entertainment genres, Riepl’s previous videogame credits include the commercial blockbuster Gears of War, the massively multiplayer online role-playing game City of Villains and the first-person shooters Unreal Championship 2 and Unreal Tournament 2004, among many others.

“I am really proud to have the opportunity to work on Huxley, an awesome game with a lot of different themes and influences that required a gripping soundtrack,” said Riepl.  “The music will bring players closer to the game in every aspect of Huxley – from the large and relatively peaceful cities to the immersive player-versus environment quests and the intense player-versus-player massive battles.”

The Huxley score, composed by Riepl, was recorded by the 80-piece Hollywood Studio Symphony at Warner Bros. Studios over a two-day period.  The game’s soundtrack features 25 tracks, each unique to the style and feel of various maps, battles and even the game’s two distinct cities where players will congregate, socialize, trade items and prepare before entering Huxley’s epic battles.

“We can now add immersive and dramatic music to the creative multi-cultural art style, compelling Unreal Engine 3.0 graphics and unique game design as some of the many ways that Huxley is sure to resonate with players,” said Kijong “KJ” Kang, producer, Webzen, Inc. “Kevin captured the exact musical feel we wanted Huxley players to experience while unfolding the epic story and engaging in the game’s fierce battles.”

Produced by Webzen’s H-Studio, Huxley is the first massively multiplayer online (MMO) game to combine the twitch-based fast-action gameplay of a first person shooter (FPS) with the cerebral character development of an MMO to deliver an intense and exciting online entertainment experience of a complete MMOFPS.  Players will be drawn into the genre-bending game play, riveting cinematic graphics and intricate setting of Huxley, where they will choose between two races, Sapiens or Alternatives and struggle to obtain a powerful energy source while fighting endless battles against the Hybrids, a mysterious third group born of the two races.

Currently in development for gamers across multiple global markets, Huxley is in closed beta testing in Korea.  The game is slated for release in North America in 2008.  For more information, please check out http://www.webzengames.com/huxley.

For more information on Kevin Riepl Music: http://kevinriepl.com.

Everquest 2 Full Review

Recently, Sony Online Entertainment was kind enough to set me up with a copy of EverQuest 2: Echoes of Faydwer.  Not only does this contain the latest expansion, but the boxed copy of this and their upcoming expansion contain all the prior expansions as well as the original edition of the game.  This is great because it means that new players can just jump right in without being concerned about picking up a whole bunch of expansions.  For most games I write about at Onrpg.com I spend about 40 hours in game before penning a review.  Currently, I have logged in over 300 hours on EQ2 and still have not experienced everything this game has to offer.  As such, I apologize to all of our readers for such a delay in getting a review done but I wanted to be as fair and thorough as possible.  This also causes a dilemma as the new expansion launches in November, but the wait will be well worth it.

The first thing I need to comment on is the sheer variety of play styles SOE has given players of EverQuest 2.  As of right now, there are 14 races and a whopping 24 classes to play. Your choice of race will determine which classes you have access to…but not in a bad way.  There are an almost even number of good, neutral and evil races to choose from, and most of the classes are neutral by nature.  Any class that is alignment restricted has a counterpart.  Necromancers are countered by Conjurers, Shadowknights by Paladins, Coercers by Illusionists, etc.  There are differences between these classes, but neither could be classified as “better” than its counterpart.  If you really want to be able to play an evil race with a good class there is a series of quests in the game that will allow you to betray your city and join the other.  On top of all this, none of the classes feels like a duplicate of another and they all have their strong points that they bring to a group.  Make no mistake, while you CAN solo your way to the maximum level, you will find that a group is much safer and efficient.  On top of the number of races and classes available, there are nine different crafting professions to choose from, 11 if you count the two sub-professions that Echoes of Faydwer added.  While the best endgame gear is not crafted, some of the best gear for leveling comes from crafters, but more on that later.

Once in game, the graphics will straight up blow anyone away.  They are without a doubt the best in any MMORPG to date and still beat out most of the titles being launched in the near future.  Even the wings on the monsters AND on the players that have them flutter.  If you have a high-end machine that can crank out the very high or ultimate settings, prepare to have your breath taken away.  Some may question the art direction for the game, but I personally feel that the art fits the world and conveys the story they are trying to tell so I have no problems with it.  Spells and combat arts (their term for skills) all have wonderful particle effects that really helped me feel like I was in the world for the first time ever in a video game.  The environments are all very well done and one of the most rewarding experiences is flying on a griffon in the areas that have them and just looking at the scenery and mobs below.  There is little doubt in my mind that they intend on tweaking the graphical engine more as expansions come out to incorporate even more as our machines catch up to their capabilities.

The sound in EverQuest 2 more than fit the bill.  Everything has a unique noise it makes, even weapons.  Even your character can change the way they sound by choosing from three different voices.  Never did it feel like any sound effects or music were out of place and in times served to get me even more absorbed into the world that they have laid out.  My primary character was a Shadowknight, and as such I could hear when I blocked something with my shield or when I slashed and connected with my sword.  Not enough games put the attention that is needed on sound for if they did, they would have succeeded much like SOE did with EQ2.

Unlike many online games, EverQuest 2 has a pretty damn good community.  No matter how hard a company tries, there will always be a percentage of jerks around.  Thankfully, the community takes care of these people themselves and they do not become a major problem or distraction.  Other than the typical channels that pretty much every MMORPG has, there are also a lot of unexpected ones that really do a good job at directing people to certain places for what they desire.  Looking for a group?  Check the channel that fits your level as they go up by 10s (1-9, 10-19, 20-29, etc.).  Need something crafted, or have questions about crafting?  Depending on your alignment you can join Good_Crafting or Evil_Crafting.  There are even channels for your specific class as well to ask questions or discuss your abilities with.  All this is in a quick and easy to use chat options menu.  If you are looking for a PvP community, servers exist for that and the same goes for role playing.  This helps keep the community on all servers fairly constant.

What really impressed me was the gameplay.  As I stated earlier, there are just a ridiculous amount of ways to play EQ2, and that is furthered by the addition of Alternate Advancement points that can be used to add more skills to your disposal.  The crafting used to be overly difficult, but they have made it a bit simpler and a lot more rewarding.  One can go around the lands, gather materials and every now and then come across a rare resource which is used in crafting very powerful armors and weapons, or used to create very powerful spell books and combat art potions (do not ask me why fighters learn skills from potions) to bolster the strength of the user.  With the latest expansion, players can also create adornments to add additional bonuses to their gear, making them even more powerful than they were.  They could also choose to instead create little mechanical devices that serve a variety of purposes, including assisting in combat.  One great part of the game is the mixture of instances for a single group or for raid groups (of up to 24 people), and contested areas that players have to compete against others for the rights to fight named (boss) mobs.  This helps to ensure that the endgame is never boring.  It was by far the most refreshing experience I have had yet with any MMORPG.

One of the only issues that I had with EverQuest 2 is performance.  Unless you have a really powerful machine, you cannot run the game on high graphics settings.  To give you an idea of how much of a resource hog the game is, I run an Athlon 64 x2 5200+, 2 gigs of RAM and a Radeon x1950 Pro 512mb card and I can only run the game on “very high” at around 25 frames per second when soloing or in a group.  When I go and raid, I have to drop the game to the lowest settings unless I want the game to grind to a halt.  This is no doubt due to the highly advanced graphics engine they created for the game two years ago and continues to hold up well.  Minimal problem, as EverQuest 2 is directed at the crowd that is most likely to have advanced machines, but a bit troublesome for those who are not as fortunate.

All in all, I have nothing but the highest praise for this game.  Having played at least 200 MMORPGs over the last 8 years, and this is by far the best game I have played EVER.  Sure, there are some tweaks they could make here and there to truly make it a perfect game, but nothing that is damaging to any of the important aspects of the game.  While you have to buy the game, and expansions, and then pay a monthly fee on top of it all, it is the only game at this time that I can say is worth your hard earned money.

Tabula Rasa Character Cloning System Feature Available

Tabula Rasa Character Cloning System Feature Available

"I think we have all had that moment when you are so busy you just wish you could clone yourself.  I know as we get closer to launch, a few clones of the development team would be a welcome addition.  But that’s not the kind of cloning I want to talk about.  Though the Medic class can create a temporary clone to fight alongside them, the actual Character Cloning System™ in Richard Garriott’s Tabula Rasa is a bit different.  It is a way for players to save their progress with a character so they can try new classes and new builds without having to start over.” – Paul Sage, Lead Designer.

We have included a feature article created by Paul Sage, the lead designer on Richard Garriott’s Tabula Rasa that highlights the Character Cloning System. Included with the article are three hi-res screenshots that help illustrate the cloning system as well as seven more new screenshots of the game. To download this material, please visit NCsoft’s large media FTP site, and navigate to the Tabula Rasa folder and you will find the feature in a folder called "Tabula Rasa / Cloning Feature Sept 27 07." 

The Tabula Rasa Character Cloning System feature contains the following:

    • 3 high-res screenshots that highlight the character cloning system
    • 7 high-res Tabula Rasa screenshots
    • 1 article describing character cloning system featured in Richard Garriott’s Tabula Rasa

Twelve Sky Load Test this Saturday – Prizes for Lucky Participants!

This Sunday Aeria Games will be conducting a large stress test of the Twelve Sky beta server. For this large event we would like to invite as many players to participate as possible!

 

To participate, players are encouraged to do the following:

1. Create an account at Aeria Games
http://www.aeriagames.com

2. Download the Twelve Sky beta client
http://12-sky.aeriagames.com/

 

The stress test will take place on Sunday, September 29 from 12-3 PM PST.
Prizes will be awarded to a few lucky participants. They will include…

 

Top Prize:
$75 gift certificate for Best Buy
2000 Aeria Points (AP)
Twelve Sky Poster

Two Other Winners Will Each Receive:
1000 Aeria Points (AP)
Twelve Sky Poster